Player Matchup

Fafnir
Fafnir
JayJay17
Fafnir
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
510W - 560L
1,520 Elo+
Solo
Charybdis
Charybdis
NotDarkSun
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,616 Elo+
Party 2
Janus
Janus
SZorigin
Janus
Level 105
God Stats
0W - 2L
1,357 SR
Queue Stats
53W - 46L
1,572 Elo+
Party 2
Team Averages
Level 130
1,452 SR
1,569 Elo+

VS

Team Averages
Level 104
1,447 SR
1,502 Elo+
Artemis
Artemis
Nyzxel
Artemis
Level 43
God Stats
6W - 13L
1,459 SR
Queue Stats
140W - 218L
1,436 Elo+
Party 1
Janus
Janus
Tututata
Janus
Level 129
God Stats
30W - 54L
1,389 SR
Queue Stats
1,178W - 1,681L
1,413 Elo+
Party 1
Sobek
Sobek
UmaNara
Sobek
Level 139
God Stats
1W - 0L
1,493 SR
Queue Stats
26W - 23L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JayJay17
Fafnir
12
1 / 2 / 4
9,363
669
5,657
17,101
21,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
NotDarkSun
Charybdis
13
2 / 7 / 4
9,227
659
7,056
11,945
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
SZorigin
Janus
13
3 / 5 / 1
8,729
624
9,033
10,864
3,706
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Nyzxel
Artemis
14
5 / 3 / 4
9,790
699
10,018
9,696
3,880
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Tututata
Janus
14
6 / 3 / 5
10,111
722
12,057
6,169
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
UmaNara
Sobek
15
3 / 0 / 11
10,762
769
8,806
16,025
22,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
14
14
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
JayJay17
Fafnir
1
2
4
1.5
L
Charybdis
NotDarkSun
Charybdis
2
7
4
0.57
W
Artemis
Nyzxel
Artemis
5
3
4
2.33
L
Janus
SZorigin
Janus
3
5
1
0.7
W
Janus
Tututata
Janus
6
3
5
2.83
W
Sobek
UmaNara
Sobek
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,746
Damage
30,881
39,910
Taken
31,890
29,699
Mitigated
28,876
4,796
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
JayJay17
Fafnir
5,657
2,055
0
2,624
17,101
21,469
134
6,581
10,199
9,731
0
L
Charybdis
NotDarkSun
Charybdis
7,056
3,895
0
524
11,945
4,524
133
6,509
5,187
0
31,759
W
Artemis
Nyzxel
Artemis
10,018
3,473
0
2,050
9,696
3,880
973
5,854
3,842
0
28,698
L
Janus
SZorigin
Janus
9,033
863
195
1,453
10,864
3,706
0
7,171
3,480
38,542
0
W
Janus
Tututata
Janus
12,057
574
0
1,283
6,169
2,504
669
4,502
1,667
46,367
0
W
Sobek
UmaNara
Sobek
8,806
1,457
0
6,379
16,025
22,492
410
4,796
11,229
23,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
30,663
129
Minions Killed
153
4
Camps Cleared
7
754,841
Distance Traveled
780,018
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,363
669
14
1
0
288,691
2
L
Charybdis
9,227
659
66
5
4
215,139
1
W
Artemis
9,790
699
51
4
4
233,909
3
L
Janus
8,729
624
49
4
0
251,011
3
W
Janus
10,111
722
82
6
3
263,910
4
W
Sobek
10,762
769
20
1
0
282,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role