Player Matchup

Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Anikicroak300
Gilgamesh
Level 126
God Stats
26W - 21L
1,579 SR
Queue Stats
367W - 333L
1,564 Elo+
Solo
Atlas
Atlas
Briscke
Atlas
Level 81
God Stats
2W - 2L
1,852 SR
Queue Stats
59W - 45L
1,568 Elo+
Solo
Guan Yu
Guan Yu
Sebby TZE
Guan Yu
Level 124
God Stats
0W - 2L
1,488 SR
Queue Stats
256W - 227L
1,571 Elo+
Solo
Tiamat
Tiamat
TwinBiscuit206
Tiamat
Level 105
God Stats
6W - 8L
1,537 SR
Queue Stats
308W - 250L
1,544 Elo+
Solo
Team Averages
Level 117
1,591 SR
1,549 Elo+

VS

Team Averages
Level 70
1,598 SR
1,716 Elo+
Skadi
Skadi
ActiveAnt
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 27L
1,725 Elo+
Party 1
Loki
Loki
BronzeBozo
Loki
Level 49
God Stats
1W - 0L
1,716 SR
Queue Stats
15W - 7L
1,705 Elo+
Party 1
Nu Wa
Nu Wa
Hxdoodoo
Nu Wa
Level 27
God Stats
1W - 0L
1,712 SR
Queue Stats
8W - 4L
1,777 Elo+
Party 1
Nox
Nox
RockyBalNoah
Nox
Level 160
God Stats
7W - 1L
1,685 SR
Queue Stats
664W - 478L
1,693 Elo+
Party 1
Sylvanus
Sylvanus
Trenchez
Sylvanus
Level 86
God Stats
1W - 0L
1,375 SR
Queue Stats
16W - 9L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 6 / 2
5,124
512
1,831
5,897
666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Anikicroak300
Gilgamesh
10
4 / 3 / 3
6,075
608
4,798
9,026
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
Briscke
Atlas
6
0 / 8 / 1
4,432
443
2,695
7,636
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Sebby TZE
Guan Yu
9
5 / 4 / 1
6,645
665
4,028
9,553
6,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 3 / 4
5,607
561
3,168
5,488
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ActiveAnt
Skadi
12
8 / 2 / 0
7,265
727
4,947
5,004
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 2 / 5
6,426
643
3,498
7,996
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Hxdoodoo
Nu Wa
11
8 / 2 / 3
6,735
674
7,638
5,690
1,785
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 2 / 4
6,460
646
5,731
4,658
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Trenchez
Sylvanus
10
2 / 3 / 7
6,296
630
8,034
7,378
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
11
Kills
24
24
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
2
0.33
W
Skadi
ActiveAnt
Skadi
8
2
0
4
L
Gilgamesh
Anikicroak300
Gilgamesh
4
3
3
1.83
L
Atlas
Briscke
Atlas
0
8
1
0.06
W
3
2
5
2.75
W
Nu Wa
Hxdoodoo
Nu Wa
8
2
3
4.75
W
3
2
4
2.5
L
Guan Yu
Sebby TZE
Guan Yu
5
4
1
1.38
W
Sylvanus
Trenchez
Sylvanus
2
3
7
1.83
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,520
Damage
29,848
37,600
Taken
30,726
15,933
Mitigated
9,767
6,682
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,831
937
0
606
5,897
666
0
2,387
3,510
15,170
0
W
Skadi
ActiveAnt
Skadi
4,947
1,692
0
1,257
5,004
1,413
1,285
1,127
3,877
0
38,147
L
Gilgamesh
Anikicroak300
Gilgamesh
4,798
1,208
0
405
9,026
2,804
0
4,536
4,438
0
28,925
L
Atlas
Briscke
Atlas
2,695
796
0
429
7,636
4,130
0
4,748
2,874
7,930
0
W
3,498
849
0
3,287
7,996
2,163
0
943
6,946
0
33,053
W
Nu Wa
Hxdoodoo
Nu Wa
7,638
2,186
0
1,609
5,690
1,785
1,606
3,072
2,315
27,979
0
W
5,731
1,329
0
1,514
4,658
1,367
0
1,340
3,202
32,530
0
L
Guan Yu
Sebby TZE
Guan Yu
4,028
371
568
2,760
9,553
6,003
0
5,241
4,236
4,378
9,894
W
Sylvanus
Trenchez
Sylvanus
8,034
2,549
234
2,764
7,378
3,039
56
1,895
5,334
30,399
6,888
L
3,168
426
0
1,914
5,488
2,330
0
3,353
2,084
27,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,883
Gold Earned
33,182
186
Minions Killed
333
0
Camps Cleared
0
905,817
Distance Traveled
948,081
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,124
512
34
3
0
134,680
1
W
Skadi
7,265
727
79
8
0
192,805
0
L
Gilgamesh
6,075
608
53
5
0
218,002
1
L
Atlas
4,432
443
16
2
0
151,200
0
W
Loki
6,426
643
72
7
0
213,426
0
W
Nu Wa
6,735
674
38
4
0
172,021
2
W
Nox
6,460
646
72
7
0
187,202
3
L
Guan Yu
6,645
665
26
3
0
196,695
2
W
Sylvanus
6,296
630
72
7
0
182,627
1
L
Tiamat
5,607
561
57
6
0
205,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role