Player Matchup

Merlin
Merlin
CliffHanger1775
Merlin
Level 61
God Stats
7W - 8L
1,516 SR
Queue Stats
144W - 136L
1,482 Elo+
Party 2
Bellona
Bellona
NightShad0w848
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Reginleif_Axel
Fenrir
Level 120
God Stats
11W - 3L
1,645 SR
Queue Stats
255W - 260L
1,452 Elo+
Party 2
Team Averages
Level 61
1,554 SR
1,478 Elo+

VS

Team Averages
Level 52
1,471 SR
1,324 Elo+
Bacchus
Bacchus
BeefeBoi
Bacchus
Level 27
God Stats
29W - 29L
1,492 SR
Queue Stats
36W - 51L
1,338 Elo+
Party 1
Medusa
Medusa
Reinyan57
Medusa
Level 42
God Stats
1W - 5L
1,415 SR
Queue Stats
15W - 31L
1,282 Elo+
Party 1
Zeus
Zeus
willhide
Zeus
Level 88
God Stats
17W - 24L
1,507 SR
Queue Stats
58W - 75L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 10
9,554
796
13,283
6,328
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 17
8,107
676
3,099
9,543
8,347
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
12 / 2 / 8
10,228
852
13,998
11,921
8,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BeefeBoi
Bacchus
9
0 / 5 / 3
7,283
607
3,816
14,392
8,087
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Reinyan57
Medusa
9
0 / 10 / 4
7,061
588
3,395
12,025
3,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Zeus
11
4 / 6 / 0
8,341
695
10,442
8,035
1,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
21
Kills
4
4
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BeefeBoi
Bacchus
0
5
3
0.3
W
9
1
10
14
W
0
1
17
8.5
W
12
2
8
8
L
Medusa
Reinyan57
Medusa
0
10
4
0.2
L
Zeus
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
17,653
27,792
Taken
34,452
19,180
Mitigated
13,314
6,665
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BeefeBoi
Bacchus
3,816
312
292
2,166
14,392
8,087
0
6,477
7,262
9,046
0
W
13,283
1,320
805
1,853
6,328
2,036
1,020
4,123
2,205
31,006
0
W
3,099
406
0
1,507
9,543
8,347
209
4,589
4,954
0
14,170
W
13,998
3,082
0
2,500
11,921
8,797
1,285
5,960
5,961
0
41,805
L
Medusa
Reinyan57
Medusa
3,395
2,111
136
522
12,025
3,321
0
3,527
7,823
0
8,891
L
Zeus
10,442
814
741
798
8,035
1,906
57
2,299
5,295
29,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,889
Gold Earned
22,685
124
Minions Killed
79
5
Camps Cleared
1
702,152
Distance Traveled
526,160
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,283
607
6
1
0
186,662
1
W
Merlin
9,554
796
47
4
0
221,293
0
W
Bellona
8,107
676
28
2
1
246,407
0
W
Fenrir
10,228
852
49
4
4
234,452
3
L
Medusa
7,061
588
15
1
1
156,179
0
L
Zeus
8,341
695
58
5
0
183,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role