Player Matchup

Thanatos
Thanatos
KGB Samurai
Thanatos
Level 14
God Stats
0W - 1L
1,679 SR
Queue Stats
8W - 10L
1,250 Elo+
Party 2
Discordia
Discordia
SenseiJumanji
Discordia
Level 126
God Stats
1W - 1L
1,615 SR
Queue Stats
129W - 84L
1,537 Elo+
Party 2
Mulan
Mulan
llllKARENlll
Mulan
Level 155
God Stats
11W - 14L
1,562 SR
Queue Stats
901W - 578L
1,648 Elo+
Party 2
Team Averages
Level 98
1,619 SR
1,478 Elo+

VS

Team Averages
Level 96
1,553 SR
1,578 Elo+
Cerberus
Cerberus
DarkAngel51015
Cerberus
Level 142
God Stats
6W - 2L
1,550 SR
Queue Stats
57W - 36L
1,592 Elo+
Party 1
Hel
Hel
JungleSharks
Hel
Level 22
God Stats
4W - 4L
1,508 SR
Queue Stats
6W - 5L
1,453 Elo+
Party 1
Artemis
Artemis
L3thalZombieZ
Artemis
Level 125
God Stats
3W - 0L
1,601 SR
Queue Stats
20W - 9L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KGB Samurai
Thanatos
11
1 / 11 / 10
9,365
624
6,681
14,124
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
SenseiJumanji
Discordia
15
10 / 8 / 2
11,216
748
18,906
12,481
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 4 / 10
10,603
707
12,495
24,647
23,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
12 / 4 / 9
12,117
808
19,519
21,434
10,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 6 / 15
11,835
789
13,274
15,391
5,488
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
15
5 / 6 / 13
11,071
738
11,290
12,063
4,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
16
Kills
23
23
Deaths
16
22
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cerberus
12
4
9
4.13
W
6
6
15
2.25
L
Thanatos
KGB Samurai
Thanatos
1
11
10
0.55
W
Artemis
5
6
13
1.92
L
Discordia
SenseiJumanji
Discordia
10
8
2
1.38
L
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,082
Damage
44,083
51,252
Taken
48,888
30,760
Mitigated
20,284
9,047
Healing
20,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
19,519
1,205
0
4,584
21,434
10,614
1,077
8,080
12,904
31,903
0
W
13,274
1,214
8,269
7,117
15,391
5,488
433
5,870
9,145
28,127
0
L
Thanatos
KGB Samurai
Thanatos
6,681
941
232
3,665
14,124
3,194
0
9,340
4,347
0
19,169
W
Artemis
11,290
6,402
0
693
12,063
4,182
1,645
5,225
6,544
0
43,968
L
Discordia
SenseiJumanji
Discordia
18,906
1,092
0
1,243
12,481
3,814
852
7,962
4,191
50,750
0
L
12,495
1,202
0
3,907
24,647
23,752
0
14,519
9,619
2,907
21,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,184
Gold Earned
35,023
145
Minions Killed
155
5
Camps Cleared
6
680,932
Distance Traveled
741,334
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,117
808
58
4
0
260,341
0
W
Hel
11,835
789
31
2
3
257,273
0
L
Thanatos
9,365
624
25
2
1
209,450
0
W
Artemis
11,071
738
66
4
3
223,720
0
L
Discordia
11,216
748
94
6
2
212,478
1
L
Mulan
10,603
707
26
2
2
259,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role