Player Matchup

Sol
Sol
EFreak__
Sol
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 35L
1,747 Elo+
Party 2
Odin
Odin
Forensic_Nuts
Odin
Level 122
God Stats
4W - 4L
1,483 SR
Queue Stats
416W - 279L
1,633 Elo+
Party 2
Fenrir
Fenrir
that_fear35
Fenrir
Level 127
God Stats
0W - 1L
1,763 SR
Queue Stats
50W - 78L
1,456 Elo+
Solo
Team Averages
Level 92
1,582 SR
1,612 Elo+

VS

Team Averages
Level 73
1,653 SR
1,673 Elo+
Atlas
Atlas
LoRezGus
Atlas
Level 17
God Stats
8W - 1L
1,884 SR
Queue Stats
60W - 15L
1,779 Elo+
Party 1
Ra
Ra
SeaworthyPigeon
Ra
Level 68
God Stats
1W - 2L
1,247 SR
Queue Stats
6W - 5L
1,557 Elo+
Party 1
Artemis
Artemis
VKrishna
Artemis
Level 135
God Stats
28W - 7L
1,828 SR
Queue Stats
213W - 110L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
4,238
848
3,172
3,832
1,156
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 4 / 1
4,342
868
4,735
5,815
2,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
3
0 / 1 / 0
3,436
687
687
844
338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
LoRezGus
Atlas
8
2 / 1 / 5
5,139
1,028
2,543
6,292
4,304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
3 / 3 / 4
4,908
982
1,878
3,349
978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
VKrishna
Artemis
7
2 / 0 / 5
4,938
988
4,810
3,920
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
7
7
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
2
4
1
0.63
W
Atlas
LoRezGus
Atlas
2
1
5
4.5
W
3
3
4
1.67
W
Artemis
VKrishna
Artemis
2
0
5
4.5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,594
Damage
9,231
10,491
Taken
13,561
3,836
Mitigated
7,637
1,077
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,172
1,133
0
751
3,832
1,156
0
1,756
2,038
7,200
0
L
4,735
688
0
303
5,815
2,342
0
2,360
3,323
0
9,033
W
Atlas
LoRezGus
Atlas
2,543
1,175
798
1,327
6,292
4,304
368
1,652
4,413
5,724
0
W
1,878
107
1,633
489
3,349
978
704
238
2,976
9,935
0
W
Artemis
VKrishna
Artemis
4,810
1,935
0
375
3,920
2,355
1,531
1,282
2,602
0
11,044
L
Fenrir
687
122
0
23
844
338
0
223
621
0
1,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,016
Gold Earned
14,985
21
Minions Killed
46
1
Camps Cleared
1
172,077
Distance Traveled
267,676
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,238
848
6
1
0
68,318
0
L
Odin
4,342
868
14
3
1
87,532
1
W
Atlas
5,139
1,028
4
1
0
87,391
3
W
Ra
4,908
982
23
5
0
85,635
2
W
Artemis
4,938
988
19
4
1
94,650
3
L
Fenrir
3,436
687
1
0
0
16,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role