Player Matchup

Danzaburou
Danzaburou
Red--Monarch
Danzaburou
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 66L
1,345 Elo+
Party 2
Hel
Hel
Wonderrboii_
Hel
Level 44
God Stats
2W - 3L
1,391 SR
Queue Stats
37W - 52L
1,143 Elo+
Party 2
Cerberus
Cerberus
graysonthehulk
Cerberus
Level 53
God Stats
7W - 8L
1,454 SR
Queue Stats
202W - 246L
1,338 Elo+
Party 2
Team Averages
Level 54
1,449 SR
1,275 Elo+

VS

Team Averages
Level 52
1,386 SR
1,326 Elo+
Ah Muzen Cab
Ah Muzen Cab
BeefeBoi
Ah Muzen Cab
Level 27
God Stats
5W - 12L
1,382 SR
Queue Stats
36W - 51L
1,340 Elo+
Party 1
Medusa
Medusa
Reinyan57
Medusa
Level 42
God Stats
1W - 5L
1,389 SR
Queue Stats
15W - 31L
1,280 Elo+
Party 1
Cthulhu
Cthulhu
willhide
Cthulhu
Level 88
God Stats
2W - 10L
1,388 SR
Queue Stats
58W - 75L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Red--Monarch
Danzaburou
13
4 / 3 / 13
8,634
785
7,809
7,804
2,844
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 3 / 5
8,808
801
10,657
9,454
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
13
6 / 1 / 11
8,900
809
13,509
11,074
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeefeBoi
Ah Muzen Cab
11
2 / 7 / 3
7,619
693
6,954
10,596
3,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Reinyan57
Medusa
9
0 / 8 / 5
6,797
618
3,162
9,115
2,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
willhide
Cthulhu
13
5 / 3 / 2
8,057
732
11,067
17,818
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
7
7
Deaths
18
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BeefeBoi
Ah Muzen Cab
2
7
3
0.5
W
Danzaburou
Red--Monarch
Danzaburou
4
3
13
3.5
L
Medusa
Reinyan57
Medusa
0
8
5
0.31
W
8
3
5
3.5
W
Cerberus
6
1
11
11.5
L
Cthulhu
willhide
Cthulhu
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,975
Damage
21,183
28,332
Taken
37,529
14,143
Mitigated
14,096
9,407
Healing
7,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BeefeBoi
Ah Muzen Cab
6,954
3,522
0
1,577
10,596
3,141
0
6,852
3,262
0
19,020
W
Danzaburou
Red--Monarch
Danzaburou
7,809
2,777
0
530
7,804
2,844
1,093
3,999
3,585
0
25,814
L
Medusa
Reinyan57
Medusa
3,162
1,540
425
675
9,115
2,631
0
5,839
2,809
0
9,873
W
10,657
1,469
1,502
2,897
9,454
2,974
987
3,548
5,616
30,185
0
W
Cerberus
13,509
850
673
3,805
11,074
8,325
23
3,377
7,207
29,138
0
L
Cthulhu
willhide
Cthulhu
11,067
1,552
463
4,708
17,818
8,324
0
9,850
7,256
25,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
22,473
171
Minions Killed
91
8
Camps Cleared
1
558,659
Distance Traveled
452,833
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,619
693
30
3
0
162,561
1
W
Danzaburou
8,634
785
48
4
1
163,625
0
L
Medusa
6,797
618
18
2
0
106,723
0
W
Hel
8,808
801
53
5
6
175,544
1
W
Cerberus
8,900
809
70
6
1
219,490
1
L
Cthulhu
8,057
732
43
4
1
183,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role