Player Matchup

Danzaburou
Danzaburou
FancyPeanuts
Danzaburou
Level 69
God Stats
8W - 2L
1,530 SR
Queue Stats
50W - 41L
1,482 Elo+
Party 1
Sol
Sol
Luminixxzz
Sol
Level 128
God Stats
1W - 3L
1,466 SR
Queue Stats
108W - 123L
1,481 Elo+
Solo
Atlas
Atlas
Quack1254
Atlas
Level 102
God Stats
3W - 3L
1,417 SR
Queue Stats
28W - 31L
1,467 Elo+
Party 1
Team Averages
Level 100
1,471 SR
1,477 Elo+

VS

Team Averages
Level 66
1,377 SR
1,539 Elo+
Ra
Ra
IttoShüra
Ra
Level 29
God Stats
0W - 5L
1,199 SR
Queue Stats
62W - 53L
1,607 Elo+
Party 2
Susano
Susano
Platinio369
Susano
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,417 Elo+
Solo
Chaac
Chaac
temp-619270
Chaac
Level 129
God Stats
2W - 1L
1,433 SR
Queue Stats
71W - 81L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FancyPeanuts
Danzaburou
17
8 / 4 / 6
13,483
710
13,965
17,297
6,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 6 / 8
12,114
638
21,267
18,989
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
Quack1254
Atlas
17
4 / 0 / 10
13,259
698
14,406
21,502
29,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
11,989
631
13,990
15,108
7,654
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
13
0 / 6 / 6
10,381
546
10,084
14,285
7,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 5 / 3
12,131
638
23,608
27,278
27,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
10
10
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FancyPeanuts
Danzaburou
8
4
6
2.75
L
4
5
4
1.2
W
4
6
8
1.33
L
Susano
0
6
6
0.5
W
Atlas
Quack1254
Atlas
4
0
10
9
L
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,638
Damage
47,682
57,788
Taken
56,671
43,107
Mitigated
42,515
21,515
Healing
19,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FancyPeanuts
Danzaburou
13,965
7,501
0
6,944
17,297
6,575
1,622
4,497
12,335
0
57,498
L
13,990
2,011
1,632
4,527
15,108
7,654
330
8,996
6,112
52,512
0
W
21,267
8,495
0
9,340
18,989
7,131
1,233
3,281
15,065
64,329
5,799
L
Susano
10,084
1,663
0
649
14,285
7,175
340
9,184
5,101
0
25,046
W
Atlas
Quack1254
Atlas
14,406
5,850
222
5,009
21,502
29,401
175
7,328
13,465
37,594
0
L
23,608
4,153
0
13,089
27,278
27,686
335
15,315
11,963
554
49,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,856
Gold Earned
34,501
210
Minions Killed
189
10
Camps Cleared
7
1,020,833
Distance Traveled
927,843
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,483
710
71
4
6
334,309
2
L
Ra
11,989
631
93
5
1
304,559
1
W
Sol
12,114
638
110
6
4
302,814
1
L
Susano
10,381
546
34
2
2
286,275
0
W
Atlas
13,259
698
29
2
0
383,710
6
L
Chaac
12,131
638
62
3
4
337,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role