Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FngukiCat
Ares
Level 21
God Stats
1W - 2L
1,509 SR
Queue Stats
4W - 9L
1,378 Elo+
Party 3
Sol
Sol
Mayals
Sol
Level 105
God Stats
0W - 2L
1,276 SR
Queue Stats
7W - 12L
1,396 Elo+
Party 3
Medusa
Medusa
iBR4DD-H
Medusa
Level 69
God Stats
11W - 9L
1,276 SR
Queue Stats
175W - 168L
1,461 Elo+
Party 4
Bellona
Bellona
riggs1981
Bellona
Level 16
God Stats
5W - 5L
1,441 SR
Queue Stats
8W - 7L
1,294 Elo+
Party 4
Team Averages
Level 74
1,400 SR
1,406 Elo+

VS

Team Averages
Level 81
1,687 SR
1,491 Elo+
Sol
Sol
Demmaa
Sol
Level 66
God Stats
7W - 7L
1,460 SR
Queue Stats
33W - 36L
1,447 Elo+
Party 2
Geb
Geb
IIDrakieII3130
Geb
Level 29
God Stats
5W - 1L
1,728 SR
Queue Stats
32W - 19L
1,492 Elo+
Party 1
Bellona
Bellona
Imperium_Vikings
Bellona
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,477 Elo+
Solo
Freya
Freya
Jonathan4814
Freya
Level 53
God Stats
3W - 1L
1,900 SR
Queue Stats
95W - 94L
1,598 Elo+
Party 1
Artemis
Artemis
Saidrax
Artemis
Level 153
God Stats
1W - 1L
1,847 SR
Queue Stats
25W - 24L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 4 / 3
7,285
729
6,378
8,042
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
12
0 / 1 / 4
6,719
672
4,073
9,816
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Mayals
Sol
13
1 / 3 / 2
6,638
664
7,104
6,589
2,780
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
iBR4DD-H
Medusa
13
3 / 5 / 1
7,316
732
10,044
10,038
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
riggs1981
Bellona
10
1 / 5 / 3
6,422
642
3,418
8,088
6,208
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Demmaa
Sol
13
1 / 2 / 8
7,225
723
3,995
6,530
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 9
8,217
822
7,049
11,154
10,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 8
8,011
801
4,926
9,147
6,853
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 1 / 7
9,051
905
13,049
10,067
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Saidrax
Artemis
15
4 / 0 / 7
8,658
866
8,616
4,260
1,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
7
Kills
18
18
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
4
3
0.88
W
Sol
Demmaa
Sol
1
2
8
2.5
L
Ares
0
1
4
2
W
4
2
9
4.25
W
2
2
8
3
W
7
1
7
10.5
L
Sol
Mayals
Sol
1
3
2
0.67
W
Artemis
Saidrax
Artemis
4
0
7
7.5
L
Medusa
iBR4DD-H
Medusa
3
5
1
0.7
L
Bellona
riggs1981
Bellona
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
37,635
42,573
Taken
41,158
25,153
Mitigated
25,044
6,068
Healing
12,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,378
3,691
0
0
8,042
3,330
0
4,074
3,736
24,893
0
W
Sol
Demmaa
Sol
3,995
123
0
2,320
6,530
2,459
242
4,271
2,259
14,513
433
L
Ares
4,073
207
0
2,746
9,816
8,514
0
4,910
4,707
9,891
0
W
7,049
1,019
0
2,418
11,154
10,538
30
3,443
7,711
16,909
0
W
4,926
206
604
2,032
9,147
6,853
235
2,758
6,389
0
21,295
W
13,049
5,375
0
4,372
10,067
3,699
206
4,861
5,206
30,000
0
L
Sol
Mayals
Sol
7,104
1,382
0
1,629
6,589
2,780
0
3,482
3,039
24,530
0
W
Artemis
Saidrax
Artemis
8,616
2,824
0
500
4,260
1,495
3,385
2,477
1,783
0
39,185
L
Medusa
iBR4DD-H
Medusa
10,044
3,883
0
1,593
10,038
4,321
0
5,311
4,499
0
29,171
L
Bellona
riggs1981
Bellona
3,418
695
0
100
8,088
6,208
0
5,540
2,434
0
7,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,380
Gold Earned
41,162
180
Minions Killed
224
6
Camps Cleared
9
902,821
Distance Traveled
987,009
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,285
729
41
4
0
178,446
6
W
Sol
7,225
723
35
4
1
186,175
1
L
Ares
6,719
672
8
1
0
192,951
3
W
Geb
8,217
822
22
2
1
197,922
4
W
Bellona
8,011
801
41
4
1
223,882
4
W
Freya
9,051
905
52
5
5
193,288
0
L
Sol
6,638
664
55
6
0
176,079
5
W
Artemis
8,658
866
74
7
1
185,742
0
L
Medusa
7,316
732
62
6
5
169,325
2
L
Bellona
6,422
642
14
1
1
186,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role