Player Matchup

Tyr
Tyr
ANGEL_0f_F1RE
Tyr
Level 126
God Stats
4W - 2L
1,749 SR
Queue Stats
97W - 93L
1,467 Elo+
Party 2
Ymir
Ymir
Achonts
Ymir
Level 109
God Stats
6W - 3L
1,749 SR
Queue Stats
66W - 69L
1,462 Elo+
Solo
Ne Zha
Ne Zha
DaPandaXIII
Ne Zha
Level 107
God Stats
1W - 1L
1,468 SR
Queue Stats
80W - 61L
1,499 Elo+
Solo
Scylla
Scylla
TheTrueLordDeath
Scylla
Level 140
God Stats
23W - 14L
1,659 SR
Queue Stats
97W - 89L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
oBimm
Jing Wei
Level 146
God Stats
4W - 4L
1,685 SR
Queue Stats
197W - 157L
1,534 Elo+
Party 2
Team Averages
Level 126
1,662 SR
1,499 Elo+

VS

Team Averages
Level 96
1,614 SR
1,626 Elo+
Rama
Rama
 
Rama
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Biggiebubbaz
Hera
Level 99
God Stats
0W - 1L
1,585 SR
Queue Stats
2W - 3L
1,718 Elo+
Party 1
Thanatos
Thanatos
Trumpello
Thanatos
Level 62
God Stats
0W - 1L
1,652 SR
Queue Stats
2W - 3L
1,718 Elo+
Party 1
Chiron
Chiron
Zayuhh
Chiron
Level 83
God Stats
0W - 1L
1,653 SR
Queue Stats
2W - 3L
1,718 Elo+
Party 1
Camazotz
Camazotz
cylas1212
Camazotz
Level 156
God Stats
4W - 3L
1,682 SR
Queue Stats
161W - 149L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 8
7,292
729
6,378
10,978
7,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Achonts
Ymir
12
1 / 1 / 7
7,602
760
3,401
6,848
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
15
7 / 1 / 3
9,217
922
13,056
8,290
4,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 0 / 5
8,112
811
6,810
1,915
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
oBimm
Jing Wei
14
0 / 0 / 7
7,479
748
4,619
4,064
1,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 2 / 1
6,602
660
3,951
7,955
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 2
6,372
637
3,604
5,745
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Trumpello
Thanatos
10
0 / 5 / 2
5,622
562
3,300
7,244
2,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Chiron
Zayuhh
Chiron
13
0 / 2 / 2
6,225
623
4,068
7,588
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
cylas1212
Camazotz
13
1 / 1 / 2
7,181
718
6,110
10,338
3,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
14
Kills
3
3
Deaths
14
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
1
0.75
W
2
1
8
6
W
Ymir
Achonts
Ymir
1
1
7
4.5
L
1
4
2
0.5
W
Ne Zha
7
1
3
8.5
W
4
0
5
6.5
L
Thanatos
Trumpello
Thanatos
0
5
2
0.2
L
Chiron
Zayuhh
Chiron
0
2
2
0.5
L
Camazotz
cylas1212
Camazotz
1
1
2
2
W
Jing Wei
oBimm
Jing Wei
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,264
Damage
21,033
32,095
Taken
38,870
21,243
Mitigated
12,164
7,501
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,951
2,035
0
1,228
7,955
2,391
0
1,813
6,038
0
22,373
W
6,378
882
0
3,416
10,978
7,533
240
1,543
9,176
0
11,532
W
Ymir
Achonts
Ymir
3,401
419
0
1,085
6,848
6,782
154
747
5,962
11,320
0
L
3,604
895
0
125
5,745
1,862
0
2,699
2,952
9,731
0
W
Ne Zha
13,056
2,624
328
2,333
8,290
4,648
1,350
1,389
6,696
0
39,949
W
6,810
122
0
0
1,915
709
678
0
1,915
24,400
0
L
Thanatos
Trumpello
Thanatos
3,300
1,069
85
1,772
7,244
2,382
0
2,246
4,958
0
5,373
L
Chiron
Zayuhh
Chiron
4,068
1,244
683
2,762
7,588
2,271
1
1,418
6,045
0
20,304
L
Camazotz
cylas1212
Camazotz
6,110
1,242
0
3,930
10,338
3,258
0
2,071
8,173
0
23,484
W
Jing Wei
oBimm
Jing Wei
4,619
1,864
0
339
4,064
1,571
965
0
3,941
0
33,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,702
Gold Earned
32,002
230
Minions Killed
166
11
Camps Cleared
5
998,204
Distance Traveled
948,718
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,602
660
46
5
1
176,294
1
W
Tyr
7,292
729
10
1
3
211,463
0
W
Ymir
7,602
760
18
2
2
188,264
0
L
Hera
6,372
637
15
2
0
173,683
0
W
Ne Zha
9,217
922
61
6
3
202,202
2
W
Scylla
8,112
811
61
6
1
190,099
0
L
Thanatos
5,622
562
3
0
0
191,472
0
L
Chiron
6,225
623
52
5
1
198,967
0
L
Camazotz
7,181
718
50
5
3
208,302
1
W
Jing Wei
7,479
748
80
8
2
206,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role