Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Bra972yan
Cabrakan
Level 143
God Stats
27W - 22L
1,660 SR
Queue Stats
235W - 190L
1,621 Elo+
Solo
Arachne
Arachne
HeadWarlock
Arachne
Level 84
God Stats
140W - 91L
1,700 SR
Queue Stats
271W - 255L
1,587 Elo+
Solo
Medusa
Medusa
mythicslayer9901
Medusa
Level 87
God Stats
19W - 9L
1,632 SR
Queue Stats
108W - 89L
1,593 Elo+
Solo
Team Averages
Level 115
1,598 SR
1,560 Elo+

VS

Team Averages
Level 116
1,572 SR
1,557 Elo+
Artio
Artio
 
Artio
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LaPaisanaJasinta
Freya
Level 113
God Stats
1W - 3L
1,495 SR
Queue Stats
140W - 127L
1,570 Elo+
Solo
Izanami
Izanami
SummyLily
Izanami
Level 69
God Stats
16W - 8L
1,847 SR
Queue Stats
107W - 104L
1,570 Elo+
Solo
Odin
Odin
uri5l
Odin
Level 155
God Stats
3W - 2L
1,596 SR
Queue Stats
487W - 456L
1,539 Elo+
Solo
Thor
Thor
xTySa-
Thor
Level 124
God Stats
3W - 6L
1,419 SR
Queue Stats
464W - 442L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
3 / 1 / 3
6,033
603
6,049
4,845
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hel
 
Hel
8
0 / 1 / 5
5,058
506
2,324
5,928
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cabrakan
Bra972yan
Cabrakan
11
3 / 1 / 2
6,376
638
5,688
6,092
3,342
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
HeadWarlock
Arachne
9
2 / 2 / 2
5,542
554
4,382
7,642
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 3 / 0
5,409
541
3,008
4,946
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 3 / 1
5,195
520
2,229
7,192
4,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
3 / 2 / 2
5,518
552
3,030
4,892
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
SummyLily
Izanami
9
0 / 3 / 1
5,351
535
3,579
6,008
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
uri5l
Odin
9
4 / 1 / 3
5,454
545
6,761
8,493
4,281
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
xTySa-
Thor
8
1 / 1 / 3
4,900
490
3,668
6,130
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
10
Kills
8
8
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
3
4.5
W
Hel
 
Hel
0
1
5
2.5
L
Artio
 
Artio
0
3
1
0.17
W
Cabrakan
Bra972yan
Cabrakan
3
1
2
4
W
Arachne
HeadWarlock
Arachne
2
2
2
1.5
L
3
2
2
2
L
Izanami
SummyLily
Izanami
0
3
1
0.17
W
2
3
0
0.67
L
Odin
uri5l
Odin
4
1
3
5.5
L
Thor
xTySa-
Thor
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,451
Damage
19,267
29,453
Taken
32,715
12,779
Mitigated
13,765
11,669
Healing
9,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,049
336
0
1,530
4,845
1,464
0
988
3,857
33,476
0
W
Hel
 
Hel
2,324
277
1,754
3,147
5,928
3,918
0
903
4,986
10,260
0
L
Artio
 
Artio
2,229
169
272
2,430
7,192
4,649
0
3,081
4,091
24,175
0
W
Cabrakan
Bra972yan
Cabrakan
5,688
1,107
0
1,698
6,092
3,342
0
1,385
4,412
35,315
0
W
Arachne
HeadWarlock
Arachne
4,382
2,727
0
2,568
7,642
2,697
0
367
7,217
0
32,767
L
3,030
1,390
0
1,427
4,892
1,431
0
2,047
2,771
21,822
0
L
Izanami
SummyLily
Izanami
3,579
1,981
0
1,358
6,008
1,727
0
3,555
2,167
0
37,091
W
3,008
1,066
0
972
4,946
1,358
202
1,224
3,722
0
27,265
L
Odin
uri5l
Odin
6,761
1,610
0
1,887
8,493
4,281
0
3,811
4,594
0
14,851
L
Thor
xTySa-
Thor
3,668
1,260
0
2,131
6,130
1,677
0
1,081
5,031
0
20,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,418
Gold Earned
26,418
291
Minions Killed
272
0
Camps Cleared
0
972,013
Distance Traveled
964,865
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,033
603
69
7
0
190,425
0
W
Hel
5,058
506
19
2
0
199,309
3
L
Artio
5,195
520
55
6
0
185,330
2
W
Cabrakan
6,376
638
89
9
0
179,919
3
W
Arachne
5,542
554
57
6
0
218,731
4
L
Freya
5,518
552
53
5
0
183,118
5
L
Izanami
5,351
535
98
10
0
184,519
6
W
Medusa
5,409
541
57
6
0
183,629
0
L
Odin
5,454
545
21
2
0
210,653
2
L
Thor
4,900
490
45
5
0
201,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role