Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
RiskyBznss
Medusa
Level 112
God Stats
3W - 1L
1,968 SR
Queue Stats
437W - 484L
1,422 Elo+
Party 1
Mercury
Mercury
Xensie
Mercury
Level 85
God Stats
5W - 5L
1,532 SR
Queue Stats
145W - 199L
1,485 Elo+
Party 1
Ymir
Ymir
dogged_slime3
Ymir
Level 81
God Stats
4W - 4L
1,501 SR
Queue Stats
96W - 73L
1,527 Elo+
Solo
Team Averages
Level 102
1,600 SR
1,487 Elo+

VS

Team Averages
Level 97
1,578 SR
1,453 Elo+
Da Ji
Da Ji
M1st3rxD21
Da Ji
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 298L
1,449 Elo+
Party 2
Izanami
Izanami
QjKill88
Izanami
Level 108
God Stats
2W - 1L
1,782 SR
Queue Stats
21W - 20L
1,487 Elo+
Solo
Atlas
Atlas
Ruster4907
Atlas
Level 128
God Stats
15W - 11L
1,516 SR
Queue Stats
276W - 235L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
WaterThatsNew
Cthulhu
Level 33
God Stats
16W - 21L
1,441 SR
Queue Stats
111W - 110L
1,375 Elo+
Solo
Nox
Nox
rich_reer23
Nox
Level 146
God Stats
6W - 3L
1,652 SR
Queue Stats
214W - 199L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 0
6,288
629
5,176
6,362
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Atlas
 
Atlas
9
1 / 2 / 0
5,167
517
3,560
4,947
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
RiskyBznss
Medusa
9
0 / 4 / 0
5,298
530
3,084
6,101
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Xensie
Mercury
10
0 / 1 / 0
5,611
561
3,542
5,742
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 0
4,871
487
1,621
9,130
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 0 / 4
6,017
602
5,095
5,765
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
QjKill88
Izanami
10
3 / 1 / 1
5,972
597
5,199
6,811
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
10
1 / 0 / 5
6,220
622
4,675
6,545
2,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
9
0 / 2 / 1
5,296
530
1,711
6,630
5,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 0
6,324
632
2,363
4,531
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
3
Kills
10
10
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
1
0
2
L
Atlas
 
Atlas
1
2
0
0.5
W
Da Ji
2
0
4
4
W
Izanami
QjKill88
Izanami
3
1
1
3.5
L
Medusa
RiskyBznss
Medusa
0
4
0
0
W
Atlas
1
0
5
3.5
W
Cthulhu
0
2
1
0.25
L
Mercury
Xensie
Mercury
0
1
0
0
L
0
2
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
19,043
32,282
Taken
30,282
10,494
Mitigated
13,812
11,003
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,176
371
89
3,821
6,362
1,932
0
1,839
4,159
36,046
0
L
Atlas
 
Atlas
3,560
814
0
676
4,947
1,426
0
629
4,318
17,806
0
W
Da Ji
5,095
1,176
0
1,624
5,765
2,342
0
655
5,110
0
31,799
W
Izanami
QjKill88
Izanami
5,199
3,349
0
2,458
6,811
1,631
539
2,902
3,553
0
44,587
L
Medusa
RiskyBznss
Medusa
3,084
1,198
0
1,144
6,101
1,770
0
2,681
3,420
0
30,307
W
Atlas
4,675
2,575
1,432
1,642
6,545
2,928
261
1,565
4,794
17,278
0
W
Cthulhu
1,711
154
0
1,027
6,630
5,423
140
4,095
2,535
21,443
0
L
Mercury
Xensie
Mercury
3,542
997
0
2,183
5,742
1,541
0
333
5,370
0
31,677
L
1,621
172
0
3,090
9,130
3,825
0
2,864
6,266
18,395
0
W
2,363
294
0
470
4,531
1,488
0
752
3,779
34,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
29,829
270
Minions Killed
297
0
Camps Cleared
0
1,039,880
Distance Traveled
998,299
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,288
629
85
9
0
197,329
7
L
Atlas
5,167
517
27
3
0
202,172
0
W
Da Ji
6,017
602
55
6
0
218,854
0
W
Izanami
5,972
597
95
10
0
162,844
1
L
Medusa
5,298
530
51
5
0
196,227
3
W
Atlas
6,220
622
21
2
0
205,160
4
W
Cthulhu
5,296
530
49
5
0
211,696
1
L
Mercury
5,611
561
80
8
0
243,273
2
L
Ymir
4,871
487
27
3
0
200,879
1
W
Nox
6,324
632
77
8
0
199,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role