Player Matchup

Hercules
Hercules
Corvo743
Hercules
Level 66
God Stats
1W - 3L
1,594 SR
Queue Stats
118W - 96L
1,504 Elo+
Party 1
Mulan
Mulan
G_R_O_L_D
Mulan
Level 154
God Stats
1W - 4L
1,449 SR
Queue Stats
246W - 291L
1,473 Elo+
Party 1
Sol
Sol
SithFaced
Sol
Level 78
God Stats
6W - 11L
1,394 SR
Queue Stats
220W - 255L
1,409 Elo+
Party 1
Team Averages
Level 99
1,479 SR
1,462 Elo+

VS

Team Averages
Level 67
1,463 SR
1,451 Elo+
Chernobog
Chernobog
RedCasper420
Chernobog
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 276L
1,423 Elo+
Party 2
Zeus
Zeus
SomeWhereNear
Zeus
Level 20
God Stats
18W - 10L
1,556 SR
Queue Stats
36W - 36L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
T o o n w a v e
Gilgamesh
Level 102
God Stats
10W - 8L
1,334 SR
Queue Stats
38W - 51L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Corvo743
Hercules
10
2 / 3 / 3
6,933
693
5,482
13,107
7,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
G_R_O_L_D
Mulan
10
0 / 5 / 5
6,577
658
5,195
11,835
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 6 / 2
7,785
779
6,241
8,365
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
RedCasper420
Chernobog
11
2 / 2 / 11
7,405
741
6,345
6,224
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 10
7,477
748
10,694
4,071
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
T o o n w a v e
Gilgamesh
12
8 / 2 / 5
8,159
816
10,428
11,004
9,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
13
14
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
Corvo743
Hercules
2
3
3
1.17
L
Mulan
G_R_O_L_D
Mulan
0
5
5
0.5
W
Chernobog
RedCasper420
Chernobog
2
2
11
3.75
L
4
6
2
0.83
W
3
2
10
4
W
Gilgamesh
T o o n w a v e
Gilgamesh
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
27,467
33,307
Taken
21,299
16,366
Mitigated
13,686
7,845
Healing
2,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Corvo743
Hercules
5,482
1,782
0
3,329
13,107
7,131
0
3,396
9,081
0
18,278
L
Mulan
G_R_O_L_D
Mulan
5,195
1,179
695
1,876
11,835
6,384
0
4,349
6,775
0
14,612
W
Chernobog
RedCasper420
Chernobog
6,345
2,089
0
41
6,224
2,692
225
2,210
3,845
0
26,239
L
6,241
1,135
0
1,945
8,365
2,851
0
2,614
5,229
22,958
1,603
W
10,694
1,035
0
145
4,071
1,381
275
931
3,067
17,790
0
W
Gilgamesh
T o o n w a v e
Gilgamesh
10,428
2,462
401
2,091
11,004
9,613
0
3,004
7,791
0
20,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,295
Gold Earned
23,041
95
Minions Killed
99
4
Camps Cleared
5
554,281
Distance Traveled
608,548
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,933
693
39
4
0
200,901
3
L
Mulan
6,577
658
21
2
1
172,220
3
W
Chernobog
7,405
741
45
5
2
193,138
0
L
Sol
7,785
779
35
4
3
181,160
2
W
Zeus
7,477
748
32
3
1
196,996
2
W
Gilgamesh
8,159
816
22
2
2
218,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role