Player Matchup

Hera
Hera
Darkersnipes380
Hera
Level 55
God Stats
2W - 3L
1,420 SR
Queue Stats
49W - 56L
1,474 Elo+
Party 2
Pele
Pele
Sids my name
Pele
Level 74
God Stats
2W - 0L
1,720 SR
Queue Stats
98W - 104L
1,509 Elo+
Party 2
Xbalanque
Xbalanque
gg Do better
Xbalanque
Level 89
God Stats
5W - 4L
1,475 SR
Queue Stats
143W - 138L
1,498 Elo+
Party 2
Bellona
Bellona
l960sBroadcast
Bellona
Level 34
God Stats
3W - 2L
1,795 SR
Queue Stats
114W - 75L
1,648 Elo+
Party 1
Geb
Geb
xRed-RL
Geb
Level 129
God Stats
6W - 5L
1,790 SR
Queue Stats
124W - 125L
1,545 Elo+
Party 1
Team Averages
Level 76
1,640 SR
1,535 Elo+

VS

Team Averages
Level 106
1,587 SR
1,504 Elo+
Hachiman
Hachiman
Bryan111111
Hachiman
Level 101
God Stats
5W - 3L
1,642 SR
Queue Stats
649W - 625L
1,506 Elo+
Solo
Awilix
Awilix
JamesValkora-
Awilix
Level 143
God Stats
11W - 18L
1,458 SR
Queue Stats
214W - 208L
1,530 Elo+
Party 3
Geb
Geb
YoungdaggerX907
Geb
Level 41
God Stats
0W - 4L
1,682 SR
Queue Stats
80W - 59L
1,549 Elo+
Solo
Chaac
Chaac
i-Lines
Chaac
Level 124
God Stats
2W - 2L
1,754 SR
Queue Stats
145W - 138L
1,544 Elo+
Party 3
Ra
Ra
iinstig8
Ra
Level 123
God Stats
13W - 23L
1,401 SR
Queue Stats
360W - 382L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,165
617
2,649
4,849
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 1 / 6
6,332
633
5,249
5,172
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
gg Do better
Xbalanque
11
6 / 1 / 2
6,499
650
7,983
6,840
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 0 / 3
7,135
714
8,634
8,242
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
8
1 / 0 / 4
5,360
536
3,865
9,523
5,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bryan111111
Hachiman
9
1 / 5 / 0
4,993
499
4,075
8,141
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 2
4,945
495
1,283
7,598
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 2
5,156
516
3,665
9,341
3,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
i-Lines
Chaac
9
1 / 5 / 0
5,400
540
4,856
9,281
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
5,475
548
5,212
5,669
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
22
Kills
4
4
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bryan111111
Hachiman
1
5
0
0.2
W
2
2
3
1.75
L
0
4
2
0.25
W
5
1
6
8
L
1
4
2
0.5
W
Xbalanque
gg Do better
Xbalanque
6
1
2
7
L
Chaac
i-Lines
Chaac
1
5
0
0.2
L
1
4
1
0.38
W
8
0
3
9.5
W
Geb
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,380
Damage
19,091
34,626
Taken
40,030
17,352
Mitigated
15,223
11,614
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bryan111111
Hachiman
4,075
1,979
0
2,011
8,141
1,837
0
957
7,184
0
30,617
W
2,649
494
0
849
4,849
1,534
192
2,803
1,720
32,014
0
L
1,283
416
0
1,964
7,598
2,179
0
1,031
6,527
0
21,217
W
5,249
1,489
0
1,670
5,172
1,686
0
1,711
3,353
0
26,393
L
3,665
824
1,459
1,608
9,341
3,195
0
2,076
7,125
7,078
0
W
Xbalanque
gg Do better
Xbalanque
7,983
5,822
0
2,003
6,840
1,588
907
450
6,390
0
38,540
L
Chaac
i-Lines
Chaac
4,856
588
0
1,055
9,281
6,525
0
710
8,571
1,854
25,094
L
5,212
419
416
1,267
5,669
1,487
0
1,428
4,109
37,747
0
W
8,634
4,049
0
3,626
8,242
6,817
0
907
7,297
0
36,294
W
Geb
3,865
608
247
3,219
9,523
5,727
0
3,281
6,138
14,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,491
Gold Earned
25,969
312
Minions Killed
236
0
Camps Cleared
0
1,011,446
Distance Traveled
927,820
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,993
499
50
5
0
163,149
2
W
Hera
6,165
617
82
8
0
171,860
0
L
Awilix
4,945
495
44
4
0
208,869
0
W
Pele
6,332
633
58
6
0
221,780
2
L
Geb
5,156
516
11
1
0
190,084
2
W
Xbalanque
6,499
650
76
8
0
184,284
0
L
Chaac
5,400
540
60
6
0
194,415
1
L
Ra
5,475
548
71
7
0
171,303
3
W
Bellona
7,135
714
77
8
0
219,945
0
W
Geb
5,360
536
19
2
0
213,577
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role