Player Matchup

Ymir
Ymir
Astro_Infinity-
Ymir
Level 135
God Stats
4W - 5L
1,523 SR
Queue Stats
303W - 309L
1,403 Elo+
Party 2
Skadi
Skadi
AuzyG
Skadi
Level 88
God Stats
1W - 1L
1,461 SR
Queue Stats
63W - 64L
1,411 Elo+
Party 2
Ah Puch
Ah Puch
Brock Nd Roll
Ah Puch
Level 83
God Stats
8W - 7L
1,507 SR
Queue Stats
503W - 545L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
EmeraldMiner47
Zhong Kui
Level 73
God Stats
2W - 0L
1,551 SR
Queue Stats
58W - 36L
1,552 Elo+
Solo
Odin
Odin
Fizzywick
Odin
Level 69
God Stats
1W - 0L
1,625 SR
Queue Stats
35W - 22L
1,550 Elo+
Solo
Team Averages
Level 90
1,534 SR
1,474 Elo+

VS

Team Averages
Level 121
1,518 SR
1,426 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Amberlink
Geb
Level 47
God Stats
3W - 3L
1,549 SR
Queue Stats
100W - 122L
1,405 Elo+
Party 1
Athena
Athena
DeviantHero
Athena
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 141L
1,402 Elo+
Party 1
Agni
Agni
The5Virtues
Agni
Level 129
God Stats
0W - 3L
1,155 SR
Queue Stats
128W - 136L
1,390 Elo+
Party 1
Arachne
Arachne
wraithgul
Arachne
Level 133
God Stats
2W - 1L
1,885 SR
Queue Stats
242W - 238L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 21
11,777
841
13,990
15,351
9,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
AuzyG
Skadi
20
10 / 3 / 19
11,860
847
13,098
11,784
4,930
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
18
5 / 2 / 19
11,517
823
19,087
10,773
3,990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
EmeraldMiner47
Zhong Kui
19
7 / 6 / 19
11,704
836
18,163
18,035
10,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
17
3 / 4 / 20
10,503
750
9,053
14,699
7,184
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 5 / 8
10,386
742
15,566
10,663
4,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 6 / 9
11,070
791
4,392
17,899
23,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
16
2 / 9 / 9
10,364
740
10,424
22,000
24,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
7 / 7 / 6
10,979
784
17,417
14,543
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
wraithgul
Arachne
16
4 / 7 / 8
10,559
754
6,568
13,057
5,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
58
34
Kills
18
18
Deaths
34
98
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
8
1.4
L
2
6
9
1.08
W
9
3
21
6.5
W
Skadi
AuzyG
Skadi
10
3
19
6.5
W
Ah Puch
5
2
19
7.25
L
Athena
2
9
9
0.72
W
Zhong Kui
EmeraldMiner47
Zhong Kui
7
6
19
2.75
W
Odin
3
4
20
3.25
L
7
7
6
1.43
L
Arachne
wraithgul
Arachne
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,391
Damage
54,367
70,642
Taken
78,162
36,127
Mitigated
64,070
29,783
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,566
577
1,835
1,364
10,663
4,988
524
7,568
3,027
42,495
0
L
4,392
1,058
335
1,058
17,899
23,813
408
12,219
5,606
9,555
0
W
13,990
1,627
2,075
2,288
15,351
9,241
680
9,566
5,785
26,862
0
W
Skadi
AuzyG
Skadi
13,098
7,296
2,302
3,201
11,784
4,930
1,966
5,790
5,994
0
35,845
W
Ah Puch
19,087
642
3,228
4,564
10,773
3,990
829
7,111
3,662
46,827
0
L
Athena
10,424
1,944
2,422
2,740
22,000
24,082
27
14,325
7,568
14,696
0
W
Zhong Kui
EmeraldMiner47
Zhong Kui
18,163
1,439
1,666
4,575
18,035
10,782
1,835
14,204
3,831
28,261
0
W
Odin
9,053
1,905
2,926
2,958
14,699
7,184
545
11,128
3,571
0
23,352
L
17,417
1,326
2,520
2,435
14,543
5,429
1,575
9,379
5,164
36,945
0
L
Arachne
wraithgul
Arachne
6,568
4,982
559
1,821
13,057
5,758
1,065
7,420
5,557
0
11,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,361
Gold Earned
53,358
189
Minions Killed
139
0
Camps Cleared
0
1,276,618
Distance Traveled
1,117,290
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,386
742
69
5
0
216,242
1
L
Geb
11,070
791
6
0
0
175,867
0
W
Ymir
11,777
841
37
3
0
260,147
1
W
Skadi
11,860
847
46
3
0
243,562
0
W
Ah Puch
11,517
823
58
4
0
250,835
1
L
Athena
10,364
740
10
1
0
227,434
1
W
Zhong Kui
11,704
836
25
2
0
257,779
2
W
Odin
10,503
750
23
2
0
264,295
0
L
Agni
10,979
784
33
2
0
225,786
1
L
Arachne
10,559
754
21
2
0
271,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role