Player Matchup

Khepri
Khepri
MoistEggggg
Khepri
Level 127
God Stats
7W - 5L
1,606 SR
Queue Stats
193W - 173L
1,522 Elo+
Party 2
Olorun
Olorun
SOR939
Olorun
Level 121
God Stats
3W - 1L
1,685 SR
Queue Stats
231W - 193L
1,541 Elo+
Party 2
Mulan
Mulan
Slycrashboom
Mulan
Level 127
God Stats
2W - 2L
1,613 SR
Queue Stats
157W - 129L
1,534 Elo+
Party 2
Nemesis
Nemesis
hardboiledlegg
Nemesis
Level 125
God Stats
7W - 5L
1,653 SR
Queue Stats
247W - 209L
1,583 Elo+
Party 2
Medusa
Medusa
jollywaffel
Medusa
Level 66
God Stats
3W - 0L
1,822 SR
Queue Stats
263W - 263L
1,441 Elo+
Solo
Team Averages
Level 113
1,676 SR
1,524 Elo+

VS

Team Averages
Level 82
1,470 SR
1,458 Elo+
Rama
Rama
 
Rama
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
USSVector1
Bastet
Level 107
God Stats
6W - 8L
1,492 SR
Queue Stats
167W - 191L
1,447 Elo+
Party 1
Atlas
Atlas
toxic_dragon11
Atlas
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 174L
1,440 Elo+
Party 3
Sol
Sol
vBrace--
Sol
Level 66
God Stats
3W - 10L
1,359 SR
Queue Stats
248W - 280L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
4 / 0 / 6
7,887
526
3,683
4,635
2,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
SOR939
Olorun
14
2 / 1 / 7
8,332
555
7,608
7,371
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 1 / 8
8,188
546
9,055
9,894
4,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
8 / 1 / 5
9,754
650
15,376
12,961
10,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
13
4 / 1 / 2
8,031
535
5,111
7,868
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 1 / 0
6,883
459
3,487
7,308
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
 
Gilgamesh
11
1 / 8 / 1
6,856
457
5,325
15,432
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
USSVector1
Bastet
10
1 / 5 / 3
6,471
431
6,433
11,887
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 2
6,237
416
3,443
13,818
6,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 2
6,681
445
7,144
6,041
2,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
21
Kills
4
4
Deaths
21
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
0
1
L
Gilgamesh
 
Gilgamesh
1
8
1
0.19
W
Khepri
4
0
6
7
W
Olorun
SOR939
Olorun
2
1
7
5.5
W
3
1
8
7
L
Bastet
USSVector1
Bastet
1
5
3
0.5
W
8
1
5
10.5
W
Medusa
4
1
2
5
L
1
4
2
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,833
Damage
25,832
42,729
Taken
54,486
23,721
Mitigated
22,825
20,621
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,487
3,031
0
3,615
7,308
2,046
0
4,279
3,029
0
33,792
L
Gilgamesh
 
Gilgamesh
5,325
1,572
0
994
15,432
8,512
205
1,342
14,090
134
29,235
W
Khepri
3,683
393
36
1,058
4,635
2,745
0
1,419
3,179
21,464
0
W
Olorun
SOR939
Olorun
7,608
3,511
303
4,656
7,371
3,088
105
780
6,591
63,199
0
W
9,055
1,035
0
5,844
9,894
4,335
0
2,768
7,126
0
53,844
L
Bastet
USSVector1
Bastet
6,433
1,523
249
3,873
11,887
3,235
271
2,236
9,651
0
28,268
W
15,376
6,413
0
5,935
12,961
10,785
30
1,629
10,749
6,543
58,773
W
Medusa
5,111
2,490
0
2,789
7,868
2,768
798
3,780
4,088
0
48,357
L
3,443
1,715
504
4,028
13,818
6,835
0
5,009
8,809
16,831
0
L
7,144
2,052
0
2,033
6,041
2,197
943
747
5,294
40,219
5,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,192
Gold Earned
33,128
441
Minions Killed
293
0
Camps Cleared
0
1,468,216
Distance Traveled
1,377,471
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,883
459
77
5
0
256,961
0
L
Gilgamesh
6,856
457
59
4
0
275,595
1
W
Khepri
7,887
526
35
2
0
288,652
1
W
Olorun
8,332
555
107
7
0
260,798
6
W
Mulan
8,188
546
90
6
0
334,336
1
L
Bastet
6,471
431
44
3
0
291,318
0
W
Nemesis
9,754
650
116
8
0
305,578
1
W
Medusa
8,031
535
93
6
0
278,852
5
L
Atlas
6,237
416
26
2
0
283,739
2
L
Sol
6,681
445
87
6
0
269,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role