Player Matchup

Bacchus
Bacchus
CountClutchy
Bacchus
Level 29
God Stats
7W - 5L
1,316 SR
Queue Stats
70W - 109L
1,310 Elo+
Party 1
Zeus
Zeus
Drazzy_Us
Zeus
Level 35
God Stats
15W - 25L
1,358 SR
Queue Stats
75W - 124L
1,287 Elo+
Party 1
Mulan
Mulan
TxNinjaKing
Mulan
Level 63
God Stats
8W - 13L
1,299 SR
Queue Stats
50W - 79L
1,266 Elo+
Solo
Team Averages
Level 42
1,325 SR
1,288 Elo+

VS

Team Averages
Level 79
1,342 SR
1,179 Elo+
Heimdallr
Heimdallr
Asmodeus3435
Heimdallr
Level 25
God Stats
1W - 2L
1,400 SR
Queue Stats
16W - 38L
1,254 Elo+
Party 2
Sol
Sol
Luna-_-Lux
Sol
Level 108
God Stats
9W - 37L
1,217 SR
Queue Stats
208W - 561L
1,159 Elo+
Party 2
Chaac
Chaac
xKOJACKx
Chaac
Level 103
God Stats
20W - 34L
1,409 SR
Queue Stats
138W - 406L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CountClutchy
Bacchus
13
2 / 5 / 7
10,584
623
6,311
17,731
14,615
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
18
11 / 3 / 7
13,084
770
22,011
13,098
4,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 12
12,536
737
14,554
14,992
15,678
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Asmodeus3435
Heimdallr
15
5 / 7 / 2
10,886
640
13,564
15,896
6,059
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 8 / 4
10,708
630
10,979
14,419
4,598
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
xKOJACKx
Chaac
13
3 / 4 / 7
10,333
608
8,611
18,408
17,249
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
19
Kills
10
10
Deaths
19
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Asmodeus3435
Heimdallr
5
7
2
0.86
W
Bacchus
CountClutchy
Bacchus
2
5
7
1.1
W
Zeus
11
3
7
4.83
L
2
8
4
0.5
W
6
2
12
6
L
Chaac
xKOJACKx
Chaac
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
33,154
45,821
Taken
48,723
35,007
Mitigated
27,906
9,185
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Asmodeus3435
Heimdallr
13,564
4,764
0
1,289
15,896
6,059
0
11,507
4,389
0
38,092
W
Bacchus
CountClutchy
Bacchus
6,311
598
0
324
17,731
14,615
382
3,944
13,787
18,005
0
W
Zeus
22,011
2,980
396
5,662
13,098
4,714
1,758
2,462
10,633
60,079
0
L
10,979
4,132
245
2,448
14,419
4,598
0
7,150
7,269
25,069
0
W
14,554
1,252
0
2,803
14,992
15,678
78
5,299
9,693
10,958
48,139
L
Chaac
xKOJACKx
Chaac
8,611
1,926
534
6,296
18,408
17,249
0
12,246
6,162
0
23,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,204
Gold Earned
31,927
190
Minions Killed
133
7
Camps Cleared
4
959,976
Distance Traveled
734,158
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,886
640
70
4
1
240,907
4
W
Bacchus
10,584
623
20
1
2
320,925
2
W
Zeus
13,084
770
97
6
1
272,468
4
L
Sol
10,708
630
42
2
2
232,959
5
W
Mulan
12,536
737
73
4
4
366,583
3
L
Chaac
10,333
608
21
1
1
260,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role