Player Matchup

Aphrodite
Aphrodite
Adust19
Aphrodite
Level 85
God Stats
2W - 0L
1,738 SR
Queue Stats
8W - 6L
1,402 Elo+
Solo
Sol
Sol
NoirWolf04
Sol
Level 66
God Stats
21W - 18L
1,536 SR
Queue Stats
115W - 142L
1,274 Elo+
Solo
Freya
Freya
Rachuwu9732
Freya
Level 105
God Stats
8W - 3L
1,648 SR
Queue Stats
154W - 195L
1,285 Elo+
Party 1
Susano
Susano
crispyslap
Susano
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,282 Elo+
Party 1
Da Ji
Da Ji
greenmystery05
Da Ji
Level 115
God Stats
3W - 5L
1,443 SR
Queue Stats
146W - 190L
1,292 Elo+
Party 1
Team Averages
Level 80
1,573 SR
1,307 Elo+

VS

Team Averages
Level 63
1,440 SR
1,331 Elo+
Hachiman
Hachiman
AdenoidMarmot38
Hachiman
Level 61
God Stats
3W - 3L
1,533 SR
Queue Stats
63W - 82L
1,328 Elo+
Solo
Geb
Geb
FinancedMage422
Geb
Level 46
God Stats
3W - 4L
1,455 SR
Queue Stats
35W - 35L
1,350 Elo+
Solo
Horus
Horus
bigchungas22
Horus
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 230L
1,338 Elo+
Solo
Bakasura
Bakasura
iancuq01
Bakasura
Level 98
God Stats
5W - 4L
1,441 SR
Queue Stats
186W - 217L
1,363 Elo+
Solo
Tiamat
Tiamat
oachkaztlschwoaf
Tiamat
Level 48
God Stats
0W - 5L
1,270 SR
Queue Stats
207W - 269L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Adust19
Aphrodite
15
0 / 3 / 2
8,225
392
4,383
11,813
4,020
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 2
10,474
499
14,901
14,147
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
1 / 1 / 2
6,720
320
1,539
2,051
637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
crispyslap
Susano
15
3 / 6 / 3
9,591
457
11,976
14,845
6,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
18 / 2 / 2
12,289
585
20,398
17,775
8,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
2 / 3 / 5
8,391
400
7,640
10,775
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 4
9,114
434
4,608
14,440
16,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 4 / 2
9,316
444
8,456
17,007
14,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
iancuq01
Bakasura
15
3 / 6 / 2
9,337
445
4,813
14,508
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 11 / 1
9,476
451
7,869
18,452
6,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
25
Kills
15
16
Deaths
25
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
3
5
1.5
W
Aphrodite
Adust19
Aphrodite
0
3
2
0.33
L
4
1
4
6
W
3
4
2
1
W
1
1
2
2
L
3
4
2
1
W
Susano
crispyslap
Susano
3
6
3
0.75
W
18
2
2
9.5
L
Bakasura
iancuq01
Bakasura
3
6
2
0.67
L
3
11
1
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,197
Damage
33,386
60,631
Taken
75,182
25,975
Mitigated
46,088
21,978
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
7,640
4,015
111
5,121
10,775
2,320
701
513
10,262
0
39,512
W
Aphrodite
Adust19
Aphrodite
4,383
1,162
1,682
5,157
11,813
4,020
852
1,198
10,409
42,403
0
L
4,608
1,371
0
1,514
14,440
16,364
203
4,921
9,519
20,435
0
W
14,901
4,364
163
4,421
14,147
5,601
3,442
2,164
11,381
76,824
7,414
W
1,539
671
0
691
2,051
637
0
794
1,137
7,159
1,415
L
8,456
3,896
295
3,469
17,007
14,164
0
8,361
8,646
0
40,615
W
Susano
crispyslap
Susano
11,976
3,671
0
2,524
14,845
6,834
0
1,970
12,807
0
56,150
W
20,398
9,034
0
7,340
17,775
8,883
920
5,627
11,554
0
72,969
L
Bakasura
iancuq01
Bakasura
4,813
3,533
0
5,219
14,508
6,407
42
2,251
12,257
0
59,405
L
7,869
631
0
3,452
18,452
6,833
224
3,060
15,392
50,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,299
Gold Earned
45,634
422
Minions Killed
353
0
Camps Cleared
0
1,528,073
Distance Traveled
1,694,599
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,391
400
61
3
0
260,631
1
W
Aphrodite
8,225
392
72
3
0
365,893
6
L
Geb
9,114
434
32
2
0
420,163
4
W
Sol
10,474
499
151
7
0
344,069
3
W
Freya
6,720
320
20
1
0
52,814
1
L
Horus
9,316
444
49
2
0
363,190
0
W
Susano
9,591
457
80
4
0
382,213
1
W
Da Ji
12,289
585
99
5
0
383,084
0
L
Bakasura
9,337
445
115
5
0
302,927
4
L
Tiamat
9,476
451
96
5
0
347,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role