Player Matchup

Skadi
Skadi
AbutreDoDiabo
Skadi
Level 66
God Stats
29W - 27L
1,569 SR
Queue Stats
181W - 195L
1,474 Elo+
Solo
Bastet
Bastet
Mecha0508
Bastet
Level 118
God Stats
15W - 24L
1,328 SR
Queue Stats
300W - 341L
1,369 Elo+
Solo
Cerberus
Cerberus
Truesynx
Cerberus
Level 72
God Stats
39W - 21L
1,577 SR
Queue Stats
393W - 406L
1,525 Elo+
Solo
Ah Puch
Ah Puch
fndsbfnsm
Ah Puch
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 30L
1,473 Elo+
Solo
Sol
Sol
foliveira
Sol
Level 119
God Stats
2W - 6L
1,187 SR
Queue Stats
231W - 259L
1,457 Elo+
Solo
Team Averages
Level 100
1,432 SR
1,460 Elo+

VS

Team Averages
Level 88
1,482 SR
1,441 Elo+
Loki
Loki
 
Loki
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aladin_Wkh
Cthulhu
Level 124
God Stats
8W - 5L
1,582 SR
Queue Stats
422W - 456L
1,411 Elo+
Solo
Izanami
Izanami
EgyJones
Izanami
Level 34
God Stats
11W - 17L
1,410 SR
Queue Stats
48W - 65L
1,370 Elo+
Solo
Geb
Geb
EsojSevla
Geb
Level 128
God Stats
3W - 4L
1,461 SR
Queue Stats
93W - 98L
1,475 Elo+
Solo
Sol
Sol
robertofck
Sol
Level 110
God Stats
21W - 31L
1,456 SR
Queue Stats
970W - 1,046L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,667
639
7,077
6,438
2,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
Mecha0508
Bastet
10
1 / 1 / 1
6,069
506
2,062
5,568
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
Truesynx
Cerberus
10
4 / 1 / 4
6,630
553
2,467
7,307
5,517
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
fndsbfnsm
Ah Puch
13
0 / 1 / 1
6,973
581
4,284
3,361
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 3
7,716
643
6,064
4,785
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 1 / 1
5,647
471
1,764
5,160
1,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Aladin_Wkh
Cthulhu
11
0 / 3 / 0
6,197
516
3,559
8,528
5,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
EgyJones
Izanami
7
1 / 6 / 0
5,054
421
3,117
6,885
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 1 / 0
4,909
409
2,032
6,804
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 0
6,522
544
3,944
6,342
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
1
1.5
W
4
0
1
4.5
L
Cthulhu
Aladin_Wkh
Cthulhu
0
3
0
0
L
Izanami
EgyJones
Izanami
1
6
0
0.17
L
0
1
0
0
W
Bastet
Mecha0508
Bastet
1
1
1
1.5
W
Cerberus
Truesynx
Cerberus
4
1
4
6
W
Ah Puch
fndsbfnsm
Ah Puch
0
1
1
0.5
W
3
0
3
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,954
Damage
14,416
27,459
Taken
33,719
13,043
Mitigated
13,366
8,957
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,764
350
0
2,282
5,160
1,261
0
376
4,784
0
20,180
W
7,077
3,783
0
1,130
6,438
2,741
793
3,505
2,473
0
45,608
L
Cthulhu
Aladin_Wkh
Cthulhu
3,559
291
0
2,235
8,528
5,349
0
188
8,340
32,411
0
L
Izanami
EgyJones
Izanami
3,117
2,171
0
1,183
6,885
1,577
0
4,909
1,954
0
19,493
L
2,032
180
0
262
6,804
3,047
0
2,760
4,028
15,155
0
W
Bastet
Mecha0508
Bastet
2,062
552
0
2,926
5,568
1,538
59
1,044
4,524
0
24,484
W
Cerberus
Truesynx
Cerberus
2,467
392
195
1,122
7,307
5,517
27
1,617
5,690
13,633
0
W
Ah Puch
fndsbfnsm
Ah Puch
4,284
189
0
1,043
3,361
1,240
99
1,858
1,503
44,549
0
W
6,064
2,586
0
2,541
4,785
2,007
2,345
951
3,834
55,386
7,001
L
3,944
1,245
0
3,104
6,342
2,132
0
3,414
2,594
39,959
3,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,055
Gold Earned
28,329
360
Minions Killed
286
0
Camps Cleared
0
1,127,225
Distance Traveled
1,022,860
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,647
471
50
4
0
217,946
4
W
Skadi
7,667
639
96
8
0
223,006
0
L
Cthulhu
6,197
516
73
6
0
187,854
1
L
Izanami
5,054
421
36
3
0
164,794
0
L
Geb
4,909
409
21
2
0
244,989
9
W
Bastet
6,069
506
56
5
0
206,135
3
W
Cerberus
6,630
553
25
2
0
247,783
1
W
Ah Puch
6,973
581
77
6
0
230,379
3
W
Sol
7,716
643
106
9
0
219,922
0
L
Sol
6,522
544
106
9
0
207,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role