Player Matchup

Pele
Pele
Dozy714
Pele
Level 123
God Stats
6W - 3L
1,577 SR
Queue Stats
39W - 36L
1,567 Elo+
Party 3
Nemesis
Nemesis
KoЯnjača
Nemesis
Level 117
God Stats
30W - 26L
1,569 SR
Queue Stats
493W - 508L
1,598 Elo+
Solo
Terra
Terra
SOMALIKEMALI
Terra
Level 153
God Stats
5W - 1L
1,672 SR
Queue Stats
267W - 246L
1,551 Elo+
Party 4
Ra
Ra
Yoohyeonie
Ra
Level 153
God Stats
22W - 21L
1,553 SR
Queue Stats
202W - 178L
1,577 Elo+
Party 4
Atlas
Atlas
nicholas90037
Atlas
Level 146
God Stats
24W - 14L
1,696 SR
Queue Stats
338W - 275L
1,597 Elo+
Party 3
Team Averages
Level 138
1,613 SR
1,578 Elo+

VS

Team Averages
Level 129
1,692 SR
1,577 Elo+
Arachne
Arachne
Azzzuen
Arachne
Level 148
God Stats
0W - 2L
1,614 SR
Queue Stats
119W - 108L
1,538 Elo+
Party 2
Ra
Ra
GroluluTTV
Ra
Level 66
God Stats
3W - 1L
1,803 SR
Queue Stats
187W - 126L
1,602 Elo+
Party 1
Thoth
Thoth
Walazer
Thoth
Level 145
God Stats
0W - 1L
1,903 SR
Queue Stats
126W - 86L
1,619 Elo+
Party 1
Odin
Odin
Xrenosin
Odin
Level 128
God Stats
8W - 8L
1,594 SR
Queue Stats
19W - 19L
1,586 Elo+
Party 2
Jing Wei
Jing Wei
iFreshz
Jing Wei
Level 157
God Stats
0W - 4L
1,545 SR
Queue Stats
264W - 256L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dozy714
Pele
17
8 / 1 / 10
11,036
1,003
16,551
13,918
7,142
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
KoЯnjača
Nemesis
17
1 / 2 / 11
10,100
918
8,792
11,141
6,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 1 / 11
10,261
933
8,490
11,449
17,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 1 / 11
11,322
1,029
11,269
6,368
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 0 / 14
11,908
1,083
13,209
15,759
19,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

311

VS

Team 2 Tickets

100

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azzzuen
Arachne
15
1 / 3 / 1
9,970
906
7,619
11,948
6,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 5 / 4
9,605
873
10,573
11,660
5,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Walazer
Thoth
16
0 / 5 / 5
9,487
862
11,382
14,125
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
15
1 / 1 / 1
9,081
826
1,558
6,640
4,246
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jing Wei
iFreshz
Jing Wei
16
3 / 7 / 2
10,219
929
16,314
19,321
7,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
21
Kills
5
5
Deaths
21
57
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
Azzzuen
Arachne
1
3
1
0.5
W
Pele
Dozy714
Pele
8
1
10
13
L
0
5
4
0.4
W
Nemesis
KoЯnjača
Nemesis
1
2
11
3.25
W
3
1
11
8.5
L
Thoth
Walazer
Thoth
0
5
5
0.5
L
Odin
1
1
1
1.5
W
4
1
11
9.5
L
Jing Wei
iFreshz
Jing Wei
3
7
2
0.57
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,311
Damage
47,446
58,635
Taken
63,694
54,818
Mitigated
27,640
18,519
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Azzzuen
Arachne
7,619
6,297
910
1,285
11,948
6,325
0
4,005
7,828
0
25,686
W
Pele
Dozy714
Pele
16,551
4,037
0
2,144
13,918
7,142
0
4,796
9,122
0
39,826
L
10,573
2,510
596
1,658
11,660
5,079
0
6,075
5,536
36,255
2,282
W
Nemesis
KoЯnjača
Nemesis
8,792
3,901
0
964
11,141
6,790
0
4,365
6,776
0
24,479
W
8,490
568
2,843
1,509
11,449
17,476
0
4,502
6,947
13,982
0
L
Thoth
Walazer
Thoth
11,382
608
0
310
14,125
4,947
0
8,567
5,440
24,579
0
L
Odin
1,558
476
0
0
6,640
4,246
0
3,781
2,691
0
5,066
W
11,269
542
7,624
1,387
6,368
3,602
0
3,423
2,945
60,803
0
L
Jing Wei
iFreshz
Jing Wei
16,314
11,340
0
1,157
19,321
7,043
0
9,924
9,231
0
35,663
W
13,209
4,287
0
2,048
15,759
19,808
0
3,839
11,920
18,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,627
Gold Earned
48,362
256
Minions Killed
164
7
Camps Cleared
10
1,142,049
Distance Traveled
966,867
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,970
906
24
2
6
205,325
1
W
Pele
11,036
1,003
59
5
4
230,916
0
L
Ra
9,605
873
68
6
3
200,292
3
W
Nemesis
10,100
918
37
3
3
242,756
2
W
Terra
10,261
933
16
1
0
194,911
3
L
Thoth
9,487
862
29
3
1
194,201
0
L
Odin
9,081
826
1
0
0
156,212
0
W
Ra
11,322
1,029
138
13
0
230,006
3
L
Jing Wei
10,219
929
42
4
0
210,837
0
W
Atlas
11,908
1,083
6
1
0
243,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role