Player Matchup

Scylla
Scylla
DIO6940
Scylla
Level 145
God Stats
67W - 69L
1,498 SR
Queue Stats
849W - 997L
1,378 Elo+
Solo
Hel
Hel
Gi_JANe4077
Hel
Level 105
God Stats
14W - 12L
1,485 SR
Queue Stats
76W - 110L
1,313 Elo+
Party 2
Rama
Rama
Hold_on_Its_420
Rama
Level 98
God Stats
1W - 1L
1,301 SR
Queue Stats
211W - 222L
1,369 Elo+
Solo
Da Ji
Da Ji
MagicalDrip8169
Da Ji
Level 67
God Stats
3W - 0L
1,401 SR
Queue Stats
55W - 76L
1,311 Elo+
Solo
Aphrodite
Aphrodite
girlish_stuff37
Aphrodite
Level 68
God Stats
20W - 19L
1,460 SR
Queue Stats
91W - 111L
1,360 Elo+
Party 2
Team Averages
Level 97
1,429 SR
1,346 Elo+

VS

Team Averages
Level 69
1,304 SR
1,320 Elo+
Tyr
Tyr
DeAdlySniPer084
Tyr
Level 36
God Stats
8W - 14L
1,162 SR
Queue Stats
78W - 107L
1,258 Elo+
Party 1
Apollo
Apollo
Hit It Right
Apollo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 183L
1,439 Elo+
Solo
Nemesis
Nemesis
IIII-RIP-KD-IIxD
Nemesis
Level 69
God Stats
3W - 4L
1,351 SR
Queue Stats
277W - 310L
1,351 Elo+
Solo
Atlas
Atlas
OhNoItsTruffle
Atlas
Level 87
God Stats
10W - 11L
1,162 SR
Queue Stats
128W - 192L
1,282 Elo+
Party 1
Horus
Horus
PlowHerBooty
Horus
Level 47
God Stats
18W - 37L
1,343 SR
Queue Stats
153W - 195L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DIO6940
Scylla
16
2 / 1 / 3
10,431
549
12,350
9,266
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 3 / 8
9,293
489
9,358
12,255
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 3 / 3
10,854
571
6,091
13,389
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 4 / 4
10,475
551
6,558
14,794
5,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
girlish_stuff37
Aphrodite
15
4 / 2 / 1
9,604
505
4,476
9,602
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,890
363
6,384
13,309
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
15
3 / 2 / 2
8,611
453
4,782
12,348
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
9 / 2 / 0
9,953
524
8,440
13,305
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 2 / 4
7,365
388
2,240
9,047
5,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 2 / 2
8,080
425
4,936
10,391
7,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
13
Kills
12
13
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
DIO6940
Scylla
2
1
3
3.5
L
0
5
1
0.1
W
1
3
8
1.67
L
Apollo
3
2
2
2
W
3
3
3
1.5
L
9
2
0
4.5
W
3
4
4
1.25
L
0
2
4
1
L
0
2
2
0.5
W
Aphrodite
girlish_stuff37
Aphrodite
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,833
Damage
26,782
59,306
Taken
58,400
21,021
Mitigated
26,785
27,061
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DIO6940
Scylla
12,350
1,026
111
1,528
9,266
2,503
2,809
0
9,226
66,752
0
L
6,384
993
0
1,752
13,309
5,369
0
3,226
9,525
0
28,371
W
9,358
1,713
2,670
3,959
12,255
3,558
2,137
989
11,266
55,686
0
L
Apollo
4,782
2,546
0
5,754
12,348
3,852
940
7,260
5,062
0
56,500
W
6,091
5,165
451
6,286
13,389
5,810
3,449
49
12,969
0
68,638
L
8,440
4,358
0
1,715
13,305
4,966
0
5,116
7,922
0
63,976
W
6,558
1,516
0
3,480
14,794
5,655
643
424
14,260
0
57,992
L
2,240
934
1,549
1,901
9,047
5,218
0
4,298
4,723
13,698
0
L
4,936
2,130
124
1,620
10,391
7,380
37
5,590
4,389
0
40,487
W
Aphrodite
girlish_stuff37
Aphrodite
4,476
795
3,756
4,820
9,602
3,495
1,672
1,065
8,537
30,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,657
Gold Earned
40,899
465
Minions Killed
367
0
Camps Cleared
0
1,697,102
Distance Traveled
1,603,947
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,431
549
119
6
0
361,646
5
L
Tyr
6,890
363
46
2
0
301,150
1
W
Hel
9,293
489
80
4
0
339,953
1
L
Apollo
8,611
453
97
5
0
343,440
3
W
Rama
10,854
571
117
6
0
304,366
0
L
Nemesis
9,953
524
120
6
0
335,214
1
W
Da Ji
10,475
551
83
4
0
350,092
3
L
Atlas
7,365
388
24
1
0
232,497
2
L
Horus
8,080
425
80
4
0
391,646
2
W
Aphrodite
9,604
505
66
3
0
341,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role