Player Matchup

Sylvanus
Sylvanus
AranzaBonanza
Sylvanus
Level 145
God Stats
0W - 5L
1,476 SR
Queue Stats
136W - 138L
1,597 Elo+
Solo
Vulcan
Vulcan
Rocksteаdy
Vulcan
Level 150
God Stats
7W - 10L
1,554 SR
Queue Stats
742W - 675L
1,554 Elo+
Party 1
Nemesis
Nemesis
Turkeytuesday29
Nemesis
Level 128
God Stats
8W - 3L
1,590 SR
Queue Stats
272W - 263L
1,578 Elo+
Party 2
Anhur
Anhur
brisketti
Anhur
Level 105
God Stats
9W - 7L
1,630 SR
Queue Stats
284W - 276L
1,586 Elo+
Party 2
Horus
Horus
csmQueso
Horus
Level 84
God Stats
85W - 53L
1,627 SR
Queue Stats
293W - 284L
1,531 Elo+
Party 1
Team Averages
Level 122
1,576 SR
1,569 Elo+

VS

Team Averages
Level 103
1,675 SR
1,587 Elo+
Kali
Kali
 
Kali
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BigShartz
Ares
Level 109
God Stats
6W - 4L
1,898 SR
Queue Stats
82W - 72L
1,651 Elo+
Party 3
Ullr
Ullr
Drahthaar
Ullr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,612 Elo+
Party 3
Nemesis
Nemesis
Peace69
Nemesis
Level 104
God Stats
5W - 2L
1,690 SR
Queue Stats
402W - 359L
1,592 Elo+
Solo
Janus
Janus
Shiebgffdhbfgr
Janus
Level 126
God Stats
2W - 1L
1,786 SR
Queue Stats
80W - 79L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AranzaBonanza
Sylvanus
10
1 / 4 / 1
6,645
415
4,851
12,687
6,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
14
2 / 5 / 1
8,229
514
4,214
8,186
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 5 / 2
7,979
499
4,545
10,796
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
brisketti
Anhur
12
1 / 6 / 2
7,197
450
7,715
14,479
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
csmQueso
Horus
13
0 / 2 / 0
7,499
469
3,016
9,710
4,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
9 / 1 / 4
10,346
647
12,055
12,797
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
13
4 / 1 / 6
8,119
507
8,959
11,654
10,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
14
2 / 3 / 6
8,031
502
7,532
9,963
2,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
Peace69
Nemesis
15
5 / 0 / 2
9,209
576
6,861
7,800
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 7
8,994
562
4,818
6,403
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
22
22
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
9
1
4
11
L
Sylvanus
AranzaBonanza
Sylvanus
1
4
1
0.38
W
Ares
4
1
6
7
W
Ullr
2
3
6
1.67
W
Nemesis
Peace69
Nemesis
5
0
2
6
L
Vulcan
2
5
1
0.5
W
2
2
7
2.75
L
3
5
2
0.8
L
Anhur
brisketti
Anhur
1
6
2
0.33
L
Horus
csmQueso
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,341
Damage
40,225
55,858
Taken
48,617
21,800
Mitigated
25,681
13,213
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
12,055
4,782
0
6,757
12,797
6,386
0
2,801
9,914
0
82,114
L
Sylvanus
AranzaBonanza
Sylvanus
4,851
542
1,493
3,646
12,687
6,308
0
4,158
8,529
13,190
0
W
Ares
8,959
325
0
2,575
11,654
10,567
0
2,716
8,938
29,458
0
W
Ullr
7,532
2,371
0
712
9,963
2,988
1,268
1,173
8,790
0
58,955
W
Nemesis
Peace69
Nemesis
6,861
2,288
0
2,856
7,800
3,731
0
747
6,868
0
53,397
L
Vulcan
4,214
2,009
0
50
8,186
2,601
0
3,590
4,511
47,210
0
W
4,818
224
0
1,103
6,403
2,009
0
1,686
4,717
67,569
0
L
4,545
1,168
0
2,151
10,796
4,097
0
1,943
8,767
0
49,528
L
Anhur
brisketti
Anhur
7,715
3,751
0
3,065
14,479
3,846
0
4,086
10,347
0
52,048
L
Horus
csmQueso
Horus
3,016
1,747
121
2,687
9,710
4,948
135
0
9,261
1,560
44,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,549
Gold Earned
44,699
403
Minions Killed
523
0
Camps Cleared
0
1,484,506
Distance Traveled
1,597,042
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,346
647
127
8
0
343,815
1
L
Sylvanus
6,645
415
15
1
0
292,022
8
W
Ares
8,119
507
36
2
0
317,118
5
W
Ullr
8,031
502
93
6
0
294,207
2
W
Nemesis
9,209
576
133
8
0
348,457
8
L
Vulcan
8,229
514
101
6
0
307,140
4
W
Janus
8,994
562
134
8
0
293,445
7
L
Nemesis
7,979
499
93
6
0
319,001
4
L
Anhur
7,197
450
90
6
0
248,320
3
L
Horus
7,499
469
104
7
0
318,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role