Player Matchup

Sol
Sol
InHerJungle
Sol
Level 107
God Stats
7W - 6L
1,565 SR
Queue Stats
249W - 265L
1,406 Elo+
Party 2
Pele
Pele
ItsHighNoot
Pele
Level 67
God Stats
8W - 8L
1,548 SR
Queue Stats
101W - 106L
1,454 Elo+
Party 2
Heimdallr
Heimdallr
Ouch Ow Ants
Heimdallr
Level 34
God Stats
5W - 6L
1,420 SR
Queue Stats
25W - 29L
1,386 Elo+
Party 2
Achilles
Achilles
True iva
Achilles
Level 103
God Stats
3W - 6L
1,372 SR
Queue Stats
322W - 358L
1,364 Elo+
Party 2
Geb
Geb
dakotadog12
Geb
Level 64
God Stats
7W - 2L
1,695 SR
Queue Stats
8W - 7L
1,483 Elo+
Party 2
Team Averages
Level 75
1,520 SR
1,418 Elo+

VS

Team Averages
Level 70
1,505 SR
1,472 Elo+
Cerberus
Cerberus
 
Cerberus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Born In Aug
Scylla
Level 39
God Stats
2W - 2L
1,613 SR
Queue Stats
14W - 16L
1,480 Elo+
Party 1
Fenrir
Fenrir
CrescentCode
Fenrir
Level 108
God Stats
3W - 3L
1,760 SR
Queue Stats
142W - 129L
1,508 Elo+
Party 1
Osiris
Osiris
Dead By 24
Osiris
Level 40
God Stats
2W - 2L
1,136 SR
Queue Stats
64W - 69L
1,494 Elo+
Party 1
Ullr
Ullr
Pandawannab
Ullr
Level 45
God Stats
0W - 3L
1,517 SR
Queue Stats
77W - 105L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,797
680
5,427
5,406
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
2 / 1 / 1
4,918
492
3,081
6,576
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
Ouch Ow Ants
Heimdallr
8
3 / 2 / 2
5,422
542
7,171
6,062
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
True iva
Achilles
10
1 / 0 / 1
5,779
578
3,823
5,377
3,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
2 / 0 / 2
5,657
566
2,197
4,516
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
2 / 1 / 0
5,079
508
3,786
8,037
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
8
0 / 1 / 0
4,529
453
205
3,864
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
8
1 / 3 / 1
5,218
522
2,580
9,091
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
Dead By 24
Osiris
9
0 / 1 / 0
5,137
514
4,779
5,727
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 3 / 0
4,172
417
1,891
5,493
964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
3
3
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
0
2
L
Scylla
0
1
0
0
L
Fenrir
1
3
1
0.5
L
Osiris
Dead By 24
Osiris
0
1
0
0
W
1
0
4
3
W
2
1
1
2.5
W
Heimdallr
Ouch Ow Ants
Heimdallr
3
2
2
2
L
0
3
0
0
W
Achilles
True iva
Achilles
1
0
1
1.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,699
Damage
13,241
27,937
Taken
32,212
11,305
Mitigated
12,358
9,301
Healing
11,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,786
631
241
3,145
8,037
4,469
0
1,837
6,200
13,273
0
L
Scylla
205
0
0
1,617
3,864
1,128
0
1,642
2,222
15,232
0
L
Fenrir
2,580
939
0
4,691
9,091
2,675
0
1,750
7,341
0
24,078
L
Osiris
Dead By 24
Osiris
4,779
1,750
0
1,521
5,727
3,122
0
1,119
4,608
0
21,686
W
5,427
2,475
0
2,879
5,406
2,053
544
1,142
4,196
38,853
5,950
W
3,081
697
0
2,204
6,576
1,653
0
277
6,221
0
19,155
W
Heimdallr
Ouch Ow Ants
Heimdallr
7,171
2,912
0
2,053
6,062
1,578
405
1,783
4,279
0
31,740
L
1,891
945
0
515
5,493
964
0
1,209
4,284
0
14,268
W
Achilles
True iva
Achilles
3,823
1,304
0
815
5,377
3,608
0
0
4,869
3,032
25,077
W
2,197
338
283
1,067
4,516
2,413
0
789
3,727
11,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
24,135
262
Minions Killed
195
0
Camps Cleared
0
1,033,198
Distance Traveled
1,064,619
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,079
508
19
2
0
252,767
0
L
Scylla
4,529
453
28
3
0
168,249
1
L
Fenrir
5,218
522
68
7
0
218,419
3
L
Osiris
5,137
514
49
5
0
223,585
0
W
Sol
6,797
680
97
10
0
196,780
3
W
Pele
4,918
492
27
3
0
227,769
4
W
Heimdallr
5,422
542
50
5
0
181,073
2
L
Ullr
4,172
417
31
3
0
201,599
0
W
Achilles
5,779
578
64
6
0
221,841
0
W
Geb
5,657
566
24
2
0
205,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role