Player Matchup

Sobek
Sobek
JTR-Marine
Sobek
Level 69
God Stats
7W - 9L
1,496 SR
Queue Stats
61W - 92L
1,353 Elo+
Solo
Neith
Neith
crystal_hafnium8
Neith
Level 12
God Stats
1W - 1L
1,713 SR
Queue Stats
5W - 4L
1,534 Elo+
Party 1
Agni
Agni
rukuss1975
Agni
Level 158
God Stats
2W - 2L
1,385 SR
Queue Stats
108W - 86L
1,573 Elo+
Party 1
Team Averages
Level 80
1,532 SR
1,487 Elo+

VS

Team Averages
Level 116
1,450 SR
1,476 Elo+
Merlin
Merlin
Agon155
Merlin
Level 125
God Stats
10W - 8L
1,624 SR
Queue Stats
860W - 1,425L
1,311 Elo+
Solo
Artemis
Artemis
HOH DeciMatiOn
Artemis
Level 158
God Stats
3W - 2L
1,265 SR
Queue Stats
318W - 254L
1,589 Elo+
Party 2
Osiris
Osiris
PersonalJuJu576
Osiris
Level 66
God Stats
3W - 5L
1,462 SR
Queue Stats
210W - 221L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
4 / 3 / 2
8,400
700
3,887
16,605
18,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 3
7,365
614
6,375
10,207
3,332
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 5
6,830
569
5,858
7,839
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Agon155
Merlin
12
3 / 3 / 8
8,498
708
7,941
6,310
2,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 0 / 4
9,154
763
13,468
6,169
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 10
8,198
683
7,447
14,443
10,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
12
12
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
Agon155
Merlin
3
3
8
2.33
W
7
0
4
9
L
Sobek
4
3
2
1.67
W
2
3
10
2.33
L
2
4
3
0.88
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,120
Damage
28,856
34,651
Taken
26,922
24,652
Mitigated
15,437
5,624
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Agon155
Merlin
7,941
841
1,212
696
6,310
2,046
504
2,754
3,556
29,948
0
W
13,468
6,831
0
397
6,169
2,634
1,314
1,473
4,696
0
41,427
L
Sobek
3,887
191
0
2,905
16,605
18,975
0
4,976
11,119
15,406
0
W
7,447
1,983
502
4,400
14,443
10,757
88
5,811
8,194
0
18,138
L
6,375
2,343
0
2,010
10,207
3,332
0
1,767
8,126
0
20,131
L
5,858
1,212
0
709
7,839
2,345
0
1,506
6,192
18,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,595
Gold Earned
25,850
74
Minions Killed
133
2
Camps Cleared
7
544,519
Distance Traveled
624,455
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,498
708
56
5
1
196,252
1
W
Artemis
9,154
763
61
5
5
198,251
2
L
Sobek
8,400
700
18
2
2
207,654
2
W
Osiris
8,198
683
16
1
1
229,952
3
L
Neith
7,365
614
31
3
0
166,468
0
L
Agni
6,830
569
25
2
0
170,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role