Player Matchup

Odin
Odin
Andronios
Odin
Level 149
God Stats
11W - 12L
1,524 SR
Queue Stats
1,696W - 1,755L
1,526 Elo+
Solo
Ganesha
Ganesha
Avrai
Ganesha
Level 115
God Stats
3W - 2L
1,525 SR
Queue Stats
207W - 215L
1,521 Elo+
Solo
Tiamat
Tiamat
MASHINATOR999
Tiamat
Level 146
God Stats
5W - 5L
1,498 SR
Queue Stats
205W - 196L
1,526 Elo+
Party 1
Zeus
Zeus
Roofson
Zeus
Level 121
God Stats
2W - 1L
1,482 SR
Queue Stats
111W - 104L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
supersanicbros
Baron Samedi
Level 159
God Stats
2W - 0L
1,706 SR
Queue Stats
29W - 37L
1,448 Elo+
Party 1
Team Averages
Level 138
1,547 SR
1,511 Elo+

VS

Team Averages
Level 109
1,528 SR
1,569 Elo+
Odin
Odin
AMightyOaktree
Odin
Level 98
God Stats
3W - 3L
1,468 SR
Queue Stats
164W - 154L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
Allor
Baron Samedi
Level 160
God Stats
0W - 2L
1,581 SR
Queue Stats
150W - 144L
1,539 Elo+
Solo
Neith
Neith
CONDITORmortis
Neith
Level 87
God Stats
4W - 3L
1,475 SR
Queue Stats
539W - 516L
1,538 Elo+
Solo
Janus
Janus
IcePhoenixZero
Janus
Level 159
God Stats
7W - 7L
1,510 SR
Queue Stats
462W - 430L
1,603 Elo+
Party 2
Amaterasu
Amaterasu
tfou3lal3ouba
Amaterasu
Level 39
God Stats
1W - 2L
1,605 SR
Queue Stats
133W - 79L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
5 / 2 / 9
8,803
880
9,021
13,942
16,225
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ganesha
Avrai
Ganesha
14
0 / 3 / 19
8,721
872
7,315
14,894
14,270
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 1 / 11
8,045
805
5,853
8,650
6,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
Roofson
Zeus
16
5 / 2 / 11
9,227
923
17,179
10,114
4,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
supersanicbros
Baron Samedi
15
7 / 2 / 7
9,052
905
8,179
7,200
3,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
7,532
753
5,944
10,779
14,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Allor
Baron Samedi
12
2 / 3 / 1
7,839
784
2,361
8,231
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 5 / 5
8,265
827
13,108
9,366
5,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 7
8,523
852
11,357
10,525
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
tfou3lal3ouba
Amaterasu
13
2 / 3 / 6
7,677
768
4,450
13,736
19,012
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
19
Kills
10
10
Deaths
19
57
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
3
7
1.83
L
Baron Samedi
Allor
Baron Samedi
2
3
1
0.83
W
Odin
5
2
9
4.75
W
Ganesha
Avrai
Ganesha
0
3
19
3.17
L
3
5
5
1.1
L
1
5
7
0.9
W
2
1
11
7.5
W
Zeus
Roofson
Zeus
5
2
11
5.25
W
Baron Samedi
supersanicbros
Baron Samedi
7
2
7
5.25
L
Amaterasu
tfou3lal3ouba
Amaterasu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,547
Damage
37,220
54,800
Taken
52,637
44,999
Mitigated
53,085
23,881
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,944
1,052
1,898
2,746
10,779
14,025
464
7,844
2,935
0
7,973
L
Baron Samedi
Allor
Baron Samedi
2,361
83
2,628
1,860
8,231
9,432
186
6,399
1,832
5,413
0
W
Odin
9,021
1,622
554
2,609
13,942
16,225
324
3,087
10,556
0
15,446
W
Ganesha
Avrai
Ganesha
7,315
653
913
1,855
14,894
14,270
450
2,808
11,693
14,533
0
L
13,108
3,657
0
2,007
9,366
5,687
1,563
7,067
2,299
0
23,494
L
11,357
584
2,006
2,006
10,525
4,929
997
7,604
2,921
27,900
0
W
5,853
75
682
2,036
8,650
6,458
635
2,609
5,890
13,968
0
W
Zeus
Roofson
Zeus
17,179
1,248
509
2,071
10,114
4,242
677
2,983
7,035
41,110
0
W
Baron Samedi
supersanicbros
Baron Samedi
8,179
646
9,946
2,706
7,200
3,804
1,538
2,231
4,898
16,637
0
L
Amaterasu
tfou3lal3ouba
Amaterasu
4,450
1,001
1,215
4,040
13,736
19,012
468
9,612
4,124
0
7,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
39,836
110
Minions Killed
72
0
Camps Cleared
0
870,162
Distance Traveled
761,157
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,532
753
3
0
0
163,348
0
L
Baron Samedi
7,839
784
9
1
0
88,199
0
W
Odin
8,803
880
13
1
0
175,064
0
W
Ganesha
8,721
872
0
0
0
161,122
1
L
Neith
8,265
827
21
2
0
148,156
0
L
Janus
8,523
852
37
4
0
152,936
0
W
Tiamat
8,045
805
18
2
0
200,274
0
W
Zeus
9,227
923
53
5
0
178,564
0
W
Baron Samedi
9,052
905
26
3
0
155,138
3
L
Amaterasu
7,677
768
2
0
0
208,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role