Player Matchup

Zhong Kui
Zhong Kui
DaddyHadez
Zhong Kui
Level 108
God Stats
4W - 5L
1,648 SR
Queue Stats
300W - 199L
1,715 Elo+
Party 2
Cthulhu
Cthulhu
DaddyHighdra
Cthulhu
Level 21
God Stats
16W - 7L
1,761 SR
Queue Stats
27W - 20L
1,668 Elo+
Party 2
Atlas
Atlas
jDogDaPURTLE
Atlas
Level 145
God Stats
15W - 11L
1,552 SR
Queue Stats
277W - 215L
1,666 Elo+
Party 2
Team Averages
Level 91
1,654 SR
1,683 Elo+

VS

Team Averages
Level 59
1,677 SR
1,555 Elo+
Gilgamesh
Gilgamesh
Kung Pow Ginger
Gilgamesh
Level 45
God Stats
67W - 51L
1,552 SR
Queue Stats
125W - 114L
1,492 Elo+
Solo
Horus
Horus
ReapinHeretic
Horus
Level 108
God Stats
6W - 6L
1,598 SR
Queue Stats
110W - 77L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
Whiskey Only
Baron Samedi
Level 23
God Stats
5W - 1L
1,882 SR
Queue Stats
94W - 64L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaddyHadez
Zhong Kui
20
18 / 7 / 6
17,602
677
36,224
32,056
21,205
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
DaddyHighdra
Cthulhu
17
2 / 6 / 19
15,217
585
17,593
29,572
34,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 3 / 18
15,991
615
24,294
28,492
43,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kung Pow Ginger
Gilgamesh
20
11 / 8 / 4
18,316
704
23,656
34,157
36,711
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
0 / 10 / 10
14,365
553
10,395
33,845
52,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Whiskey Only
Baron Samedi
19
4 / 9 / 9
16,442
632
34,995
31,016
16,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
27
Kills
15
16
Deaths
27
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DaddyHadez
Zhong Kui
18
7
6
3
L
Cthulhu
DaddyHighdra
Cthulhu
2
6
19
1.92
W
Gilgamesh
Kung Pow Ginger
Gilgamesh
11
8
4
1.63
W
0
10
10
0.5
W
Baron Samedi
Whiskey Only
Baron Samedi
4
9
9
0.94
L
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,111
Damage
69,046
90,120
Taken
99,018
98,659
Mitigated
105,515
14,912
Healing
40,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DaddyHadez
Zhong Kui
36,224
7,601
0
7,988
32,056
21,205
2,436
11,821
20,235
107,676
0
L
Cthulhu
DaddyHighdra
Cthulhu
17,593
882
798
781
29,572
34,208
23
12,915
16,657
46,968
0
W
Gilgamesh
Kung Pow Ginger
Gilgamesh
23,656
8,375
956
7,858
34,157
36,711
1,302
26,420
7,737
0
64,576
W
10,395
5,064
5,278
8,654
33,845
52,441
776
25,894
7,951
0
27,513
W
Baron Samedi
Whiskey Only
Baron Samedi
34,995
2,209
6,183
11,465
31,016
16,363
819
26,503
4,513
99,240
0
L
24,294
7,211
699
4,646
28,492
43,246
912
11,235
17,257
52,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
49,123
251
Minions Killed
218
11
Camps Cleared
9
1,269,916
Distance Traveled
1,268,204
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
17,602
677
153
6
11
413,804
6
L
Cthulhu
15,217
585
54
2
0
398,576
3
W
Gilgamesh
18,316
704
54
2
0
458,293
2
W
Horus
14,365
553
40
2
2
419,559
3
W
Baron Samedi
16,442
632
124
5
7
390,352
4
L
Atlas
15,991
615
44
2
0
457,536
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role