Player Matchup

Cernunnos
Cernunnos
Mister Sauceyy
Cernunnos
Level 126
God Stats
0W - 1L
1,925 SR
Queue Stats
94W - 82L
1,552 Elo+
Party 2
Nu Wa
Nu Wa
crisdragonrider
Nu Wa
Level 138
God Stats
8W - 2L
1,680 SR
Queue Stats
222W - 240L
1,592 Elo+
Solo
Tyr
Tyr
Đimi
Tyr
Level 146
God Stats
4W - 10L
1,496 SR
Queue Stats
339W - 286L
1,603 Elo+
Party 2
Team Averages
Level 137
1,701 SR
1,582 Elo+

VS

Team Averages
Level 112
1,838 SR
1,747 Elo+
Atlas
Atlas
A Sneaky Tr0ll
Atlas
Level 160
God Stats
29W - 12L
1,753 SR
Queue Stats
876W - 184L
1,773 Elo+
Party 1
Loki
Loki
El-Pollazo
Loki
Level 40
God Stats
1W - 0L
1,685 SR
Queue Stats
6W - 2L
1,661 Elo+
Solo
Merlin
Merlin
vamprye killer
Merlin
Level 135
God Stats
18W - 2L
2,076 SR
Queue Stats
463W - 94L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Mister Sauceyy
Cernunnos
9
0 / 5 / 1
5,885
589
2,289
8,764
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 4 / 0
5,885
589
2,947
4,636
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
Đimi
Tyr
10
0 / 1 / 0
6,238
624
5,467
10,387
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,221
722
6,376
8,689
8,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
8 / 0 / 2
7,983
798
8,489
5,868
2,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
0 / 0 / 9
6,794
679
5,760
2,466
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
8
0
2
9
L
Cernunnos
Mister Sauceyy
Cernunnos
0
5
1
0.1
L
1
4
0
0.25
W
0
0
9
4.5
L
Tyr
Đimi
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,703
Damage
20,625
23,787
Taken
17,023
9,769
Mitigated
11,409
6,076
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,376
2,152
0
3,196
8,689
8,287
242
1,532
6,918
15,743
0
W
8,489
2,963
0
1,122
5,868
2,354
642
1,008
4,663
0
23,600
L
Cernunnos
Mister Sauceyy
Cernunnos
2,289
708
0
1,676
8,764
2,777
138
5,027
3,164
0
9,696
L
2,947
427
0
601
4,636
1,103
120
1,319
3,079
16,669
0
W
5,760
301
0
500
2,466
768
571
649
1,817
35,040
0
L
Tyr
Đimi
Tyr
5,467
515
0
3,799
10,387
5,889
0
5,167
4,531
0
24,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,008
Gold Earned
21,998
110
Minions Killed
121
3
Camps Cleared
6
483,678
Distance Traveled
601,634
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,221
722
16
2
1
204,599
2
W
Loki
7,983
798
33
3
3
214,297
3
L
Cernunnos
5,885
589
21
2
0
150,350
4
L
Nu Wa
5,885
589
32
3
2
129,089
5
W
Merlin
6,794
679
72
7
2
182,738
1
L
Tyr
6,238
624
57
6
1
204,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role