Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Destraksn
Janus
Level 77
God Stats
1W - 2L
1,346 SR
Queue Stats
156W - 155L
1,565 Elo+
Solo
Sun Wukong
Sun Wukong
Dualskylighter
Sun Wukong
Level 67
God Stats
5W - 6L
1,409 SR
Queue Stats
140W - 149L
1,415 Elo+
Solo
Raijin
Raijin
PropellorHat
Raijin
Level 112
God Stats
5W - 3L
1,625 SR
Queue Stats
253W - 219L
1,546 Elo+
Party 1
Izanami
Izanami
cheeeesydibbles
Izanami
Level 29
God Stats
2W - 1L
1,519 SR
Queue Stats
130W - 105L
1,572 Elo+
Party 1
Team Averages
Level 79
1,480 SR
1,520 Elo+

VS

Team Averages
Level 102
1,427 SR
1,432 Elo+
Khepri
Khepri
FAQxLICK
Khepri
Level 128
God Stats
2W - 2L
1,593 SR
Queue Stats
75W - 66L
1,457 Elo+
Party 2
Heimdallr
Heimdallr
GeraltSer
Heimdallr
Level 61
God Stats
0W - 2L
1,259 SR
Queue Stats
15W - 20L
1,365 Elo+
Party 3
Pele
Pele
SpuckyDippiDimi
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 52L
1,463 Elo+
Party 2
Cu Chulainn
Cu Chulainn
flow00
Cu Chulainn
Level 124
God Stats
16W - 20L
1,450 SR
Queue Stats
1,021W - 1,047L
1,428 Elo+
Solo
Bakasura
Bakasura
win200003
Bakasura
Level 89
God Stats
0W - 1L
1,333 SR
Queue Stats
27W - 34L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
4 / 3 / 25
9,649
804
12,540
10,329
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Janus
Destraksn
Janus
17
7 / 2 / 21
10,357
863
15,854
8,296
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Dualskylighter
Sun Wukong
18
6 / 1 / 24
10,302
859
8,272
13,045
14,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
18
12 / 2 / 14
10,871
906
17,988
10,291
4,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
4 / 3 / 20
9,400
783
8,573
10,952
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
FAQxLICK
Khepri
15
1 / 5 / 4
8,832
736
7,115
14,788
18,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
GeraltSer
Heimdallr
16
2 / 6 / 6
9,187
766
10,349
11,394
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 9 / 3
7,720
643
5,704
13,437
5,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
flow00
Cu Chulainn
14
0 / 7 / 5
7,612
634
7,452
18,844
12,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
win200003
Bakasura
15
6 / 6 / 1
9,906
826
10,261
10,065
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
29
33
Kills
10
11
Deaths
33
104
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
3
25
5.5
W
Janus
Destraksn
Janus
7
2
21
8.75
W
Sun Wukong
Dualskylighter
Sun Wukong
6
1
24
18
L
Khepri
FAQxLICK
Khepri
1
5
4
0.6
L
Heimdallr
GeraltSer
Heimdallr
2
6
6
0.83
W
Raijin
12
2
14
9.5
L
1
9
3
0.28
W
4
3
20
4.67
L
Cu Chulainn
flow00
Cu Chulainn
0
7
5
0.36
L
Bakasura
win200003
Bakasura
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,227
Damage
40,881
52,913
Taken
68,528
31,250
Mitigated
46,093
15,716
Healing
15,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,540
7,355
615
1,684
10,329
4,185
1,766
1,194
8,645
0
23,862
W
Janus
Destraksn
Janus
15,854
1,121
1,039
1,951
8,296
3,237
1,500
1,642
6,570
32,931
0
W
Sun Wukong
Dualskylighter
Sun Wukong
8,272
1,315
2,282
3,154
13,045
14,445
595
1,168
11,222
0
20,533
L
Khepri
FAQxLICK
Khepri
7,115
37
932
3,447
14,788
18,383
153
6,580
8,140
21,440
0
L
Heimdallr
GeraltSer
Heimdallr
10,349
3,655
1,302
1,469
11,394
5,273
635
7,721
3,639
0
24,097
W
Raijin
17,988
1,507
1,241
1,647
10,291
4,517
741
1,529
8,251
35,908
0
L
5,704
794
896
724
13,437
5,670
560
6,255
7,096
0
11,111
W
8,573
5,870
386
1,717
10,952
4,866
1,153
1,582
8,593
0
17,965
L
Cu Chulainn
flow00
Cu Chulainn
7,452
1,215
311
3,635
18,844
12,326
461
9,361
9,399
0
15,512
L
Bakasura
win200003
Bakasura
10,261
5,516
597
1,815
10,065
4,441
0
3,647
6,412
0
11,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,579
Gold Earned
43,257
136
Minions Killed
95
0
Camps Cleared
0
1,102,207
Distance Traveled
1,017,905
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,649
804
27
2
0
212,242
0
W
Janus
10,357
863
43
4
0
243,799
1
W
Sun Wukong
10,302
859
15
1
0
238,579
0
L
Khepri
8,832
736
26
2
0
223,893
2
L
Heimdallr
9,187
766
35
3
0
196,591
0
W
Raijin
10,871
906
22
2
0
210,702
0
L
Pele
7,720
643
7
1
0
206,036
0
W
Izanami
9,400
783
29
2
0
196,885
1
L
Cu Chulainn
7,612
634
14
1
0
189,217
0
L
Bakasura
9,906
826
13
1
0
202,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role