Player Matchup

Sun Wukong
Sun Wukong
Ayudameee
Sun Wukong
Level 5
God Stats
0W - 2L
1,487 SR
Queue Stats
0W - 5L
1,285 Elo+
Party 2
Chang'e
Chang'e
Blitzkrieg1194
Chang'e
Level 120
God Stats
1W - 3L
1,516 SR
Queue Stats
471W - 438L
1,426 Elo+
Solo
Skadi
Skadi
DobbyTheLobby
Skadi
Level 6
God Stats
0W - 1L
1,309 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Charybdis
Charybdis
ItsCzej
Charybdis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Loki
Loki
PowerfulGoblin2
Loki
Level 109
God Stats
1W - 2L
1,902 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Team Averages
Level 49
1,543 SR
1,442 Elo+

VS

Team Averages
Level 75
1,489 SR
1,498 Elo+
Bastet
Bastet
Cpt Reck
Bastet
Level 43
God Stats
13W - 9L
1,348 SR
Queue Stats
89W - 82L
1,506 Elo+
Party 1
King Arthur
King Arthur
Norfph
King Arthur
Level 99
God Stats
5W - 13L
1,431 SR
Queue Stats
368W - 462L
1,558 Elo+
Party 1
Eset
Eset
TheAslepei
Eset
Level 84
God Stats
17W - 8L
1,393 SR
Queue Stats
260W - 382L
1,520 Elo+
Party 1
Neith
Neith
TheIrish105
Neith
Level 108
God Stats
8W - 15L
1,485 SR
Queue Stats
429W - 526L
1,501 Elo+
Party 1
Anubis
Anubis
ponce2trill
Anubis
Level 41
God Stats
13W - 10L
1,788 SR
Queue Stats
95W - 137L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ayudameee
Sun Wukong
7
0 / 4 / 0
4,441
444
2,383
5,796
3,171
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 1
4,461
446
1,842
5,095
3,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 2 / 0
5,260
526
3,034
4,580
698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
ItsCzej
Charybdis
8
2 / 5 / 0
5,127
513
3,388
7,233
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 1
5,991
599
4,931
6,104
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cpt Reck
Bastet
10
2 / 1 / 2
5,831
583
1,787
6,498
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Norfph
King Arthur
11
5 / 1 / 0
6,766
677
4,972
6,224
3,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 4
5,789
579
1,869
4,516
1,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 2 / 1
5,881
588
4,096
5,503
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
11
5 / 2 / 1
6,720
672
6,052
6,965
2,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
15
15
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ayudameee
Sun Wukong
0
4
0
0
L
0
2
1
0.25
W
Bastet
Cpt Reck
Bastet
2
1
2
3
L
2
2
0
1
L
Charybdis
ItsCzej
Charybdis
2
5
0
0.4
W
King Arthur
Norfph
King Arthur
5
1
0
5
L
2
2
1
1.25
W
1
0
4
3
W
2
2
1
1.25
W
Anubis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,578
Damage
18,776
28,808
Taken
29,706
10,307
Mitigated
11,224
6,895
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ayudameee
Sun Wukong
2,383
902
0
1,448
5,796
3,171
0
0
5,396
0
14,756
L
1,842
123
391
1,561
5,095
3,417
0
1,379
3,676
17,888
0
W
Bastet
Cpt Reck
Bastet
1,787
608
0
2,358
6,498
1,730
0
0
6,498
0
25,527
L
3,034
1,473
0
701
4,580
698
0
209
4,371
0
16,143
L
Charybdis
ItsCzej
Charybdis
3,388
2,104
0
566
7,233
1,413
898
4,676
2,557
0
18,267
W
King Arthur
Norfph
King Arthur
4,972
912
0
1,856
6,224
3,352
52
270
5,954
1,416
32,883
L
4,931
1,386
0
2,228
6,104
1,608
0
1,657
4,379
0
32,121
W
1,869
92
990
1,540
4,516
1,821
286
771
3,745
14,865
0
W
4,096
1,594
0
1,916
5,503
1,718
448
361
5,142
0
34,182
W
Anubis
6,052
842
56
3,198
6,965
2,603
438
440
6,525
35,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,280
Gold Earned
30,987
194
Minions Killed
288
0
Camps Cleared
0
973,724
Distance Traveled
1,001,003
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,441
444
25
3
0
215,096
0
L
Chang'e
4,461
446
24
2
0
169,062
0
W
Bastet
5,831
583
58
6
0
243,935
1
L
Skadi
5,260
526
35
4
0
168,629
1
L
Charybdis
5,127
513
34
3
0
197,109
0
W
King Arthur
6,766
677
69
7
0
213,306
4
L
Loki
5,991
599
76
8
0
223,828
0
W
Eset
5,789
579
27
3
0
201,269
2
W
Neith
5,881
588
69
7
0
166,995
5
W
Anubis
6,720
672
65
7
0
175,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role