Player Matchup

Thoth
Thoth
Doctor Doom7250
Thoth
Level 25
God Stats
2W - 1L
1,712 SR
Queue Stats
46W - 7L
1,842 Elo+
Party 1
Khepri
Khepri
RiP_-Potato
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,394 Elo+
Party 1
Mulan
Mulan
UrtoxicPAWG
Mulan
Level 38
God Stats
1W - 1L
1,232 SR
Queue Stats
73W - 24L
1,728 Elo+
Party 1
Team Averages
Level 30
1,481 SR
1,655 Elo+

VS

Team Averages
Level 53
1,433 SR
1,541 Elo+
Ares
Ares
LilJayRocc93
Ares
Level 110
God Stats
1W - 3L
1,499 SR
Queue Stats
24W - 27L
1,418 Elo+
Solo
Hel
Hel
ZedSmurf99
Hel
Level 37
God Stats
0W - 1L
1,300 SR
Queue Stats
9W - 4L
1,705 Elo+
Party 2
Fenrir
Fenrir
walkinloot_
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 9
7,867
787
14,610
5,022
2,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
12
1 / 0 / 14
7,782
778
4,014
5,946
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
10 / 2 / 7
8,428
843
11,715
10,919
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,468
647
3,165
13,747
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 7 / 2
6,066
607
5,128
10,723
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
10
2 / 5 / 0
7,169
717
5,347
11,175
6,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
2
2
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
L
0
5
2
0.2
W
Khepri
1
0
14
8
W
10
2
7
6.75
L
0
7
2
0.14
L
Fenrir
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,339
Damage
13,640
21,887
Taken
35,645
17,692
Mitigated
18,150
8,992
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,610
489
81
2,582
5,022
2,398
262
2,546
2,315
38,959
0
L
3,165
378
0
2,415
13,747
8,111
0
6,969
5,893
8,067
0
W
Khepri
4,014
242
0
1,865
5,946
5,981
105
2,157
3,719
12,028
0
W
11,715
1,046
0
4,464
10,919
9,313
155
4,248
6,373
0
22,979
L
5,128
588
1,934
3,724
10,723
3,451
0
5,659
4,559
22,975
0
L
Fenrir
5,347
1,557
0
1,203
11,175
6,588
0
4,846
5,765
0
9,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,077
Gold Earned
19,703
94
Minions Killed
75
7
Camps Cleared
1
597,276
Distance Traveled
521,875
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,867
787
51
5
4
200,987
4
L
Ares
6,468
647
18
2
0
170,490
1
W
Khepri
7,782
778
17
2
2
198,632
2
W
Mulan
8,428
843
26
3
1
197,657
1
L
Hel
6,066
607
41
4
0
171,266
3
L
Fenrir
7,169
717
16
2
1
180,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role