Player Matchup

Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FakShow
Bastet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,465 Elo+
Solo
Ymir
Ymir
RaDeathNoises
Ymir
Level 107
God Stats
6W - 12L
1,469 SR
Queue Stats
319W - 370L
1,439 Elo+
Party 2
Hel
Hel
Rest_Were_Taken
Hel
Level 88
God Stats
7W - 11L
1,461 SR
Queue Stats
155W - 210L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
panathes
Danzaburou
Level 17
God Stats
6W - 7L
1,733 SR
Queue Stats
64W - 67L
1,511 Elo+
Party 2
Team Averages
Level 76
1,533 SR
1,476 Elo+

VS

Team Averages
Level 73
1,485 SR
1,536 Elo+
Serqet
Serqet
Diogger
Serqet
Level 100
God Stats
9W - 15L
1,432 SR
Queue Stats
560W - 552L
1,535 Elo+
Party 1
Mulan
Mulan
EmperorTruza
Mulan
Level 68
God Stats
3W - 5L
1,428 SR
Queue Stats
205W - 208L
1,580 Elo+
Party 1
Charybdis
Charybdis
ZoraTheMaster
Charybdis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 96L
1,474 Elo+
Solo
Sobek
Sobek
papanick
Sobek
Level 101
God Stats
18W - 20L
1,496 SR
Queue Stats
562W - 508L
1,551 Elo+
Party 1
Merlin
Merlin
santiagorasta
Merlin
Level 29
God Stats
43W - 31L
1,569 SR
Queue Stats
101W - 99L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 4 / 0
7,026
703
9,007
7,684
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
FakShow
Bastet
8
0 / 4 / 0
4,858
486
3,392
8,156
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 2
5,191
519
2,882
9,728
4,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 0
4,802
480
2,285
5,758
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
panathes
Danzaburou
10
2 / 1 / 0
5,832
583
4,662
4,195
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Diogger
Serqet
11
4 / 0 / 4
6,340
634
4,291
5,529
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

9
3 / 5 / 1
5,658
566
4,333
10,244
5,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
ZoraTheMaster
Charybdis
9
1 / 1 / 1
5,312
531
3,502
5,809
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
papanick
Sobek
9
2 / 1 / 4
5,877
588
3,831
8,361
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
5 / 1 / 2
6,200
620
7,381
4,311
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
8
Kills
15
15
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
4
0
1.5
W
Serqet
Diogger
Serqet
4
0
4
6
W
3
5
1
0.7
L
Bastet
FakShow
Bastet
0
4
0
0
L
0
2
2
0.5
L
0
4
0
0
W
Charybdis
ZoraTheMaster
Charybdis
1
1
1
1.5
L
Danzaburou
panathes
Danzaburou
2
1
0
2
W
Sobek
papanick
Sobek
2
1
4
4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,228
Damage
23,338
35,521
Taken
34,254
12,878
Mitigated
15,177
12,773
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,007
3,744
0
2,878
7,684
3,802
1,532
386
6,970
33,614
5,061
W
Serqet
Diogger
Serqet
4,291
797
0
3,360
5,529
1,939
0
1,427
4,102
0
30,547
W
4,333
1,232
0
1,520
10,244
5,435
0
6,574
3,670
0
20,885
L
Bastet
FakShow
Bastet
3,392
984
0
3,074
8,156
2,134
0
2,039
5,938
0
26,196
L
2,882
902
1,165
3,006
9,728
4,248
0
5,403
4,033
14,312
0
L
2,285
0
541
1,848
5,758
1,597
0
2,538
3,015
24,002
0
W
Charybdis
ZoraTheMaster
Charybdis
3,502
1,818
0
2,330
5,809
1,015
0
287
5,522
0
26,742
L
Danzaburou
panathes
Danzaburou
4,662
3,016
0
261
4,195
1,097
0
376
3,819
0
28,321
W
Sobek
papanick
Sobek
3,831
478
0
4,006
8,361
5,367
0
3,181
5,180
12,937
0
W
7,381
562
0
750
4,311
1,421
256
1,562
2,749
34,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,709
Gold Earned
29,387
266
Minions Killed
269
0
Camps Cleared
0
923,934
Distance Traveled
962,642
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,026
703
75
8
0
156,508
0
W
Serqet
6,340
634
67
7
0
230,280
3
W
Mulan
5,658
566
47
5
0
186,853
3
L
Bastet
4,858
486
56
6
0
197,360
1
L
Ymir
5,191
519
15
2
0
197,928
2
L
Hel
4,802
480
53
5
0
184,040
4
W
Charybdis
5,312
531
66
7
0
167,882
3
L
Danzaburou
5,832
583
67
7
0
188,098
1
W
Sobek
5,877
588
11
1
0
188,879
2
W
Merlin
6,200
620
78
8
0
188,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role