Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
elcanio
Athena
Level 67
God Stats
17W - 15L
1,479 SR
Queue Stats
113W - 113L
1,444 Elo+
Party 1
Hel
Hel
oliveira20007
Hel
Level 26
God Stats
18W - 41L
1,366 SR
Queue Stats
38W - 65L
1,284 Elo+
Party 3
Cthulhu
Cthulhu
seca_pimenteira
Cthulhu
Level 82
God Stats
5W - 13L
1,352 SR
Queue Stats
60W - 77L
1,357 Elo+
Solo
Team Averages
Level 57
1,440 SR
1,417 Elo+

VS

Team Averages
Level 43
1,593 SR
1,464 Elo+
Chronos
Chronos
 
Chronos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
FeijoadaDeKu
Nike
Level 28
God Stats
1W - 1L
1,689 SR
Queue Stats
85W - 84L
1,419 Elo+
Party 2
Yemoja
Yemoja
MoResenha
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Da Ji
Da Ji
k1llerG4mer
Da Ji
Level 30
God Stats
7W - 2L
1,774 SR
Queue Stats
87W - 88L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 0 / 3
6,440
644
7,249
5,962
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
 
Ah Muzen Cab
11
4 / 1 / 3
6,221
622
6,648
4,176
1,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Athena
elcanio
Athena
10
3 / 0 / 5
6,113
611
1,958
6,466
4,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 2 / 1
5,224
522
1,009
3,207
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 1 / 1
5,633
563
2,153
2,352
1,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
0 / 2 / 2
5,379
538
1,105
4,587
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
 
Charybdis
8
0 / 3 / 0
4,736
474
2,389
5,536
1,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 1
5,252
525
1,732
4,864
1,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
MoResenha
Yemoja
6
0 / 3 / 0
4,424
442
891
5,583
1,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
4 / 4 / 0
5,667
567
4,706
7,685
2,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
3
6.5
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
3
5.5
L
Chronos
 
Chronos
0
2
2
0.5
L
Charybdis
 
Charybdis
0
3
0
0
L
0
1
1
0.5
L
Yemoja
MoResenha
Yemoja
0
3
0
0
W
Athena
elcanio
Athena
3
0
5
5.5
L
4
4
0
1
W
0
2
1
0.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,017
Damage
10,823
22,163
Taken
28,255
9,648
Mitigated
7,862
8,898
Healing
7,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,249
2,961
0
3,364
5,962
2,068
0
348
5,502
0
37,306
W
Ah Muzen Cab
 
Ah Muzen Cab
6,648
2,737
0
1,089
4,176
1,277
1,708
468
3,668
0
48,613
L
Chronos
 
Chronos
1,105
335
0
412
4,587
1,240
98
1,078
3,509
25,560
0
L
Charybdis
 
Charybdis
2,389
1,953
0
883
5,536
1,032
855
648
4,888
0
26,224
L
1,732
111
0
1,296
4,864
1,815
0
1,561
2,943
0
21,292
L
Yemoja
MoResenha
Yemoja
891
426
1,302
583
5,583
1,667
92
954
4,629
5,353
0
W
Athena
elcanio
Athena
1,958
713
0
2,635
6,466
4,050
346
668
5,798
10,354
0
L
4,706
1,414
0
2,878
7,685
2,108
0
485
7,166
0
25,118
W
1,009
0
281
797
3,207
1,185
0
454
2,745
26,544
0
W
2,153
0
0
732
2,352
1,068
68
0
2,135
23,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
25,458
269
Minions Killed
246
0
Camps Cleared
0
1,016,822
Distance Traveled
909,767
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,440
644
74
7
0
224,458
0
W
Ah Muzen Cab
6,221
622
81
8
0
193,210
2
L
Chronos
5,379
538
58
6
0
176,142
1
L
Charybdis
4,736
474
72
7
0
159,122
2
L
Nike
5,252
525
54
5
0
204,979
3
L
Yemoja
4,424
442
10
1
0
160,940
2
W
Athena
6,113
611
17
2
0
227,677
3
L
Da Ji
5,667
567
52
5
0
208,584
3
W
Hel
5,224
522
53
5
0
169,063
0
W
Cthulhu
5,633
563
44
4
0
202,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role