Player Matchup

Nike
Nike
GAmerGorl
Nike
Level 65
God Stats
1W - 1L
1,286 SR
Queue Stats
101W - 105L
1,361 Elo+
Party 1
Merlin
Merlin
Hans_SnowLo69
Merlin
Level 128
God Stats
11W - 10L
1,485 SR
Queue Stats
558W - 643L
1,365 Elo+
Solo
Chernobog
Chernobog
SMEAG John
Chernobog
Level 85
God Stats
2W - 1L
1,666 SR
Queue Stats
54W - 48L
1,410 Elo+
Party 1
Bacchus
Bacchus
SMEAG Wrld
Bacchus
Level 14
God Stats
3W - 4L
1,354 SR
Queue Stats
5W - 8L
1,270 Elo+
Party 1
Ymir
Ymir
SMEAGBEAN
Ymir
Level 67
God Stats
4W - 1L
1,547 SR
Queue Stats
68W - 77L
1,321 Elo+
Party 1
Team Averages
Level 72
1,468 SR
1,345 Elo+

VS

Team Averages
Level 84
1,491 SR
1,332 Elo+
Kukulkan
Kukulkan
IlSanTalI
Kukulkan
Level 72
God Stats
80W - 71L
1,457 SR
Queue Stats
101W - 98L
1,339 Elo+
Solo
Chiron
Chiron
PHANT0M_X_KN1GHT
Chiron
Level 54
God Stats
5W - 6L
1,495 SR
Queue Stats
40W - 81L
1,288 Elo+
Solo
Aphrodite
Aphrodite
ReaperKittyyy
Aphrodite
Level 77
God Stats
3W - 2L
1,633 SR
Queue Stats
19W - 17L
1,334 Elo+
Solo
Ne Zha
Ne Zha
pixelsage
Ne Zha
Level 73
God Stats
20W - 27L
1,410 SR
Queue Stats
228W - 355L
1,282 Elo+
Solo
Vamana
Vamana
strangerDANjA
Vamana
Level 146
God Stats
4W - 9L
1,460 SR
Queue Stats
63W - 50L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
1 / 4 / 4
12,377
516
5,270
12,798
13,448
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
0 / 7 / 0
10,145
423
1,570
13,016
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
SMEAG John
Chernobog
20
17 / 7 / 5
16,125
672
33,122
22,731
12,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
SMEAG Wrld
Bacchus
16
3 / 2 / 9
11,459
477
6,138
15,865
10,422
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
18
3 / 10 / 0
12,183
508
9,815
24,740
11,829
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IlSanTalI
Kukulkan
20
6 / 2 / 5
13,832
576
15,235
12,333
5,747
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
4 / 8 / 2
11,107
463
9,439
14,896
5,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
ReaperKittyyy
Aphrodite
11
1 / 5 / 2
8,767
365
3,659
11,742
7,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
pixelsage
Ne Zha
20
14 / 4 / 5
13,506
563
17,560
20,632
9,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 6 / 5
11,844
494
11,628
23,838
14,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
49
24
Kills
30
30
Deaths
25
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
1
4
4
0.75
W
0
7
0
0
L
Kukulkan
IlSanTalI
Kukulkan
6
2
5
4.25
L
4
8
2
0.63
L
Aphrodite
ReaperKittyyy
Aphrodite
1
5
2
0.4
W
Chernobog
SMEAG John
Chernobog
17
7
5
2.79
W
Bacchus
SMEAG Wrld
Bacchus
3
2
9
3.75
W
Ymir
3
10
0
0.3
L
Ne Zha
pixelsage
Ne Zha
14
4
5
4.13
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,915
Damage
57,521
89,150
Taken
83,441
52,752
Mitigated
42,546
14,316
Healing
23,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
5,270
1,000
0
1,900
12,798
13,448
576
1,328
11,147
0
73,587
W
1,570
185
0
1,211
13,016
4,848
0
5,082
7,888
61,555
0
L
Kukulkan
IlSanTalI
Kukulkan
15,235
825
0
2,877
12,333
5,747
868
4,288
8,045
112,341
0
L
9,439
4,004
616
3,401
14,896
5,470
211
4,209
10,678
0
49,020
L
Aphrodite
ReaperKittyyy
Aphrodite
3,659
823
1,817
3,247
11,742
7,813
208
3,367
8,375
23,528
0
W
Chernobog
SMEAG John
Chernobog
33,122
19,577
0
7,332
22,731
12,205
10,735
3,891
18,662
0
125,807
W
Bacchus
SMEAG Wrld
Bacchus
6,138
1,044
0
1,862
15,865
10,422
448
3,065
12,753
14,878
0
W
Ymir
9,815
1,840
0
2,011
24,740
11,829
1,120
5,666
18,762
73,097
0
L
Ne Zha
pixelsage
Ne Zha
17,560
4,110
0
5,011
20,632
9,375
683
2,527
18,105
0
80,762
L
11,628
5,805
75
6,609
23,838
14,141
1,461
3,123
20,715
0
80,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,289
Gold Earned
59,056
566
Minions Killed
586
0
Camps Cleared
0
2,059,955
Distance Traveled
1,848,042
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,377
516
142
6
0
418,402
1
W
Merlin
10,145
423
96
4
0
340,527
1
L
Kukulkan
13,832
576
211
9
0
481,375
5
L
Chiron
11,107
463
92
4
0
285,037
2
L
Aphrodite
8,767
365
44
2
0
222,893
1
W
Chernobog
16,125
672
183
8
0
436,299
2
W
Bacchus
11,459
477
21
1
0
448,723
0
W
Ymir
12,183
508
124
5
0
416,004
0
L
Ne Zha
13,506
563
103
4
0
419,824
0
L
Vamana
11,844
494
136
6
0
438,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role