Player Matchup

Neith
Neith
FuzzyWhitePanda
Neith
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
Kameroooon
Cthulhu
Level 12
God Stats
0W - 3L
1,416 SR
Queue Stats
0W - 3L
1,202 Elo+
Party 2
Vulcan
Vulcan
OTP x Bonez
Vulcan
Level 122
God Stats
1W - 1L
1,752 SR
Queue Stats
78W - 72L
1,450 Elo+
Party 2
Mercury
Mercury
Veeloy
Mercury
Level 160
God Stats
10W - 12L
1,492 SR
Queue Stats
304W - 296L
1,533 Elo+
Party 2
Chaac
Chaac
Yo roXXs
Chaac
Level 129
God Stats
0W - 1L
1,458 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 106
1,524 SR
1,437 Elo+

VS

Team Averages
Level 71
1,619 SR
1,489 Elo+
Thanatos
Thanatos
N0_BRA_TATA_SAG
Thanatos
Level 108
God Stats
9W - 8L
1,339 SR
Queue Stats
631W - 684L
1,387 Elo+
Party 3
Gilgamesh
Gilgamesh
YouHyype
Gilgamesh
Level 45
God Stats
21W - 9L
1,623 SR
Queue Stats
103W - 76L
1,545 Elo+
Party 1
Izanami
Izanami
frankieboiboi
Izanami
Level 68
God Stats
7W - 1L
1,768 SR
Queue Stats
40W - 31L
1,534 Elo+
Party 1
Bacchus
Bacchus
harlemboiboi
Bacchus
Level 108
God Stats
26W - 14L
1,628 SR
Queue Stats
107W - 83L
1,529 Elo+
Party 1
Hades
Hades
ll_DEEBO_ll
Hades
Level 25
God Stats
6W - 1L
1,739 SR
Queue Stats
88W - 80L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,429
459
5,228
7,586
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Kameroooon
Cthulhu
7
1 / 2 / 0
5,408
386
1,594
7,282
2,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
12
2 / 5 / 1
7,158
511
5,478
7,442
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Veeloy
Mercury
13
2 / 4 / 2
7,235
517
3,909
12,833
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Yo roXXs
Chaac
11
0 / 1 / 2
6,638
474
4,684
10,736
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 4 / 3
6,902
493
3,697
9,591
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
YouHyype
Gilgamesh
14
1 / 0 / 2
7,922
566
7,099
9,249
5,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
13
1 / 1 / 4
7,408
529
4,886
4,749
1,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
harlemboiboi
Bacchus
13
5 / 0 / 3
7,944
567
7,729
9,475
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 0 / 1
9,712
694
6,308
7,416
3,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Cthulhu
Kameroooon
Cthulhu
1
2
0
0.5
W
Thanatos
1
4
3
0.63
L
Vulcan
2
5
1
0.5
L
Mercury
Veeloy
Mercury
2
4
2
0.75
L
Chaac
Yo roXXs
Chaac
0
1
2
1
W
Gilgamesh
YouHyype
Gilgamesh
1
0
2
2
W
Izanami
1
1
4
3
W
Bacchus
harlemboiboi
Bacchus
5
0
3
6.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,893
Damage
29,719
45,879
Taken
40,480
21,359
Mitigated
24,417
17,025
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,228
2,145
0
2,898
7,586
1,982
0
3,400
4,186
0
39,018
L
Cthulhu
Kameroooon
Cthulhu
1,594
502
0
796
7,282
2,803
0
2,247
5,035
5,377
0
W
Thanatos
3,697
867
0
5,568
9,591
3,909
0
2,784
6,645
0
36,749
L
Vulcan
5,478
1,482
0
850
7,442
2,522
0
4,486
2,866
42,996
0
L
Mercury
Veeloy
Mercury
3,909
2,033
0
5,274
12,833
3,857
0
3,144
9,644
0
45,935
L
Chaac
Yo roXXs
Chaac
4,684
1,523
48
7,159
10,736
10,195
40
760
9,398
0
29,317
W
Gilgamesh
YouHyype
Gilgamesh
7,099
1,977
0
3,644
9,249
5,467
258
188
8,407
0
43,991
W
Izanami
4,886
2,626
251
1,762
4,749
1,679
89
241
4,508
0
47,768
W
Bacchus
harlemboiboi
Bacchus
7,729
1,559
414
2,983
9,475
9,574
0
1,787
7,610
21,751
0
W
6,308
91
39
5,877
7,416
3,788
231
2,032
5,269
76,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,868
Gold Earned
39,888
332
Minions Killed
454
0
Camps Cleared
0
1,297,929
Distance Traveled
1,355,079
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,429
459
80
6
0
253,100
5
L
Cthulhu
5,408
386
6
0
0
247,246
0
W
Thanatos
6,902
493
68
5
0
253,359
3
L
Vulcan
7,158
511
92
7
0
259,886
3
L
Mercury
7,235
517
98
7
0
291,337
2
L
Chaac
6,638
474
56
4
0
246,360
0
W
Gilgamesh
7,922
566
101
7
0
302,006
3
W
Izanami
7,408
529
101
7
0
237,241
5
W
Bacchus
7,944
567
23
2
0
282,936
4
W
Hades
9,712
694
161
12
0
279,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role