Player Matchup

Bacchus
Bacchus
CPT DANILO
Bacchus
Level 61
God Stats
14W - 9L
1,478 SR
Queue Stats
36W - 36L
1,495 Elo+
Solo
Ymir
Ymir
Cotonete92
Ymir
Level 38
God Stats
21W - 19L
1,486 SR
Queue Stats
84W - 97L
1,405 Elo+
Solo
Cliodhna
Cliodhna
Guillermo6952
Cliodhna
Level 84
God Stats
7W - 3L
1,614 SR
Queue Stats
141W - 128L
1,557 Elo+
Solo
Sol
Sol
Kovalyr
Sol
Level 71
God Stats
1W - 1L
1,285 SR
Queue Stats
122W - 134L
1,490 Elo+
Solo
Cupid
Cupid
Predo21
Cupid
Level 68
God Stats
10W - 4L
1,843 SR
Queue Stats
134W - 110L
1,567 Elo+
Solo
Team Averages
Level 64
1,541 SR
1,503 Elo+

VS

Team Averages
Level 82
1,492 SR
1,436 Elo+
Hera
Hera
Amendoa
Hera
Level 27
God Stats
3W - 2L
1,520 SR
Queue Stats
22W - 30L
1,444 Elo+
Party 1
Nox
Nox
LastHitSama
Nox
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Loki
Loki
Mar56
Loki
Level 87
God Stats
0W - 1L
1,597 SR
Queue Stats
18W - 31L
1,402 Elo+
Solo
Kuzenbo
Kuzenbo
TTK NANE
Kuzenbo
Level 105
God Stats
14W - 16L
1,498 SR
Queue Stats
736W - 771L
1,410 Elo+
Solo
Artemis
Artemis
fernandafenunes
Artemis
Level 42
God Stats
5W - 12L
1,347 SR
Queue Stats
17W - 29L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CPT DANILO
Bacchus
20
4 / 2 / 18
13,323
1,025
15,497
15,455
18,602
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 0 / 0
9,620
740
0
0
0
Cliodhna
Guillermo6952
Cliodhna
19
12 / 2 / 7
14,355
1,104
19,049
8,159
2,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
20
6 / 0 / 10
13,788
1,061
17,111
8,701
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Predo21
Cupid
20
3 / 3 / 15
13,146
1,011
11,424
13,068
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

192

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Amendoa
Hera
18
3 / 5 / 3
12,289
945
11,259
11,903
3,456
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 3
11,932
918
5,023
8,572
2,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Mar56
Loki
18
1 / 7 / 5
11,648
896
13,566
16,892
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
TTK NANE
Kuzenbo
17
0 / 5 / 2
10,941
842
3,549
19,950
30,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
1 / 6 / 4
11,696
900
6,687
10,272
2,757
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
25
Kills
7
7
Deaths
25
50
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
Amendoa
Hera
3
5
3
0.9
W
Bacchus
CPT DANILO
Bacchus
4
2
18
6.5
W
0
0
0
0
W
Cliodhna
Guillermo6952
Cliodhna
12
2
7
7.75
W
Sol
6
0
10
11
L
2
2
3
1.75
L
Loki
Mar56
Loki
1
7
5
0.5
W
Cupid
Predo21
Cupid
3
3
15
3.5
L
Kuzenbo
TTK NANE
Kuzenbo
0
5
2
0.2
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,081
Damage
40,084
45,383
Taken
67,589
29,397
Mitigated
45,113
7,052
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Amendoa
Hera
11,259
2,977
0
367
11,903
3,456
0
6,332
5,571
28,928
0
W
Bacchus
CPT DANILO
Bacchus
15,497
1,960
0
440
15,455
18,602
0
7,467
7,629
37,389
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
Guillermo6952
Cliodhna
19,049
1,536
0
0
8,159
2,912
0
4,815
3,189
0
33,442
W
Sol
17,111
7,040
0
4,049
8,701
3,149
0
3,199
5,000
52,103
4,037
L
5,023
449
0
0
8,572
2,424
0
3,384
5,188
37,180
0
L
Loki
Mar56
Loki
13,566
1,526
0
819
16,892
5,795
0
6,411
10,481
0
39,531
W
Cupid
Predo21
Cupid
11,424
7,139
450
2,113
13,068
4,734
0
4,350
8,160
0
45,375
L
Kuzenbo
TTK NANE
Kuzenbo
3,549
1,609
0
1,910
19,950
30,681
0
10,068
9,882
6,692
0
L
6,687
3,313
102
439
10,272
2,757
0
4,859
5,413
0
33,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,232
Gold Earned
58,506
267
Minions Killed
238
11
Camps Cleared
8
1,052,745
Distance Traveled
1,167,487
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,289
945
44
3
1
262,209
0
W
Bacchus
13,323
1,025
38
3
0
265,767
0
W
Ymir
9,620
740
0
0
0
0
0
W
Cliodhna
14,355
1,104
41
3
3
265,780
0
W
Sol
13,788
1,061
99
8
5
271,292
0
L
Nox
11,932
918
85
7
2
212,957
0
L
Loki
11,648
896
39
3
5
287,153
3
W
Cupid
13,146
1,011
89
7
3
249,906
0
L
Kuzenbo
10,941
842
2
0
0
200,241
1
L
Artemis
11,696
900
68
5
0
204,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role