Player Matchup

Atlas
Atlas
BOJENBOREN
Atlas
Level 152
God Stats
0W - 1L
1,364 SR
Queue Stats
14W - 22L
1,371 Elo+
Party 3
Thanatos
Thanatos
ChocolateMLK436
Thanatos
Level 27
God Stats
7W - 6L
1,405 SR
Queue Stats
58W - 66L
1,375 Elo+
Party 2
Hou Yi
Hou Yi
SantiB4Glory
Hou Yi
Level 38
God Stats
16W - 15L
1,550 SR
Queue Stats
163W - 167L
1,420 Elo+
Solo
Horus
Horus
Spookyblaque
Horus
Level 43
God Stats
0W - 1L
1,204 SR
Queue Stats
2W - 5L
1,355 Elo+
Party 3
Ra
Ra
heroicvenom
Ra
Level 160
God Stats
7W - 4L
1,599 SR
Queue Stats
585W - 557L
1,454 Elo+
Party 2
Team Averages
Level 84
1,424 SR
1,395 Elo+

VS

Team Averages
Level 49
1,462 SR
1,412 Elo+
Kali
Kali
Clarbac
Kali
Level 36
God Stats
4W - 2L
1,704 SR
Queue Stats
115W - 97L
1,525 Elo+
Party 1
Neith
Neith
ItzYaBoyZxch
Neith
Level 15
God Stats
4W - 2L
1,167 SR
Queue Stats
35W - 45L
1,399 Elo+
Party 1
Sun Wukong
Sun Wukong
PeachPlot133721
Sun Wukong
Level 11
God Stats
8W - 18L
1,350 SR
Queue Stats
32W - 40L
1,223 Elo+
Party 1
Chang'e
Chang'e
Reaper0416
Chang'e
Level 76
God Stats
23W - 15L
1,487 SR
Queue Stats
290W - 342L
1,418 Elo+
Solo
Cerberus
Cerberus
XxSgtIssace1xX
Cerberus
Level 108
God Stats
3W - 2L
1,603 SR
Queue Stats
85W - 72L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
0 / 2 / 4
6,748
397
4,394
11,501
9,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
12
2 / 4 / 2
7,631
449
2,985
10,027
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
14
3 / 3 / 2
8,281
487
6,602
11,320
3,168
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 0
6,837
402
5,157
11,174
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 7 / 3
8,663
510
12,208
11,966
3,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Clarbac
Kali
16
7 / 2 / 7
9,654
568
11,251
10,926
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 5
8,143
479
4,119
7,070
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
PeachPlot133721
Sun Wukong
14
2 / 0 / 1
8,316
489
6,312
10,349
6,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Reaper0416
Chang'e
15
2 / 4 / 10
8,520
501
5,125
12,281
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
15
8 / 0 / 8
9,424
554
10,493
14,149
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
8
Kills
19
19
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Atlas
0
2
4
1
L
Thanatos
2
4
2
0.75
W
Kali
Clarbac
Kali
7
2
7
5.25
W
0
2
5
1.25
W
Sun Wukong
PeachPlot133721
Sun Wukong
2
0
1
2.5
W
Chang'e
Reaper0416
Chang'e
2
4
10
1.75
L
Hou Yi
3
3
2
1.33
L
0
3
0
0
W
Cerberus
8
0
8
12
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,346
Damage
37,300
55,988
Taken
54,775
24,673
Mitigated
29,955
16,275
Healing
24,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
4,394
1,322
0
1,130
11,501
9,094
0
3,935
7,462
20,978
0
L
Thanatos
2,985
1,058
0
5,613
10,027
3,787
0
2,459
7,525
0
38,269
W
Kali
Clarbac
Kali
11,251
6,254
0
5,030
10,926
4,534
0
3,097
7,689
0
67,808
W
4,119
1,905
0
1,716
7,070
2,262
980
1,909
5,115
0
47,642
W
Sun Wukong
PeachPlot133721
Sun Wukong
6,312
1,409
0
4,008
10,349
6,533
0
346
9,997
2,450
46,020
W
Chang'e
Reaper0416
Chang'e
5,125
432
2,494
6,383
12,281
3,800
0
5,255
6,644
46,232
0
L
Hou Yi
6,602
2,072
0
3,192
11,320
3,168
1,230
2,753
8,502
0
55,716
L
5,157
2,427
169
2,105
11,174
5,034
0
818
9,654
2,222
28,909
W
Cerberus
10,493
843
0
4,444
14,149
12,826
0
5,686
8,175
38,220
0
L
12,208
1,355
1,206
2,860
11,966
3,590
146
5,656
6,038
62,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,160
Gold Earned
44,057
371
Minions Killed
452
0
Camps Cleared
0
1,570,442
Distance Traveled
1,613,683
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,748
397
20
1
0
305,326
1
L
Thanatos
7,631
449
71
4
0
349,447
2
W
Kali
9,654
568
102
6
0
366,247
3
W
Neith
8,143
479
110
6
0
286,057
5
W
Sun Wukong
8,316
489
84
5
0
340,717
0
W
Chang'e
8,520
501
89
5
0
299,725
4
L
Hou Yi
8,281
487
106
6
0
295,907
4
L
Horus
6,837
402
63
4
0
316,114
1
W
Cerberus
9,424
554
67
4
0
320,937
3
L
Ra
8,663
510
111
7
0
303,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role