Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
J_Theezy
Sobek
Level 67
God Stats
3W - 12L
1,355 SR
Queue Stats
31W - 39L
1,314 Elo+
Solo
Fenrir
Fenrir
TrapLand507
Fenrir
Level 114
God Stats
6W - 11L
1,405 SR
Queue Stats
303W - 323L
1,400 Elo+
Solo
Team Averages
Level 97
1,420 SR
1,405 Elo+

VS

Team Averages
Level 87
1,391 SR
1,445 Elo+
Nu Wa
Nu Wa
Nameless_Mermaid
Nu Wa
Level 140
God Stats
44W - 48L
1,491 SR
Queue Stats
349W - 373L
1,520 Elo+
Solo
Bakasura
Bakasura
Skiper_Cz
Bakasura
Level 89
God Stats
0W - 2L
1,181 SR
Queue Stats
67W - 97L
1,264 Elo+
Solo
Fafnir
Fafnir
o0kti
Fafnir
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 8L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 0 / 4
6,938
694
5,719
6,647
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
J_Theezy
Sobek
11
2 / 0 / 3
7,549
755
4,081
7,402
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
3 / 0 / 3
7,115
712
4,774
7,635
3,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,799
580
8,619
3,926
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Skiper_Cz
Bakasura
8
0 / 4 / 0
5,633
563
3,484
6,790
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
o0kti
Fafnir
10
0 / 1 / 0
6,047
605
3,953
8,318
6,623
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
4
4
W
Sobek
J_Theezy
Sobek
2
0
3
3.5
L
0
2
0
0
L
Bakasura
Skiper_Cz
Bakasura
0
4
0
0
W
Fenrir
3
0
3
4.5
L
Fafnir
o0kti
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,574
Damage
16,056
21,684
Taken
19,034
12,232
Mitigated
10,096
13,990
Healing
2,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,719
1,186
3,210
4,849
6,647
2,495
518
3,627
2,504
34,399
0
W
Sobek
J_Theezy
Sobek
4,081
340
0
2,683
7,402
5,748
267
4,120
2,670
11,117
0
L
8,619
2,146
0
250
3,926
1,316
28
2,031
1,797
23,552
0
L
Bakasura
Skiper_Cz
Bakasura
3,484
2,151
0
611
6,790
2,157
0
3,385
3,199
0
6,212
W
Fenrir
4,774
491
435
2,813
7,635
3,989
230
4,446
2,330
0
18,569
L
Fafnir
o0kti
Fafnir
3,953
1,456
163
1,268
8,318
6,623
0
4,959
3,185
11,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,602
Gold Earned
17,479
102
Minions Killed
85
7
Camps Cleared
2
594,772
Distance Traveled
534,102
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,938
694
61
6
2
177,687
2
W
Sobek
7,549
755
18
2
2
205,916
0
L
Nu Wa
5,799
580
34
3
1
173,753
2
L
Bakasura
5,633
563
19
2
1
182,349
0
W
Fenrir
7,115
712
23
2
3
211,169
5
L
Fafnir
6,047
605
32
3
0
178,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role