Player Matchup

Merlin
Merlin
Boss Raiden
Merlin
Level 107
God Stats
4W - 3L
1,513 SR
Queue Stats
57W - 30L
1,755 Elo+
Party 1
Chaac
Chaac
HiddenFangsoc
Chaac
Level 148
God Stats
15W - 3L
1,971 SR
Queue Stats
468W - 248L
1,674 Elo+
Party 1
Ares
Ares
cesar35464
Ares
Level 137
God Stats
4W - 2L
1,822 SR
Queue Stats
207W - 159L
1,688 Elo+
Solo
Team Averages
Level 131
1,769 SR
1,706 Elo+

VS

Team Averages
Level 138
1,644 SR
1,665 Elo+
Atlas
Atlas
EpicApe128
Atlas
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 128L
1,543 Elo+
Solo
Zeus
Zeus
ZeroFricks
Zeus
Level 138
God Stats
8W - 5L
1,785 SR
Queue Stats
243W - 136L
1,661 Elo+
Party 2
Hercules
Hercules
cbirdsong26
Hercules
Level 149
God Stats
2W - 2L
1,647 SR
Queue Stats
166W - 66L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 0 / 5
6,975
698
6,455
4,129
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 3
7,379
738
11,025
8,882
6,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 1 / 7
7,831
783
4,860
10,042
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 2 / 1
6,205
621
2,768
11,154
7,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 6 / 1
5,833
583
8,471
6,634
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
cbirdsong26
Hercules
9
1 / 1 / 0
6,003
600
4,190
8,306
7,195
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
0
5
4.5
L
Atlas
0
2
1
0.25
W
5
0
3
6.5
L
0
6
1
0.08
L
Hercules
cbirdsong26
Hercules
1
1
0
1
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,340
Damage
15,429
23,053
Taken
26,094
17,973
Mitigated
16,590
9,778
Healing
5,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,455
109
0
490
4,129
1,497
35
2,719
1,296
31,510
0
L
Atlas
2,768
915
297
2,968
11,154
7,652
0
5,832
5,020
8,830
0
W
11,025
1,895
0
5,303
8,882
6,099
441
4,008
4,664
0
27,433
L
8,471
499
0
230
6,634
1,743
0
2,521
3,902
24,852
0
L
Hercules
cbirdsong26
Hercules
4,190
1,172
0
1,610
8,306
7,195
0
3,012
5,068
0
9,328
W
4,860
545
0
3,985
10,042
10,377
27
4,285
5,389
9,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,185
Gold Earned
18,041
111
Minions Killed
82
7
Camps Cleared
1
601,714
Distance Traveled
528,193
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,975
698
57
6
0
186,826
1
L
Atlas
6,205
621
13
1
0
176,943
3
W
Chaac
7,379
738
45
5
6
210,818
2
L
Zeus
5,833
583
54
5
1
156,543
2
L
Hercules
6,003
600
15
2
0
194,707
3
W
Ares
7,831
783
9
1
1
204,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role