Player Matchup

Baron Samedi
Baron Samedi
Lanky75
Baron Samedi
Level 42
God Stats
4W - 2L
1,699 SR
Queue Stats
110W - 60L
1,631 Elo+
Party 1
Sol
Sol
Mr Melon7421
Sol
Level 87
God Stats
6W - 4L
1,763 SR
Queue Stats
348W - 313L
1,589 Elo+
Party 1
He Bo
He Bo
SN4KEY J4KE
He Bo
Level 154
God Stats
2W - 2L
1,440 SR
Queue Stats
772W - 711L
1,493 Elo+
Solo
Arachne
Arachne
Zekeman7
Arachne
Level 148
God Stats
9W - 4L
1,745 SR
Queue Stats
453W - 404L
1,624 Elo+
Party 1
Ullr
Ullr
burnt2acrisp01
Ullr
Level 106
God Stats
16W - 10L
1,566 SR
Queue Stats
174W - 154L
1,518 Elo+
Party 1
Team Averages
Level 107
1,643 SR
1,571 Elo+

VS

Team Averages
Level 66
1,590 SR
1,554 Elo+
Cerberus
Cerberus
ItzLowRez
Cerberus
Level 40
God Stats
1W - 1L
1,734 SR
Queue Stats
188W - 165L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Luxiny
Danzaburou
Level 47
God Stats
101W - 83L
1,638 SR
Queue Stats
211W - 185L
1,568 Elo+
Party 2
Chaac
Chaac
Matthew vazquez
Chaac
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 102L
1,506 Elo+
Solo
Cupid
Cupid
PRRobin22
Cupid
Level 84
God Stats
4W - 3L
1,520 SR
Queue Stats
276W - 251L
1,580 Elo+
Party 2
Fenrir
Fenrir
scoobifier
Fenrir
Level 77
God Stats
17W - 16L
1,558 SR
Queue Stats
257W - 240L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lanky75
Baron Samedi
10
2 / 2 / 3
5,742
522
6,674
5,209
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 0
6,878
625
6,355
6,973
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 4 / 1
6,211
565
2,663
6,733
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Zekeman7
Arachne
12
4 / 0 / 0
7,220
656
7,036
5,582
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 1 / 3
6,466
588
5,425
4,442
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItzLowRez
Cerberus
6
0 / 4 / 2
4,504
409
1,788
9,791
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Luxiny
Danzaburou
9
3 / 1 / 0
5,682
517
2,740
5,390
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,001
546
5,170
10,025
6,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
PRRobin22
Cupid
10
2 / 2 / 0
6,153
559
2,805
5,873
1,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
scoobifier
Fenrir
9
1 / 4 / 5
5,701
518
4,702
8,142
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
15
Kills
7
7
Deaths
15
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ItzLowRez
Cerberus
0
4
2
0.25
W
Baron Samedi
Lanky75
Baron Samedi
2
2
3
1.75
L
Danzaburou
Luxiny
Danzaburou
3
1
0
3
L
1
4
1
0.38
W
4
0
0
4
L
Cupid
PRRobin22
Cupid
2
2
0
1
W
1
4
1
0.38
W
Arachne
Zekeman7
Arachne
4
0
0
4
W
4
1
3
5.5
L
Fenrir
scoobifier
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,153
Damage
17,205
28,939
Taken
39,221
10,020
Mitigated
16,198
15,656
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ItzLowRez
Cerberus
1,788
33
80
3,297
9,791
3,577
0
5,325
4,466
12,671
0
W
Baron Samedi
Lanky75
Baron Samedi
6,674
698
806
2,380
5,209
1,808
964
261
4,948
27,711
0
L
Danzaburou
Luxiny
Danzaburou
2,740
848
0
1,744
5,390
1,418
0
2,635
2,755
0
23,609
L
5,170
764
0
3,986
10,025
6,970
0
1,232
8,793
0
33,058
W
6,355
2,596
0
5,676
6,973
1,877
516
179
6,794
49,711
0
L
Cupid
PRRobin22
Cupid
2,805
1,802
64
2,315
5,873
1,747
0
3,075
2,798
0
30,236
W
2,663
111
0
2,087
6,733
1,654
0
335
6,255
34,291
0
W
Arachne
Zekeman7
Arachne
7,036
4,815
0
2,663
5,582
3,608
0
0
5,164
0
37,822
W
5,425
1,694
0
2,044
4,442
1,073
483
1,013
3,429
0
27,652
L
Fenrir
scoobifier
Fenrir
4,702
958
0
2,454
8,142
2,486
0
3,425
4,717
0
26,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,517
Gold Earned
28,041
342
Minions Killed
298
0
Camps Cleared
0
1,035,871
Distance Traveled
1,023,864
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,504
409
24
2
0
176,102
0
W
Baron Samedi
5,742
522
38
3
0
191,779
2
L
Danzaburou
5,682
517
58
5
0
203,732
1
L
Chaac
6,001
546
94
9
0
221,577
0
W
Sol
6,878
625
98
9
0
209,016
0
L
Cupid
6,153
559
71
6
0
191,209
4
W
He Bo
6,211
565
78
7
0
203,930
0
W
Arachne
7,220
656
86
8
0
227,467
1
W
Ullr
6,466
588
42
4
0
203,679
3
L
Fenrir
5,701
518
51
5
0
231,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role