Player Matchup

Gilgamesh
Gilgamesh
Fluff_N_Stuff88
Gilgamesh
Level 28
God Stats
13W - 6L
1,621 SR
Queue Stats
70W - 69L
1,426 Elo+
Party 1
Neith
Neith
MajiqBeans
Neith
Level 40
God Stats
45W - 28L
1,620 SR
Queue Stats
181W - 213L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
RICHMADE__TC
Nu Wa
Level 58
God Stats
13W - 8L
1,354 SR
Queue Stats
255W - 275L
1,387 Elo+
Party 2
Bastet
Bastet
YoMomLuvMe-
Bastet
Level 43
God Stats
6W - 1L
1,754 SR
Queue Stats
150W - 139L
1,427 Elo+
Party 2
Kumbhakarna
Kumbhakarna
gundampilot15
Kumbhakarna
Level 63
God Stats
44W - 39L
1,515 SR
Queue Stats
148W - 166L
1,420 Elo+
Party 1
Team Averages
Level 46
1,573 SR
1,423 Elo+

VS

Team Averages
Level 54
1,688 SR
1,401 Elo+
Thanatos
Thanatos
Aquareliga
Thanatos
Level 104
God Stats
14W - 4L
1,773 SR
Queue Stats
258W - 259L
1,433 Elo+
Party 4
Neith
Neith
DropKickDaddy
Neith
Level 9
God Stats
2W - 1L
1,772 SR
Queue Stats
6W - 9L
1,299 Elo+
Party 4
Kukulkan
Kukulkan
Elite_Vortex13
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Sol
Sol
PriorAchiever57
Sol
Level 116
God Stats
2W - 2L
1,663 SR
Queue Stats
32W - 35L
1,440 Elo+
Party 3
Sobek
Sobek
Thinklin
Sobek
Level 31
God Stats
1W - 2L
1,733 SR
Queue Stats
88W - 118L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fluff_N_Stuff88
Gilgamesh
17
7 / 1 / 3
10,174
598
5,646
11,017
6,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
14
2 / 1 / 3
8,724
513
4,175
6,121
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 2 / 9
9,466
557
11,486
6,885
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
18
7 / 0 / 6
10,801
635
13,003
11,802
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
gundampilot15
Kumbhakarna
13
3 / 1 / 3
8,839
520
3,604
11,275
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aquareliga
Thanatos
13
1 / 5 / 0
7,756
456
2,869
14,505
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 0
8,216
483
5,645
11,245
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
5
0 / 2 / 0
5,520
325
910
2,813
698
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 7 / 1
7,619
448
5,943
13,270
3,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Thinklin
Sobek
10
0 / 2 / 1
6,619
389
2,152
12,156
8,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
5
5
Deaths
20
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aquareliga
Thanatos
1
5
0
0.2
L
2
4
0
0.5
L
Kukulkan
0
2
0
0
W
Gilgamesh
Fluff_N_Stuff88
Gilgamesh
7
1
3
8.5
W
Neith
2
1
3
3.5
L
2
7
1
0.36
W
1
2
9
2.75
L
Sobek
Thinklin
Sobek
0
2
1
0.25
W
Bastet
7
0
6
10
W
Kumbhakarna
gundampilot15
Kumbhakarna
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,914
Damage
17,519
47,100
Taken
53,989
24,531
Mitigated
20,704
13,163
Healing
20,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aquareliga
Thanatos
2,869
620
0
9,858
14,505
4,637
0
1,385
12,966
0
49,838
L
5,645
1,234
0
3,322
11,245
3,442
0
3,009
8,040
0
73,210
L
Kukulkan
910
473
0
0
2,813
698
0
689
1,944
8,993
0
W
Gilgamesh
Fluff_N_Stuff88
Gilgamesh
5,646
1,721
0
1,179
11,017
6,992
1,665
2,635
8,382
0
52,142
W
Neith
4,175
2,239
0
2,946
6,121
1,997
1,367
763
5,358
0
48,523
L
5,943
1,956
83
2,798
13,270
3,354
58
3,712
9,238
34,251
3,998
W
11,486
4,547
0
1,818
6,885
2,216
3,152
2,149
4,736
51,656
0
L
Sobek
Thinklin
Sobek
2,152
203
313
4,103
12,156
8,573
250
5,354
6,436
13,824
0
W
Bastet
13,003
4,313
0
6,087
11,802
4,632
3,870
2,125
9,677
0
79,059
W
Kumbhakarna
gundampilot15
Kumbhakarna
3,604
303
0
1,133
11,275
8,694
334
683
10,592
31,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
35,730
477
Minions Killed
355
0
Camps Cleared
0
1,622,580
Distance Traveled
1,254,894
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,756
456
112
7
0
286,270
1
L
Neith
8,216
483
126
7
0
306,446
7
L
Kukulkan
5,520
325
19
1
0
105,193
0
W
Gilgamesh
10,174
598
97
6
0
345,945
4
W
Neith
8,724
513
110
6
0
315,943
4
L
Sol
7,619
448
80
5
0
233,089
0
W
Nu Wa
9,466
557
93
5
0
285,361
3
L
Sobek
6,619
389
18
1
0
323,896
5
W
Bastet
10,801
635
125
7
0
365,318
3
W
Kumbhakarna
8,839
520
52
3
0
310,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role