Player Matchup

Bacchus
Bacchus
Blazeriver
Bacchus
Level 69
God Stats
69W - 52L
1,607 SR
Queue Stats
176W - 147L
1,615 Elo+
Party 2
Bellona
Bellona
ImagineThis
Bellona
Level 127
God Stats
3W - 2L
1,638 SR
Queue Stats
259W - 210L
1,640 Elo+
Party 2
Sol
Sol
Kenly189
Sol
Level 78
God Stats
3W - 0L
1,766 SR
Queue Stats
11W - 10L
1,512 Elo+
Party 2
Ymir
Ymir
cobramania
Ymir
Level 35
God Stats
15W - 12L
1,625 SR
Queue Stats
75W - 57L
1,623 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xXKrypticAngelXx
Ah Muzen Cab
Level 46
God Stats
2W - 2L
1,446 SR
Queue Stats
38W - 29L
1,542 Elo+
Solo
Team Averages
Level 71
1,616 SR
1,586 Elo+

VS

Team Averages
Level 66
1,643 SR
1,542 Elo+
Ares
Ares
BravenBold
Ares
Level 114
God Stats
42W - 31L
1,596 SR
Queue Stats
490W - 504L
1,590 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
KumBucha
Ah Muzen Cab
Level 109
God Stats
3W - 5L
1,619 SR
Queue Stats
463W - 449L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
ManHand
Kukulkan
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 20L
1,564 Elo+
Party 1
Odin
Odin
ourpatheticage
Odin
Level 46
God Stats
4W - 2L
1,889 SR
Queue Stats
109W - 116L
1,494 Elo+
Solo
Sobek
Sobek
redtuxedo
Sobek
Level 45
God Stats
14W - 15L
1,610 SR
Queue Stats
117W - 143L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blazeriver
Bacchus
10
2 / 1 / 4
6,096
610
3,153
5,174
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ImagineThis
Bellona
12
4 / 1 / 0
6,884
688
6,149
6,989
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 1
6,808
681
4,628
4,193
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 2 / 7
5,726
573
1,757
6,419
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
xXKrypticAngelXx
Ah Muzen Cab
12
4 / 2 / 1
6,900
690
5,367
4,529
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,631
563
4,805
7,408
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
KumBucha
Ah Muzen Cab
9
2 / 2 / 0
5,407
541
5,016
3,675
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ManHand
Kukulkan
10
2 / 3 / 1
5,696
570
2,069
5,185
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 1
3,858
386
900
3,228
1,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
redtuxedo
Sobek
7
0 / 5 / 2
4,726
473
1,413
9,010
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
6
6
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Blazeriver
Bacchus
2
1
4
4
L
2
3
2
1
W
Bellona
ImagineThis
Bellona
4
1
0
4
W
5
0
1
5.5
L
Ah Muzen Cab
KumBucha
Ah Muzen Cab
2
2
0
1
L
Kukulkan
ManHand
Kukulkan
2
3
1
0.83
W
0
2
7
1.75
L
0
2
1
0.25
L
Sobek
redtuxedo
Sobek
0
5
2
0.2
W
Ah Muzen Cab
xXKrypticAngelXx
Ah Muzen Cab
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,054
Damage
14,203
27,304
Taken
28,506
13,165
Mitigated
12,812
9,656
Healing
5,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Blazeriver
Bacchus
3,153
425
0
2,268
5,174
2,552
0
1,935
3,239
30,062
0
L
4,805
675
0
1,840
7,408
3,831
0
1,223
6,185
25,433
0
W
Bellona
ImagineThis
Bellona
6,149
3,095
0
3,748
6,989
4,690
0
2,760
4,229
0
46,911
W
4,628
2,227
0
967
4,193
868
0
641
3,552
36,662
0
L
Ah Muzen Cab
KumBucha
Ah Muzen Cab
5,016
2,152
0
911
3,675
1,388
0
1,458
2,217
0
37,276
L
Kukulkan
ManHand
Kukulkan
2,069
267
0
397
5,185
1,362
0
983
4,202
28,269
0
W
1,757
521
0
1,087
6,419
3,335
0
1,237
5,182
9,626
0
L
900
274
0
1,307
3,228
1,247
0
341
2,887
0
5,563
L
Sobek
redtuxedo
Sobek
1,413
113
0
1,537
9,010
4,984
0
5,533
3,477
7,665
0
W
Ah Muzen Cab
xXKrypticAngelXx
Ah Muzen Cab
5,367
2,042
0
1,586
4,529
1,720
210
2,002
2,527
0
44,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,414
Gold Earned
25,318
374
Minions Killed
220
0
Camps Cleared
0
976,119
Distance Traveled
813,598
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,096
610
65
7
0
190,443
1
L
Ares
5,631
563
60
6
0
206,026
1
W
Bellona
6,884
688
100
10
0
202,246
5
W
Sol
6,808
681
98
10
0
188,497
1
L
Ah Muzen Cab
5,407
541
68
7
0
178,508
2
L
Kukulkan
5,696
570
73
7
0
179,651
0
W
Ymir
5,726
573
16
2
0
202,147
3
L
Odin
3,858
386
8
1
0
65,773
0
L
Sobek
4,726
473
11
1
0
183,640
1
W
Ah Muzen Cab
6,900
690
95
10
0
192,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role