Player Matchup

Ymir
Ymir
Gold III
BadDadTony
Ymir
Gold III
Level 120
God Stats
26W - 33L
1,613 SR
Queue Stats
891W - 878L
1,356 MMR
Solo
Hercules
Hercules
Gold V
CosmoStellar
Hercules
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,236 MMR
Solo
Anubis
Anubis
Bronze II
Dadaja88
Anubis
Bronze II
Level 108
God Stats
11W - 14L
1,528 SR
Queue Stats
93W - 122L
231 MMR
Solo
Izanami
Izanami
Gold II
DoodleSnack
Izanami
Gold II
Level 106
God Stats
2W - 2L
1,680 SR
Queue Stats
33W - 34L
1,483 MMR
Solo
Loki
Loki
Gold IV
ThiccArmadillo
Loki
Gold IV
Level 140
God Stats
8W - 17L
1,406 SR
Queue Stats
612W - 636L
1,479 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,545 SR
1,157 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,559 SR
1,360 MMR
Nike
Nike
Silver V
 
Nike
Silver V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver II
ElViolaBurros
Olorun
Silver II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 208L
1,063 MMR
Solo
Fenrir
Fenrir
Silver I
FallenBro1
Fenrir
Silver I
Level 146
God Stats
2W - 3L
1,579 SR
Queue Stats
77W - 76L
1,151 MMR
Party 1
Medusa
Medusa
Gold IV
Persteponme422
Medusa
Gold IV
Level 56
God Stats
2W - 0L
1,464 SR
Queue Stats
51W - 44L
1,475 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
StiflingBignick
Kuzenbo
Gold III
Level 152
God Stats
2W - 2L
1,753 SR
Queue Stats
39W - 32L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,020
604
395
2,108
710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
CosmoStellar
Hercules
5
0 / 0 / 0
3,291
658
1,660
2,877
967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Dadaja88
Anubis
5
0 / 1 / 0
3,150
630
241
2,512
850
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
DoodleSnack
Izanami
2
0 / 1 / 0
2,626
525
464
1,466
269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,191
638
849
2,700
546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetCliodhnaMulan

VS

Bans
GebAchillesTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
5
0 / 0 / 0
3,325
665
1,669
3,340
1,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 0 / 0
3,534
707
1,691
1,056
302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
FallenBro1
Fenrir
5
0 / 0 / 1
3,495
699
970
2,176
531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
2 / 0 / 0
4,088
818
1,428
886
238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

4
0 / 0 / 1
2,965
593
886
1,663
824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
0
0
L
0
0
0
0
L
Hercules
CosmoStellar
Hercules
0
0
0
0
L
Anubis
Dadaja88
Anubis
0
1
0
0
L
Izanami
DoodleSnack
Izanami
0
1
0
0
W
1
0
0
1
W
Fenrir
FallenBro1
Fenrir
0
0
1
0.5
W
2
0
0
2
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,609
Damage
6,644
11,663
Taken
9,121
3,342
Mitigated
3,520
5,802
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
1,669
122
0
582
3,340
1,625
0
0
3,131
0
11,191
L
395
128
130
917
2,108
710
0
1,172
771
5,109
0
L
Hercules
CosmoStellar
Hercules
1,660
594
0
1,589
2,877
967
0
0
2,549
0
10,668
L
Anubis
Dadaja88
Anubis
241
0
0
1,412
2,512
850
0
69
2,443
11,373
0
L
Izanami
DoodleSnack
Izanami
464
464
0
570
1,466
269
0
750
716
0
3,805
W
1,691
643
0
474
1,056
302
136
119
937
13,796
2,306
W
Fenrir
FallenBro1
Fenrir
970
267
0
1,408
2,176
531
0
0
2,112
0
12,015
W
1,428
857
0
403
886
238
76
241
645
0
19,083
W
886
416
0
918
1,663
824
0
276
1,387
5,568
0
L
849
316
0
1,184
2,700
546
0
187
2,485
0
10,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,278
Gold Earned
17,407
103
Minions Killed
153
0
Camps Cleared
0
382,339
Distance Traveled
495,854
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
3,325
665
34
7
0
102,360
2
L
Ymir
3,020
604
7
1
0
71,728
0
L
Hercules
3,291
658
24
5
0
98,582
0
L
Anubis
3,150
630
25
5
0
76,495
0
L
Izanami
2,626
525
12
2
0
43,406
0
W
Olorun
3,534
707
38
8
0
90,571
0
W
Fenrir
3,495
699
36
7
0
113,524
1
W
Medusa
4,088
818
34
7
0
95,495
1
W
Kuzenbo
2,965
593
11
2
0
93,904
2
L
Loki
3,191
638
35
7
0
92,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role