Player Matchup

Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CodenameKangaroo
Nu Wa
Level 104
God Stats
15W - 14L
1,570 SR
Queue Stats
148W - 181L
1,429 Elo+
Party 1
Ymir
Ymir
Demonic_Fenrir
Ymir
Level 28
God Stats
56W - 53L
1,510 SR
Queue Stats
58W - 62L
1,434 Elo+
Party 1
Achilles
Achilles
Sir__Gawain_
Achilles
Level 72
God Stats
21W - 21L
1,417 SR
Queue Stats
68W - 87L
1,350 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
happygilmore654
Ah Muzen Cab
Level 42
God Stats
3W - 1L
1,587 SR
Queue Stats
84W - 94L
1,418 Elo+
Solo
Team Averages
Level 65
1,517 SR
1,426 Elo+

VS

Team Averages
Level 58
1,495 SR
1,450 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Cmoikevla
Rama
Level 28
God Stats
16W - 17L
1,486 SR
Queue Stats
116W - 115L
1,463 Elo+
Party 3
Hercules
Hercules
Oli071
Hercules
Level 15
God Stats
0W - 2L
1,536 SR
Queue Stats
7W - 12L
1,376 Elo+
Party 2
Fenrir
Fenrir
Yukihira3692
Fenrir
Level 47
God Stats
2W - 3L
1,452 SR
Queue Stats
146W - 157L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 4 / 8
7,844
560
9,135
11,978
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
5 / 1 / 3
8,727
623
11,849
4,615
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 4
7,160
511
4,185
8,609
6,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Sir__Gawain_
Achilles
14
4 / 0 / 3
8,565
612
9,248
8,936
7,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
happygilmore654
Ah Muzen Cab
12
1 / 1 / 4
6,973
498
5,529
7,775
2,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 3 / 2
6,833
488
9,405
10,508
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
 
Athena
8
0 / 3 / 1
5,719
409
3,177
11,518
7,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
10
0 / 4 / 2
6,121
437
5,201
9,422
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Oli071
Hercules
9
0 / 2 / 0
5,049
361
816
10,687
5,320
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
14
5 / 3 / 0
7,900
564
6,843
11,477
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
7
7
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
4
8
1.75
L
Nu Wa
 
Nu Wa
2
3
2
1
L
Athena
 
Athena
0
3
1
0.17
L
Rama
0
4
2
0.25
W
5
1
3
6.5
W
2
1
4
4
L
Hercules
Oli071
Hercules
0
2
0
0
W
Achilles
Sir__Gawain_
Achilles
4
0
3
5.5
L
Fenrir
5
3
0
1.67
W
Ah Muzen Cab
happygilmore654
Ah Muzen Cab
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,946
Damage
25,442
41,913
Taken
53,612
21,955
Mitigated
22,677
15,521
Healing
15,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,135
3,228
0
6,010
11,978
4,038
0
3,004
8,974
0
46,671
L
Nu Wa
 
Nu Wa
9,405
2,127
73
3,553
10,508
3,038
0
5,972
4,132
53,399
0
L
Athena
 
Athena
3,177
891
0
2,088
11,518
7,635
24
3,936
7,342
10,823
0
L
Rama
5,201
3,304
0
3,507
9,422
2,483
834
2,283
6,969
0
41,456
W
11,849
1,856
165
1,083
4,615
1,556
71
2,863
1,752
64,750
0
W
4,185
1,300
121
2,188
8,609
6,673
189
3,437
5,172
26,100
0
L
Hercules
Oli071
Hercules
816
249
0
933
10,687
5,320
0
1,700
8,223
0
12,862
W
Achilles
Sir__Gawain_
Achilles
9,248
1,480
0
3,193
8,936
7,243
342
2,069
6,867
4,675
41,027
L
Fenrir
6,843
1,171
0
4,887
11,477
4,201
0
2,147
9,091
0
50,638
W
Ah Muzen Cab
happygilmore654
Ah Muzen Cab
5,529
2,054
0
2,761
7,775
2,445
758
1,209
6,566
0
42,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,269
Gold Earned
31,622
411
Minions Killed
322
0
Camps Cleared
0
1,318,003
Distance Traveled
1,298,865
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,844
560
91
7
0
289,492
4
L
Nu Wa
6,833
488
94
7
0
247,325
0
L
Athena
5,719
409
21
2
0
275,616
3
L
Rama
6,121
437
88
6
0
240,354
1
W
Nu Wa
8,727
623
116
8
0
268,418
5
W
Ymir
7,160
511
46
3
0
249,834
1
L
Hercules
5,049
361
16
1
0
261,116
0
W
Achilles
8,565
612
84
6
0
271,281
3
L
Fenrir
7,900
564
103
7
0
274,454
2
W
Ah Muzen Cab
6,973
498
74
5
0
238,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role