Player Matchup

Ymir
Ymir
Gitrocked95
Ymir
Level 5
God Stats
0W - 2L
1,196 SR
Queue Stats
10W - 8L
1,276 Elo+
Party 2
Gilgamesh
Gilgamesh
ILLEST D1ONYSUS
Gilgamesh
Level 106
God Stats
1W - 2L
1,668 SR
Queue Stats
18W - 15L
1,530 Elo+
Party 2
Sol
Sol
iEZblutch
Sol
Level 94
God Stats
3W - 1L
1,664 SR
Queue Stats
18W - 13L
1,571 Elo+
Party 2
Team Averages
Level 68
1,509 SR
1,459 Elo+

VS

Team Averages
Level 137
1,566 SR
1,502 Elo+
Nu Wa
Nu Wa
LovecraftianRose
Nu Wa
Level 107
God Stats
2W - 2L
1,640 SR
Queue Stats
75W - 53L
1,524 Elo+
Party 1
Neith
Neith
notjustademigod
Neith
Level 146
God Stats
41W - 42L
1,497 SR
Queue Stats
408W - 405L
1,482 Elo+
Party 1
Ymir
Ymir
yung__gravity__
Ymir
Level 158
God Stats
18W - 19L
1,560 SR
Queue Stats
586W - 555L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
9,930
621
4,335
11,390
12,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ILLEST D1ONYSUS
Gilgamesh
13
2 / 7 / 2
9,355
585
8,416
18,127
11,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 7 / 2
9,513
595
20,600
14,504
6,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
11,758
735
13,877
10,432
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 2 / 11
11,452
716
16,520
8,099
3,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
2 / 2 / 15
10,577
661
7,761
19,605
19,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
17
17
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Gilgamesh
ILLEST D1ONYSUS
Gilgamesh
2
7
2
0.43
W
9
1
6
12
L
3
7
2
0.57
W
6
2
11
5.75
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,351
Damage
38,158
44,021
Taken
38,136
29,774
Mitigated
27,227
9,641
Healing
11,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,335
191
0
1,017
11,390
12,334
0
4,878
5,916
15,950
0
L
Gilgamesh
ILLEST D1ONYSUS
Gilgamesh
8,416
1,507
0
3,673
18,127
11,383
0
8,735
8,586
0
40,553
W
13,877
2,445
243
3,795
10,432
4,139
1,021
6,364
3,959
46,520
0
L
20,600
9,293
0
4,951
14,504
6,057
224
6,362
7,534
56,099
5,411
W
16,520
3,832
743
2,537
8,099
3,156
1,310
4,916
3,144
0
58,243
W
7,761
689
0
4,591
19,605
19,932
210
11,589
7,502
15,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,798
Gold Earned
33,787
190
Minions Killed
179
7
Camps Cleared
7
792,917
Distance Traveled
845,281
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,930
621
28
2
0
295,129
0
L
Gilgamesh
9,355
585
62
4
5
255,167
4
W
Nu Wa
11,758
735
86
5
1
296,732
6
L
Sol
9,513
595
100
6
2
242,621
1
W
Neith
11,452
716
74
5
5
281,705
3
W
Ymir
10,577
661
19
1
1
266,844
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role