Player Matchup

Scylla
Scylla
Coldbllood
Scylla
Level 42
God Stats
1W - 1L
1,615 SR
Queue Stats
13W - 6L
1,687 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
DangErBorker
Ah Muzen Cab
Level 25
God Stats
1W - 0L
1,732 SR
Queue Stats
8W - 5L
1,672 Elo+
Party 1
Ne Zha
Ne Zha
Rail Vyvanse
Ne Zha
Level 46
God Stats
2W - 0L
1,790 SR
Queue Stats
22W - 5L
1,801 Elo+
Party 1
Cthulhu
Cthulhu
Stupid Smite
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 12L
1,709 Elo+
Party 1
Loki
Loki
go getta jay
Loki
Level 156
God Stats
4W - 5L
1,525 SR
Queue Stats
54W - 34L
1,639 Elo+
Party 3
Team Averages
Level 63
1,633 SR
1,702 Elo+

VS

Team Averages
Level 108
1,654 SR
1,544 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Euphrane
Neith
Level 81
God Stats
1W - 3L
1,609 SR
Queue Stats
148W - 139L
1,520 Elo+
Party 2
Bellona
Bellona
JamHoops
Bellona
Level 45
God Stats
1W - 1L
1,804 SR
Queue Stats
15W - 14L
1,541 Elo+
Party 2
Terra
Terra
Revmi
Terra
Level 108
God Stats
15W - 10L
1,711 SR
Queue Stats
563W - 540L
1,558 Elo+
Party 2
Aphrodite
Aphrodite
Wolfiiee uwu
Aphrodite
Level 157
God Stats
12W - 12L
1,643 SR
Queue Stats
607W - 553L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Coldbllood
Scylla
18
1 / 3 / 9
11,680
531
8,816
8,134
2,594
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
DangErBorker
Ah Muzen Cab
17
6 / 1 / 15
11,660
530
14,407
15,243
7,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
20
19 / 3 / 15
14,766
671
30,695
22,013
14,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Stupid Smite
Cthulhu
20
11 / 0 / 10
13,866
630
24,220
19,658
14,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 2 / 5
12,078
549
11,194
15,846
8,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 10 / 3
9,834
447
12,985
18,521
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Euphrane
Neith
15
1 / 8 / 3
9,088
413
5,791
14,356
4,881
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
JamHoops
Bellona
15
0 / 11 / 4
9,459
430
8,863
22,804
20,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Revmi
Terra
15
3 / 7 / 3
10,368
471
6,221
22,399
26,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
Wolfiiee uwu
Aphrodite
15
4 / 13 / 2
9,971
453
13,556
28,096
10,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
48
Kills
9
9
Deaths
49
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
10
3
0.25
W
Scylla
Coldbllood
Scylla
1
3
9
1.83
W
Ah Muzen Cab
DangErBorker
Ah Muzen Cab
6
1
15
13.5
L
Neith
Euphrane
Neith
1
8
3
0.31
L
Bellona
JamHoops
Bellona
0
11
4
0.18
W
Ne Zha
19
3
15
8.83
L
Terra
Revmi
Terra
3
7
3
0.64
W
Cthulhu
Stupid Smite
Cthulhu
11
0
10
16
L
Aphrodite
Wolfiiee uwu
Aphrodite
4
13
2
0.38
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,332
Damage
47,416
80,894
Taken
106,176
49,021
Mitigated
66,892
23,706
Healing
25,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,985
4,431
0
3,476
18,521
5,008
328
6,558
11,573
67,859
0
W
Scylla
Coldbllood
Scylla
8,816
429
0
118
8,134
2,594
5,457
3,103
4,952
79,735
0
W
Ah Muzen Cab
DangErBorker
Ah Muzen Cab
14,407
5,437
0
3,721
15,243
7,954
2,969
6,444
8,715
0
69,756
L
Neith
Euphrane
Neith
5,791
1,398
0
3,982
14,356
4,881
0
1,093
13,004
0
51,108
L
Bellona
JamHoops
Bellona
8,863
1,332
0
2,621
22,804
20,743
0
9,147
12,495
0
57,811
W
Ne Zha
30,695
15,005
450
6,850
22,013
14,872
1,596
9,037
12,856
0
108,772
L
Terra
Revmi
Terra
6,221
817
1,236
3,718
22,399
26,098
0
6,421
15,403
28,178
0
W
Cthulhu
Stupid Smite
Cthulhu
24,220
1,087
1,559
7,348
19,658
14,655
1,099
6,957
11,999
104,014
0
L
Aphrodite
Wolfiiee uwu
Aphrodite
13,556
957
1,761
8,539
28,096
10,162
0
7,735
19,479
47,358
0
W
11,194
2,629
0
3,660
15,846
8,946
212
7,221
8,580
0
66,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,050
Gold Earned
48,720
666
Minions Killed
467
0
Camps Cleared
0
2,228,446
Distance Traveled
1,913,992
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,834
447
108
5
0
372,745
8
W
Scylla
11,680
531
144
7
0
403,476
6
W
Ah Muzen Cab
11,660
530
95
4
0
432,856
2
L
Neith
9,088
413
95
4
0
384,509
6
L
Bellona
9,459
430
113
5
0
381,721
0
W
Ne Zha
14,766
671
130
6
0
429,492
0
L
Terra
10,368
471
62
3
0
412,569
2
W
Cthulhu
13,866
630
199
9
0
489,776
1
L
Aphrodite
9,971
453
89
4
0
362,448
4
W
Loki
12,078
549
98
4
0
472,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role