Player Matchup

Fenrir
Fenrir
Eighty8Drama
Fenrir
Level 115
God Stats
11W - 6L
1,450 SR
Queue Stats
199W - 186L
1,479 Elo+
Party 1
Olorun
Olorun
Svage Joker
Olorun
Level 158
God Stats
19W - 18L
1,531 SR
Queue Stats
406W - 387L
1,446 Elo+
Party 1
Odin
Odin
TheRock-Kun
Odin
Level 154
God Stats
6W - 3L
1,539 SR
Queue Stats
344W - 230L
1,528 Elo+
Solo
Team Averages
Level 142
1,507 SR
1,484 Elo+

VS

Team Averages
Level 113
1,407 SR
1,417 Elo+
Mulan
Mulan
Cheese_Head_12
Mulan
Level 107
God Stats
8W - 17L
1,408 SR
Queue Stats
188W - 217L
1,416 Elo+
Party 2
Nox
Nox
Rzpect-
Nox
Level 124
God Stats
7W - 11L
1,312 SR
Queue Stats
32W - 46L
1,405 Elo+
Solo
Atlas
Atlas
temp-853154
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 239L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
8 / 1 / 9
8,372
837
8,265
7,304
4,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
12
8 / 2 / 8
8,269
827
12,203
7,196
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 13
7,453
745
7,519
9,222
8,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,268
727
5,929
11,039
5,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
11
2 / 3 / 1
7,360
736
4,896
5,891
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 8 / 3
6,371
637
4,445
14,483
6,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
4
4
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
Fenrir
8
1
9
12.5
L
Nox
2
3
1
0.83
W
Olorun
8
2
8
6
W
3
1
13
9.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
15,270
23,722
Taken
31,413
16,082
Mitigated
14,434
6,476
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,929
1,187
101
881
11,039
5,553
0
2,221
8,818
0
12,102
W
Fenrir
8,265
2,849
0
842
7,304
4,524
296
2,830
4,248
0
20,921
L
Nox
4,896
502
99
1,035
5,891
2,210
0
2,106
3,785
23,089
0
W
Olorun
12,203
10,790
892
2,982
7,196
2,666
1,674
3,552
3,566
30,965
0
W
7,519
2,125
0
1,760
9,222
8,892
364
2,803
6,247
0
20,261
L
4,445
2,224
83
1,736
14,483
6,671
0
8,399
6,084
9,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,094
Gold Earned
20,999
112
Minions Killed
79
6
Camps Cleared
3
518,949
Distance Traveled
444,686
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,268
727
13
1
1
137,933
2
W
Fenrir
8,372
837
27
3
2
186,170
0
L
Nox
7,360
736
60
6
2
166,774
3
W
Olorun
8,269
827
43
4
1
156,935
1
W
Odin
7,453
745
42
4
3
175,844
4
L
Atlas
6,371
637
6
1
0
139,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role