Player Matchup

Fenrir
Fenrir
Lucasboituva
Fenrir
Level 28
God Stats
11W - 9L
1,570 SR
Queue Stats
109W - 121L
1,448 Elo+
Solo
Zeus
Zeus
Neeep
Zeus
Level 129
God Stats
16W - 14L
1,513 SR
Queue Stats
142W - 163L
1,441 Elo+
Solo
Cupid
Cupid
SaltyJoey888802
Cupid
Level 160
God Stats
1W - 0L
1,432 SR
Queue Stats
137W - 150L
1,433 Elo+
Solo
Sol
Sol
SentaiNugget
Sol
Level 18
God Stats
1W - 1L
1,314 SR
Queue Stats
19W - 27L
1,356 Elo+
Solo
Odin
Odin
SuperPaloNova
Odin
Level 43
God Stats
8W - 8L
1,567 SR
Queue Stats
101W - 122L
1,481 Elo+
Solo
Team Averages
Level 76
1,479 SR
1,432 Elo+

VS

Team Averages
Level 60
1,564 SR
1,469 Elo+
Loki
Loki
CebollaChan
Loki
Level 160
God Stats
11W - 10L
1,414 SR
Queue Stats
265W - 299L
1,422 Elo+
Solo
Tiamat
Tiamat
FiReZBurnZ
Tiamat
Level 35
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
IPlayerSolo
Jing Wei
Level 27
God Stats
1W - 1L
1,600 SR
Queue Stats
13W - 13L
1,487 Elo+
Solo
Hercules
Hercules
KnE10o7o20
Hercules
Level 48
God Stats
0W - 3L
1,457 SR
Queue Stats
4W - 9L
1,472 Elo+
Solo
Chaac
Chaac
johnwickisback
Chaac
Level 31
God Stats
2W - 2L
1,637 SR
Queue Stats
19W - 17L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 1 / 3
7,441
676
6,246
7,761
4,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
Neeep
Zeus
13
2 / 1 / 2
7,483
680
3,553
2,877
1,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 1
7,246
659
7,198
7,667
2,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 3 / 5
7,171
652
6,280
6,624
2,066
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 1 / 3
8,617
783
8,384
9,458
9,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 0
8,022
729
2,996
6,970
3,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
FiReZBurnZ
Tiamat
14
0 / 5 / 2
7,110
646
8,315
9,192
6,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
IPlayerSolo
Jing Wei
15
3 / 1 / 2
8,271
752
6,836
9,851
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
KnE10o7o20
Hercules
8
0 / 0 / 0
5,460
496
0
0
0
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 2 / 3
8,574
779
5,690
12,381
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
9
Kills
8
8
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Tiamat
FiReZBurnZ
Tiamat
0
5
2
0.2
L
Jing Wei
IPlayerSolo
Jing Wei
3
1
2
4
L
Hercules
KnE10o7o20
Hercules
0
0
0
0
W
Fenrir
2
1
3
3.5
W
Zeus
Neeep
Zeus
2
1
2
3
W
1
2
1
0.75
W
0
3
5
0.83
W
4
1
3
5.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,661
Damage
23,837
34,387
Taken
38,394
20,158
Mitigated
25,891
4,689
Healing
11,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,996
746
0
1,410
6,970
3,226
540
1,536
5,434
0
26,268
L
Tiamat
FiReZBurnZ
Tiamat
8,315
618
0
1,032
9,192
6,112
0
4,313
4,879
29,866
0
L
Jing Wei
IPlayerSolo
Jing Wei
6,836
6,231
0
3,643
9,851
4,075
0
3,687
6,164
0
33,790
L
Hercules
KnE10o7o20
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
6,246
1,058
0
204
7,761
4,287
54
1,881
5,880
0
16,045
W
Zeus
Neeep
Zeus
3,553
189
0
183
2,877
1,124
0
1,726
1,151
21,824
0
W
7,198
3,788
20
1,487
7,667
2,725
406
795
6,872
0
24,163
W
6,280
1,631
108
1,601
6,624
2,066
0
2,488
4,136
22,525
0
W
8,384
1,149
0
1,086
9,458
9,956
0
1,765
7,693
8,015
26,645
L
5,690
161
270
5,222
12,381
12,478
0
3,508
8,873
0
19,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,958
Gold Earned
37,437
242
Minions Killed
225
8
Camps Cleared
8
939,896
Distance Traveled
762,397
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,022
729
59
5
0
185,278
4
L
Tiamat
7,110
646
61
6
4
173,635
3
L
Jing Wei
8,271
752
70
6
4
197,047
0
L
Hercules
5,460
496
0
0
0
2,710
0
W
Fenrir
7,441
676
19
2
1
247,587
3
W
Zeus
7,483
680
57
5
1
120,473
0
W
Cupid
7,246
659
48
4
3
182,757
3
W
Sol
7,171
652
51
5
0
159,225
0
W
Odin
8,617
783
67
6
3
229,854
3
L
Chaac
8,574
779
35
3
0
203,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role