Player Matchup

Heimdallr
Heimdallr
Arkealios2133
Heimdallr
Level 22
God Stats
1W - 0L
1,754 SR
Queue Stats
10W - 9L
1,644 Elo+
Party 2
Atlas
Atlas
DeadSpade
Atlas
Level 128
God Stats
1W - 0L
1,793 SR
Queue Stats
117W - 98L
1,609 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Willisisboss
Tsukuyomi
Level 121
God Stats
1W - 1L
1,260 SR
Queue Stats
63W - 45L
1,631 Elo+
Party 2
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 44
God Stats
71W - 67L
1,552 SR
Queue Stats
209W - 200L
1,508 Elo+
Solo
Mulan
Mulan
master041398
Mulan
Level 126
God Stats
8W - 6L
1,715 SR
Queue Stats
63W - 54L
1,601 Elo+
Party 2
Team Averages
Level 88
1,615 SR
1,599 Elo+

VS

Team Averages
Level 63
1,592 SR
1,531 Elo+
Skadi
Skadi
 
Skadi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
MalevolentCheese
Bacchus
Level 44
God Stats
1W - 1L
1,957 SR
Queue Stats
57W - 45L
1,590 Elo+
Party 1
Merlin
Merlin
aronousqui20
Merlin
Level 114
God Stats
1W - 2L
1,505 SR
Queue Stats
699W - 645L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arkealios2133
Heimdallr
12
1 / 2 / 0
6,169
441
1,231
3,160
697
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
DeadSpade
Atlas
9
0 / 1 / 1
6,105
436
2,247
7,979
4,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Willisisboss
Tsukuyomi
14
10 / 0 / 4
8,609
615
9,796
7,565
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Morrigan
agkurh
The Morrigan
12
1 / 5 / 5
7,494
535
5,267
8,225
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 6
8,307
593
8,315
10,475
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 0 / 0
7,889
564
3,642
4,681
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
 
Khepri
11
0 / 1 / 6
7,119
509
1,954
4,924
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
 
Mercury
11
1 / 8 / 3
6,524
466
4,117
11,654
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 5 / 0
6,937
496
6,253
10,713
12,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
13
3 / 2 / 2
7,598
543
5,266
4,733
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
16
Kills
9
9
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
0
0
4
L
Khepri
 
Khepri
0
1
6
3
L
Mercury
 
Mercury
1
8
3
0.31
W
Heimdallr
Arkealios2133
Heimdallr
1
2
0
0.5
W
Atlas
DeadSpade
Atlas
0
1
1
0.5
L
1
5
0
0.2
W
Tsukuyomi
Willisisboss
Tsukuyomi
10
0
4
12
W
The Morrigan
agkurh
The Morrigan
1
5
5
0.7
L
Merlin
3
2
2
2
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,856
Damage
21,232
37,404
Taken
36,705
16,537
Mitigated
24,534
12,052
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,642
2,106
0
3,024
4,681
1,668
418
1,120
3,561
0
68,616
L
Khepri
 
Khepri
1,954
282
0
1,345
4,924
4,790
0
1,605
3,277
15,618
0
L
Mercury
 
Mercury
4,117
2,095
0
505
11,654
3,893
198
1,322
10,130
0
33,078
W
Heimdallr
Arkealios2133
Heimdallr
1,231
113
0
248
3,160
697
0
436
2,685
0
27,030
W
Atlas
DeadSpade
Atlas
2,247
1,085
994
2,053
7,979
4,189
0
4,174
3,537
15,235
0
L
6,253
506
0
1,157
10,713
12,372
0
715
9,431
27,846
0
W
Tsukuyomi
Willisisboss
Tsukuyomi
9,796
2,670
0
2,894
7,565
2,709
0
1,807
5,714
0
47,079
W
The Morrigan
agkurh
The Morrigan
5,267
1,631
0
1,409
8,225
2,717
216
2,681
5,353
43,385
7,212
L
Merlin
5,266
369
0
1,237
4,733
1,811
0
1,948
2,785
47,198
0
W
8,315
1,612
0
4,454
10,475
6,225
500
3,240
6,642
0
47,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,684
Gold Earned
36,067
384
Minions Killed
380
0
Camps Cleared
0
1,314,189
Distance Traveled
1,352,321
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,889
564
122
9
0
268,807
5
L
Khepri
7,119
509
32
2
0
269,777
2
L
Mercury
6,524
466
70
5
0
267,401
5
W
Heimdallr
6,169
441
71
5
0
250,493
0
W
Atlas
6,105
436
17
1
0
247,718
4
L
Bacchus
6,937
496
63
5
0
278,649
2
W
Tsukuyomi
8,609
615
95
7
0
330,464
3
W
The Morrigan
7,494
535
97
7
0
227,686
3
L
Merlin
7,598
543
93
7
0
267,687
1
W
Mulan
8,307
593
104
7
0
257,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role