Player Matchup

Hun Batz
Hun Batz
BigDiqTyrse
Hun Batz
Level 24
God Stats
8W - 8L
1,536 SR
Queue Stats
49W - 47L
1,471 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BloodyRevenant
Morgan Le Fay
Level 39
God Stats
5W - 3L
1,623 SR
Queue Stats
113W - 107L
1,481 Elo+
Solo
Hachiman
Hachiman
DeLiz67
Hachiman
Level 17
God Stats
6W - 6L
1,520 SR
Queue Stats
24W - 28L
1,475 Elo+
Party 2
Geb
Geb
Egghead8152
Geb
Level 46
God Stats
44W - 33L
1,574 SR
Queue Stats
151W - 139L
1,524 Elo+
Party 2
Achilles
Achilles
HaywardJaBlome
Achilles
Level 24
God Stats
47W - 50L
1,524 SR
Queue Stats
48W - 50L
1,476 Elo+
Party 2
Team Averages
Level 30
1,555 SR
1,485 Elo+

VS

Team Averages
Level 78
1,601 SR
1,499 Elo+
Chronos
Chronos
BigTaTaTsunade
Chronos
Level 41
God Stats
5W - 3L
1,667 SR
Queue Stats
175W - 150L
1,520 Elo+
Party 1
Cliodhna
Cliodhna
BliTzV3nOm
Cliodhna
Level 34
God Stats
7W - 3L
1,500 SR
Queue Stats
48W - 43L
1,554 Elo+
Party 1
Izanami
Izanami
GuacamoleP33n
Izanami
Level 45
God Stats
9W - 7L
1,522 SR
Queue Stats
178W - 163L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
IriaZeph
Sun Wukong
Level 155
God Stats
6W - 2L
1,714 SR
Queue Stats
621W - 660L
1,400 Elo+
Solo
Sol
Sol
Speedy_2point0
Sol
Level 115
God Stats
39W - 22L
1,600 SR
Queue Stats
204W - 176L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigDiqTyrse
Hun Batz
9
3 / 5 / 2
5,602
560
3,278
7,655
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
BloodyRevenant
Morgan Le Fay
9
1 / 3 / 0
5,221
522
2,042
5,026
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
DeLiz67
Hachiman
7
0 / 4 / 1
4,556
456
4,175
5,637
1,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
4,792
479
1,912
5,565
2,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
8
0 / 7 / 2
4,996
500
2,885
9,857
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 3
7,643
764
7,573
5,286
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
BliTzV3nOm
Cliodhna
10
1 / 2 / 3
6,250
625
2,543
5,275
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
11
4 / 1 / 0
6,360
636
4,456
4,710
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
IriaZeph
Sun Wukong
10
1 / 0 / 5
5,903
590
2,751
6,932
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 1 / 3
7,069
707
6,592
4,668
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
19
19
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BigDiqTyrse
Hun Batz
3
5
2
0.8
W
8
1
3
9.5
W
Cliodhna
BliTzV3nOm
Cliodhna
1
2
3
1.25
L
Morgan Le Fay
BloodyRevenant
Morgan Le Fay
1
3
0
0.33
L
Hachiman
DeLiz67
Hachiman
0
4
1
0.13
L
0
0
0
0
W
Izanami
4
1
0
4
L
Achilles
0
7
2
0.14
W
Sun Wukong
IriaZeph
Sun Wukong
1
0
5
3.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,292
Damage
23,915
33,740
Taken
26,871
15,256
Mitigated
10,825
5,443
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BigDiqTyrse
Hun Batz
3,278
1,323
0
1,848
7,655
2,341
0
3,447
4,208
0
19,232
W
7,573
2,505
0
1,341
5,286
1,801
590
740
4,224
34,357
5,145
W
Cliodhna
BliTzV3nOm
Cliodhna
2,543
603
0
2,571
5,275
1,569
0
280
4,882
0
27,482
L
Morgan Le Fay
BloodyRevenant
Morgan Le Fay
2,042
39
0
982
5,026
1,648
0
2,807
2,219
23,720
0
L
Hachiman
DeLiz67
Hachiman
4,175
3,289
0
531
5,637
1,437
0
997
4,640
0
15,615
L
1,912
146
0
696
5,565
2,639
0
1,452
4,113
10,136
0
W
Izanami
4,456
2,679
0
1,393
4,710
1,625
405
684
4,026
0
43,070
L
Achilles
2,885
715
0
1,386
9,857
7,191
0
4,001
5,856
0
16,908
W
Sun Wukong
IriaZeph
Sun Wukong
2,751
501
435
2,605
6,932
4,093
0
767
6,145
0
14,139
W
6,592
2,300
0
2,029
4,668
1,737
689
1,312
3,166
35,506
6,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
33,225
192
Minions Killed
338
0
Camps Cleared
0
899,518
Distance Traveled
990,261
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,602
560
46
5
0
185,989
3
W
Chronos
7,643
764
81
8
0
196,581
1
W
Cliodhna
6,250
625
71
7
0
230,852
0
L
Morgan Le Fay
5,221
522
54
5
0
191,336
1
L
Hachiman
4,556
456
34
3
0
161,714
0
L
Geb
4,792
479
12
1
0
208,509
3
W
Izanami
6,360
636
100
10
0
174,270
3
L
Achilles
4,996
500
46
5
0
151,970
0
W
Sun Wukong
5,903
590
12
1
0
190,409
2
W
Sol
7,069
707
74
7
0
198,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role