Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CornbreadThief
Chaac
Level 91
God Stats
6W - 9L
1,568 SR
Queue Stats
24W - 22L
1,515 Elo+
Party 1
Cliodhna
Cliodhna
Demonzoz
Cliodhna
Level 109
God Stats
5W - 4L
1,573 SR
Queue Stats
38W - 29L
1,529 Elo+
Solo
Khepri
Khepri
SilentEternal
Khepri
Level 65
God Stats
68W - 39L
1,630 SR
Queue Stats
115W - 105L
1,546 Elo+
Party 1
Aphrodite
Aphrodite
YoungCakes6
Aphrodite
Level 146
God Stats
2W - 3L
1,828 SR
Queue Stats
429W - 410L
1,534 Elo+
Party 1
Team Averages
Level 106
1,620 SR
1,525 Elo+

VS

Team Averages
Level 74
1,745 SR
1,799 Elo+
Izanami
Izanami
Bigshmacken
Izanami
Level 67
God Stats
41W - 10L
1,855 SR
Queue Stats
173W - 54L
1,774 Elo+
Party 2
Ares
Ares
BorisSavinkov
Ares
Level 9
God Stats
7W - 1L
1,537 SR
Queue Stats
62W - 10L
1,731 Elo+
Party 2
Ao Kuang
Ao Kuang
CrookedStick
Ao Kuang
Level 156
God Stats
4W - 1L
1,855 SR
Queue Stats
674W - 177L
1,899 Elo+
Party 2
Hercules
Hercules
GoblinsInMyPants
Hercules
Level 57
God Stats
30W - 18L
1,741 SR
Queue Stats
441W - 127L
1,809 Elo+
Party 2
Gilgamesh
Gilgamesh
QuietPoint
Gilgamesh
Level 83
God Stats
7W - 3L
1,734 SR
Queue Stats
400W - 153L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 7 / 0
7,260
403
4,201
10,133
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 1
8,121
451
11,368
20,762
16,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Demonzoz
Cliodhna
13
4 / 8 / 2
8,258
459
13,283
16,375
5,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 4 / 3
7,447
414
5,775
18,066
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
YoungCakes6
Aphrodite
13
2 / 3 / 1
7,623
424
9,772
14,379
9,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bigshmacken
Izanami
15
2 / 2 / 8
8,896
494
11,379
9,198
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 1 / 12
9,910
551
10,328
18,324
19,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
CrookedStick
Ao Kuang
18
9 / 2 / 4
10,834
602
16,010
18,222
11,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
11 / 2 / 6
10,476
582
16,531
11,403
9,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
QuietPoint
Gilgamesh
17
5 / 1 / 4
10,002
556
11,432
15,306
8,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
29
29
Deaths
8
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
7
0
0
W
Izanami
Bigshmacken
Izanami
2
2
8
3
W
2
1
12
8
L
1
7
1
0.21
W
Ao Kuang
CrookedStick
Ao Kuang
9
2
4
5.5
L
Cliodhna
Demonzoz
Cliodhna
4
8
2
0.63
W
11
2
6
7
W
Gilgamesh
QuietPoint
Gilgamesh
5
1
4
7
L
1
4
3
0.63
L
Aphrodite
YoungCakes6
Aphrodite
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,399
Damage
65,680
79,715
Taken
72,453
49,411
Mitigated
53,602
28,211
Healing
31,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,201
1,746
0
2,750
10,133
2,152
0
596
9,537
0
35,276
W
Izanami
Bigshmacken
Izanami
11,379
7,361
0
3,818
9,198
4,217
694
4,918
4,280
0
73,446
W
10,328
444
3,178
6,386
18,324
19,388
0
4,548
13,559
34,812
0
L
11,368
2,597
0
6,863
20,762
16,427
342
11,107
9,655
0
41,778
W
Ao Kuang
CrookedStick
Ao Kuang
16,010
4,103
0
12,949
18,222
11,718
0
1,878
15,744
61,396
0
L
Cliodhna
Demonzoz
Cliodhna
13,283
2,893
0
3,413
16,375
5,790
386
4,265
12,110
0
53,869
W
16,531
6,355
0
4,022
11,403
9,927
0
1,969
9,346
0
66,698
W
Gilgamesh
QuietPoint
Gilgamesh
11,432
3,351
0
1,444
15,306
8,352
255
2,234
12,989
0
84,969
L
5,775
243
0
3,106
18,066
15,741
123
6,239
11,827
17,164
0
L
Aphrodite
YoungCakes6
Aphrodite
9,772
1,306
3,978
8,101
14,379
9,301
499
4,131
10,248
51,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
50,118
343
Minions Killed
491
0
Camps Cleared
0
1,672,545
Distance Traveled
1,830,716
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,260
403
72
4
0
337,477
5
W
Izanami
8,896
494
134
7
0
351,506
0
W
Ares
9,910
551
34
2
0
360,293
8
L
Chaac
8,121
451
84
5
0
300,842
5
W
Ao Kuang
10,834
602
101
6
0
378,803
4
L
Cliodhna
8,258
459
79
4
0
344,553
0
W
Hercules
10,476
582
97
5
0
358,026
1
W
Gilgamesh
10,002
556
125
7
0
382,088
1
L
Khepri
7,447
414
29
2
0
359,047
4
L
Aphrodite
7,623
424
79
4
0
330,626
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role