Player Matchup

Athena
Athena
Abyssal Zeph
Athena
Level 85
God Stats
6W - 3L
1,564 SR
Queue Stats
121W - 91L
1,623 Elo+
Party 1
Ullr
Ullr
DukeBongo
Ullr
Level 35
God Stats
1W - 1L
1,298 SR
Queue Stats
32W - 25L
1,510 Elo+
Party 1
Chaac
Chaac
Samkizax
Chaac
Level 18
God Stats
0W - 2L
1,450 SR
Queue Stats
9W - 14L
1,384 Elo+
Solo
Vamana
Vamana
TradePrinceMally
Vamana
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 57L
1,645 Elo+
Party 1
Fenrir
Fenrir
thegang0n
Fenrir
Level 76
God Stats
0W - 1L
1,377 SR
Queue Stats
28W - 24L
1,557 Elo+
Party 1
Team Averages
Level 70
1,438 SR
1,544 Elo+

VS

Team Averages
Level 119
1,470 SR
1,496 Elo+
Sol
Sol
Gcm7
Sol
Level 121
God Stats
9W - 17L
1,364 SR
Queue Stats
1,075W - 1,156L
1,454 Elo+
Party 3
Thoth
Thoth
Giboj666
Thoth
Level 106
God Stats
4W - 4L
1,436 SR
Queue Stats
267W - 282L
1,428 Elo+
Solo
Nemesis
Nemesis
LittleCombee
Nemesis
Level 127
God Stats
3W - 0L
1,529 SR
Queue Stats
60W - 29L
1,601 Elo+
Party 2
Khepri
Khepri
SteffieLa
Khepri
Level 117
God Stats
9W - 10L
1,523 SR
Queue Stats
935W - 1,034L
1,447 Elo+
Party 3
Gilgamesh
Gilgamesh
Yungtdawg
Gilgamesh
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 50L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
1 / 6 / 16
10,605
624
14,302
28,036
35,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
17
6 / 9 / 8
11,328
666
10,919
18,093
8,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Samkizax
Chaac
20
4 / 3 / 12
11,654
686
19,138
31,937
33,078
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 9 / 10
10,187
599
18,346
25,138
20,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
thegang0n
Fenrir
16
5 / 7 / 6
9,657
568
7,722
17,720
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gcm7
Sol
20
14 / 1 / 14
13,401
788
30,843
8,792
5,070
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
Giboj666
Thoth
18
4 / 7 / 16
12,275
722
23,055
13,692
7,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
LittleCombee
Nemesis
20
6 / 5 / 17
12,155
715
18,923
19,997
13,452
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
SteffieLa
Khepri
19
2 / 4 / 23
11,415
671
6,999
19,960
26,812
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Yungtdawg
Gilgamesh
20
8 / 3 / 18
12,777
752
25,486
20,824
25,024
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
122
20
Kills
34
34
Deaths
20
52
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Athena
1
6
16
1.5
L
Ullr
6
9
8
1.11
W
Sol
Gcm7
Sol
14
1
14
21
W
Thoth
Giboj666
Thoth
4
7
16
1.71
W
Nemesis
LittleCombee
Nemesis
6
5
17
2.9
L
Chaac
Samkizax
Chaac
4
3
12
3.33
W
Khepri
SteffieLa
Khepri
2
4
23
3.38
L
4
9
10
1
W
Gilgamesh
Yungtdawg
Gilgamesh
8
3
18
5.67
L
Fenrir
thegang0n
Fenrir
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,427
Damage
105,306
120,924
Taken
83,265
108,689
Mitigated
77,653
39,382
Healing
25,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
14,302
3,532
1,809
6,013
28,036
35,911
0
14,704
13,332
22,343
0
L
Ullr
10,919
6,643
169
1,108
18,093
8,783
320
9,630
8,463
0
23,807
W
Sol
Gcm7
Sol
30,843
12,740
3,306
3,511
8,792
5,070
810
2,423
6,369
50,389
0
W
Thoth
Giboj666
Thoth
23,055
2,370
1,948
1,126
13,692
7,295
370
1,954
11,738
47,428
0
W
Nemesis
LittleCombee
Nemesis
18,923
9,679
3,782
4,292
19,997
13,452
2,150
2,996
17,001
0
29,164
L
Chaac
Samkizax
Chaac
19,138
2,049
2,823
15,653
31,937
33,078
30
19,797
12,140
453
44,805
W
Khepri
SteffieLa
Khepri
6,999
1,356
1,296
1,481
19,960
26,812
236
2,434
17,526
12,411
0
L
18,346
7,584
0
5,514
25,138
20,615
510
13,175
11,963
0
32,997
W
Gilgamesh
Yungtdawg
Gilgamesh
25,486
6,936
1,514
3,057
20,824
25,024
1,181
4,948
15,876
11,466
37,433
L
Fenrir
thegang0n
Fenrir
7,722
2,605
1,620
4,673
17,720
10,302
0
9,689
8,031
0
10,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
62,023
116
Minions Killed
161
0
Camps Cleared
0
1,485,782
Distance Traveled
1,544,711
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,605
624
11
1
0
311,882
0
L
Ullr
11,328
666
23
1
0
252,100
0
W
Sol
13,401
788
36
2
0
287,108
0
W
Thoth
12,275
722
47
3
0
281,465
0
W
Nemesis
12,155
715
17
1
0
338,777
1
L
Chaac
11,654
686
51
3
0
351,969
2
W
Khepri
11,415
671
12
1
0
302,694
0
L
Vamana
10,187
599
25
1
0
249,171
2
W
Gilgamesh
12,777
752
49
3
0
334,667
0
L
Fenrir
9,657
568
6
0
0
320,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role